Player Matchup

Sobek
Sobek
 
Sobek
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BillsGetter9
Danzaburou
Level 66
God Stats
127W - 131L
1,517 SR
Queue Stats
404W - 452L
1,366 Elo+
Solo
Chang'e
Chang'e
Lovesick Boy652
Chang'e
Level 97
God Stats
2W - 2L
1,678 SR
Queue Stats
13W - 10L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
Thecrazyscott21
Nu Wa
Level 74
God Stats
29W - 16L
1,364 SR
Queue Stats
84W - 82L
1,377 Elo+
Party 2
Nemesis
Nemesis
iron_illusion_
Nemesis
Level 68
God Stats
17W - 20L
1,437 SR
Queue Stats
67W - 84L
1,413 Elo+
Party 2
Team Averages
Level 88
1,499 SR
1,439 Elo+

VS

Team Averages
Level 77
1,411 SR
1,352 Elo+
Nu Wa
Nu Wa
CasketChy
Nu Wa
Level 62
God Stats
26W - 24L
1,250 SR
Queue Stats
27W - 29L
1,213 Elo+
Party 1
King Arthur
King Arthur
CasketKye
King Arthur
Level 129
God Stats
2W - 4L
1,423 SR
Queue Stats
100W - 127L
1,331 Elo+
Party 1
Medusa
Medusa
Francooorp
Medusa
Level 46
God Stats
5W - 6L
1,449 SR
Queue Stats
9W - 13L
1,395 Elo+
Solo
Ymir
Ymir
GroundMyth
Ymir
Level 86
God Stats
65W - 36L
1,623 SR
Queue Stats
390W - 396L
1,448 Elo+
Solo
Nox
Nox
lil budcake
Nox
Level 60
God Stats
14W - 27L
1,309 SR
Queue Stats
178W - 201L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 0 / 4
6,542
1,090
0
1,503
1,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Danzaburou
BillsGetter9
Danzaburou
12
1 / 3 / 9
7,113
1,186
7,513
7,727
3,060
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
6 / 1 / 7
8,559
1,427
8,193
7,438
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 10
7,216
1,203
7,649
6,131
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 1 / 5
8,541
1,424
8,802
5,329
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

342

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CasketChy
Nu Wa
10
0 / 0 / 0
5,559
927
0
187
79
Magic Focus

Magic Focus

+20
Magical Power

King Arthur
CasketKye
King Arthur
12
1 / 2 / 5
7,161
1,194
6,832
9,171
8,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Francooorp
Medusa
11
4 / 5 / 1
7,192
1,199
8,764
9,544
3,727
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 5 / 3
7,095
1,183
4,599
11,217
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 4
6,915
1,153
5,864
6,191
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
15
Kills
7
7
Deaths
15
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
4
2
W
Danzaburou
BillsGetter9
Danzaburou
1
3
9
1.83
L
Nu Wa
CasketChy
Nu Wa
0
0
0
0
L
King Arthur
CasketKye
King Arthur
1
2
5
1.75
L
Medusa
Francooorp
Medusa
4
5
1
0.9
L
1
5
3
0.5
W
6
1
7
9.5
W
1
2
10
3
W
7
1
5
9.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,157
Damage
26,059
28,128
Taken
36,310
12,863
Mitigated
26,677
5,019
Healing
427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
0
0
750
298
1,503
1,354
0
285
1,214
3,336
0
W
Danzaburou
BillsGetter9
Danzaburou
7,513
4,376
0
204
7,727
3,060
0
2,749
4,684
0
14,904
L
Nu Wa
CasketChy
Nu Wa
0
0
0
0
187
79
0
187
0
0
0
L
King Arthur
CasketKye
King Arthur
6,832
1,141
0
0
9,171
8,921
0
3,726
5,077
0
18,504
L
Medusa
Francooorp
Medusa
8,764
3,608
0
0
9,544
3,727
0
4,142
5,298
0
18,629
L
4,599
835
0
427
11,217
10,920
0
4,347
6,209
15,195
0
W
8,193
922
1,253
1,570
7,438
3,107
0
1,847
5,371
22,203
0
W
7,649
1,659
0
0
6,131
2,260
0
2,644
3,150
17,576
0
W
8,802
5,413
0
944
5,329
3,082
0
2,317
2,575
0
17,094
L
5,864
881
0
0
6,191
3,030
0
3,105
3,086
22,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,971
Gold Earned
33,922
106
Minions Killed
118
8
Camps Cleared
3
537,105
Distance Traveled
383,329
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,542
1,090
5
1
0
90,186
1
W
Danzaburou
7,113
1,186
18
3
3
94,469
0
L
Nu Wa
5,559
927
0
0
0
0
0
L
King Arthur
7,161
1,194
16
3
1
116,465
0
L
Medusa
7,192
1,199
22
4
1
94,304
0
L
Ymir
7,095
1,183
36
6
1
75,597
0
W
Chang'e
8,559
1,427
34
6
1
101,871
0
W
Nu Wa
7,216
1,203
27
5
1
119,430
0
W
Nemesis
8,541
1,424
22
4
3
131,149
0
L
Nox
6,915
1,153
44
7
0
96,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role