Player Matchup

Sol
Sol
DenDi313
Sol
Level 119
God Stats
3W - 1L
1,904 SR
Queue Stats
149W - 150L
1,484 Elo+
Solo
Maui
Maui
Luna_Muerta77
Maui
Level 116
God Stats
18W - 23L
1,485 SR
Queue Stats
338W - 342L
1,453 Elo+
Solo
Arachne
Arachne
Queenlish_
Arachne
Level 26
God Stats
4W - 7L
1,788 SR
Queue Stats
8W - 19L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
Really_cK
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 148L
1,528 Elo+
Party 1
Martichoras
Martichoras
Wrath-Aspect
Martichoras
Level 131
God Stats
1W - 2L
1,453 SR
Queue Stats
100W - 90L
1,542 Elo+
Party 1
Team Averages
Level 104
1,626 SR
1,501 Elo+

VS

Team Averages
Level 129
1,558 SR
1,477 Elo+
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Cungii
Rama
Level 122
God Stats
4W - 5L
1,500 SR
Queue Stats
216W - 240L
1,448 Elo+
Solo
Chaac
Chaac
SNUGGLE5TRUGGL3
Chaac
Level 125
God Stats
46W - 36L
1,604 SR
Queue Stats
701W - 675L
1,464 Elo+
Solo
Ra
Ra
javierelias2004
Ra
Level 126
God Stats
12W - 5L
1,886 SR
Queue Stats
257W - 233L
1,480 Elo+
Solo
Tiamat
Tiamat
xTR4UxFACIAL
Tiamat
Level 166
God Stats
1W - 1L
1,301 SR
Queue Stats
131W - 138L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,494
499
4,832
8,355
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 4 / 0
5,235
476
2,286
7,749
5,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Queenlish_
Arachne
8
1 / 0 / 0
4,993
454
1,344
5,652
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
Really_cK
Sun Wukong
11
1 / 2 / 1
5,869
534
5,221
10,054
5,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Martichoras
Wrath-Aspect
Martichoras
7
0 / 1 / 0
4,634
421
3,850
5,861
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 0 / 1
6,990
635
4,346
7,220
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
Cungii
Rama
10
1 / 0 / 2
5,671
516
5,268
4,135
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 5
4,900
445
4,331
8,153
6,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 1
6,608
601
5,156
5,761
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
11
1 / 2 / 0
6,169
561
4,539
6,805
6,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
8
8
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
1
4.5
W
Rama
Cungii
Rama
1
0
2
2
L
0
1
0
0
L
0
4
0
0
L
Arachne
Queenlish_
Arachne
1
0
0
1
L
Sun Wukong
Really_cK
Sun Wukong
1
2
1
0.75
W
0
0
5
2.5
L
Martichoras
Wrath-Aspect
Martichoras
0
1
0
0
W
2
0
1
2.5
W
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,533
Damage
23,640
37,671
Taken
32,074
16,928
Mitigated
19,919
7,132
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,346
1,893
0
733
7,220
2,701
0
353
6,867
0
64,521
W
Rama
Cungii
Rama
5,268
4,461
0
3,243
4,135
1,395
0
371
3,764
0
35,446
L
4,832
1,752
0
3,262
8,355
2,724
0
3,637
4,424
43,126
0
L
2,286
869
0
971
7,749
5,187
0
1,032
6,717
18,651
0
L
Arachne
Queenlish_
Arachne
1,344
1,092
0
352
5,652
1,927
0
314
5,338
0
21,256
L
Sun Wukong
Really_cK
Sun Wukong
5,221
1,756
0
1,644
10,054
5,102
0
4,123
5,579
0
41,534
W
4,331
1,102
0
4,617
8,153
6,674
0
2,880
5,273
0
21,002
L
Martichoras
Wrath-Aspect
Martichoras
3,850
1,511
0
903
5,861
1,988
0
0
5,861
0
26,505
W
5,156
585
276
3,722
5,761
2,386
0
3,616
2,145
55,167
0
W
Tiamat
4,539
608
0
1,907
6,805
6,763
0
0
6,805
38,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,225
Gold Earned
30,338
258
Minions Killed
362
0
Camps Cleared
0
985,667
Distance Traveled
1,109,163
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,990
635
92
8
0
264,314
2
W
Rama
5,671
516
71
6
0
195,582
0
L
Sol
5,494
499
71
6
0
202,794
1
L
Maui
5,235
476
31
3
0
189,402
2
L
Arachne
4,993
454
47
4
0
216,673
0
L
Sun Wukong
5,869
534
68
6
0
200,640
0
W
Chaac
4,900
445
24
2
0
237,060
0
L
Martichoras
4,634
421
41
4
0
176,158
0
W
Ra
6,608
601
92
8
0
222,878
0
W
Tiamat
6,169
561
83
8
0
189,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role