Player Matchup

Morgan Le Fay
Morgan Le Fay
Witchphrodite
Morgan Le Fay
Level 75
God Stats
6W - 5L
1,529 SR
Queue Stats
286W - 248L
1,523 Elo+
Party 1
Odin
Odin
iFarrer96
Odin
Level 107
God Stats
13W - 7L
1,476 SR
Queue Stats
370W - 341L
1,456 Elo+
Party 1
Terra
Terra
lMorsl
Terra
Level 76
God Stats
4W - 3L
1,651 SR
Queue Stats
347W - 331L
1,476 Elo+
Party 1
Jormungandr
Jormungandr
sriv6
Jormungandr
Level 107
God Stats
12W - 3L
1,544 SR
Queue Stats
274W - 214L
1,517 Elo+
Party 1
Poseidon
Poseidon
xXx3RAS3M3xXx
Poseidon
Level 186
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 84L
1,311 Elo+
Solo
Team Averages
Level 110
1,540 SR
1,457 Elo+

VS

Team Averages
Level 87
1,458 SR
1,465 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
LamboLP7004
Cabrakan
Level 126
God Stats
0W - 2L
1,272 SR
Queue Stats
160W - 169L
1,438 Elo+
Solo
Hachiman
Hachiman
Lostmyeggs
Hachiman
Level 117
God Stats
0W - 1L
1,517 SR
Queue Stats
16W - 22L
1,500 Elo+
Solo
Anubis
Anubis
chip1280
Anubis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
sissyyy
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Witchphrodite
Morgan Le Fay
16
3 / 2 / 17
8,502
850
14,838
9,707
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
13
2 / 2 / 14
7,370
737
6,022
10,829
10,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
lMorsl
Terra
14
1 / 2 / 17
8,404
840
5,446
14,521
16,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
sriv6
Jormungandr
15
9 / 2 / 11
8,979
898
12,483
14,059
17,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
xXx3RAS3M3xXx
Poseidon
15
5 / 1 / 12
8,780
878
13,092
7,159
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
4 / 3 / 2
8,190
819
3,296
10,856
11,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cabrakan
LamboLP7004
Cabrakan
11
0 / 6 / 3
7,272
727
3,915
13,774
18,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Lostmyeggs
Hachiman
17
3 / 1 / 5
8,693
869
15,324
7,592
4,000
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
chip1280
Anubis
13
0 / 5 / 4
6,945
695
11,599
12,415
11,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
sissyyy
Sun Wukong
13
0 / 5 / 3
7,308
731
6,852
11,971
10,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
24
20
Kills
7
9
Deaths
20
71
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
4
3
2
1.67
L
Cabrakan
LamboLP7004
Cabrakan
0
6
3
0.25
L
Hachiman
Lostmyeggs
Hachiman
3
1
5
5.5
W
Morgan Le Fay
Witchphrodite
Morgan Le Fay
3
2
17
5.75
L
Anubis
chip1280
Anubis
0
5
4
0.4
W
Odin
2
2
14
4.5
W
Terra
lMorsl
Terra
1
2
17
4.75
L
Sun Wukong
sissyyy
Sun Wukong
0
5
3
0.3
W
Jormungandr
sriv6
Jormungandr
9
2
11
7.25
W
Poseidon
xXx3RAS3M3xXx
Poseidon
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,881
Damage
40,986
56,275
Taken
56,608
54,126
Mitigated
55,480
25,946
Healing
16,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,296
42
5,069
3,744
10,856
11,147
211
8,720
1,940
0
7,195
L
Cabrakan
LamboLP7004
Cabrakan
3,915
279
253
1,387
13,774
18,418
25
10,748
2,952
5,749
0
L
Hachiman
Lostmyeggs
Hachiman
15,324
8,121
1,653
1,960
7,592
4,000
832
5,587
2,005
0
34,665
W
Morgan Le Fay
Witchphrodite
Morgan Le Fay
14,838
1,811
762
2,000
9,707
5,453
685
2,487
6,918
26,799
0
L
Anubis
chip1280
Anubis
11,599
28
362
760
12,415
11,410
217
10,208
1,907
15,510
1,461
W
Odin
6,022
432
587
1,530
10,829
10,267
67
2,320
7,812
0
10,647
W
Terra
lMorsl
Terra
5,446
650
9,920
4,651
14,521
16,992
193
1,878
12,291
11,370
0
L
Sun Wukong
sissyyy
Sun Wukong
6,852
881
171
1,454
11,971
10,505
282
9,485
2,376
0
14,764
W
Jormungandr
sriv6
Jormungandr
12,483
1,621
1,837
2,815
14,059
17,501
422
4,060
9,167
27,256
556
W
Poseidon
xXx3RAS3M3xXx
Poseidon
13,092
1,601
652
1,192
7,159
3,913
1,458
2,271
4,518
29,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,035
Gold Earned
38,408
125
Minions Killed
93
0
Camps Cleared
0
912,382
Distance Traveled
886,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,190
819
14
1
0
179,085
0
L
Cabrakan
7,272
727
5
1
0
148,740
0
L
Hachiman
8,693
869
39
4
0
194,398
0
W
Morgan Le Fay
8,502
850
24
2
0
181,026
0
L
Anubis
6,945
695
16
2
0
178,004
0
W
Odin
7,370
737
11
1
0
200,213
0
W
Terra
8,404
840
13
1
0
188,838
0
L
Sun Wukong
7,308
731
19
2
0
186,747
0
W
Jormungandr
8,979
898
43
4
0
188,822
0
W
Poseidon
8,780
878
34
3
0
153,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role