Player Matchup

Serqet
Serqet
SoulShuto
Serqet
Level 131
God Stats
1W - 4L
1,540 SR
Queue Stats
156W - 108L
1,631 Elo+
Solo
Achilles
Achilles
Wakkawakka15
Achilles
Level 139
God Stats
6W - 7L
1,560 SR
Queue Stats
492W - 455L
1,531 Elo+
Solo
Discordia
Discordia
clawz809
Discordia
Level 102
God Stats
30W - 29L
1,577 SR
Queue Stats
150W - 136L
1,520 Elo+
Party 1
Izanami
Izanami
exoclawz809
Izanami
Level 125
God Stats
34W - 34L
1,545 SR
Queue Stats
194W - 181L
1,525 Elo+
Party 1
Charon
Charon
tostada_saturada
Charon
Level 144
God Stats
4W - 2L
1,904 SR
Queue Stats
480W - 501L
1,530 Elo+
Solo
Team Averages
Level 128
1,625 SR
1,547 Elo+

VS

Team Averages
Level 120
1,471 SR
1,532 Elo+
Raijin
Raijin
Bean Packet
Raijin
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 135L
1,531 Elo+
Party 2
The Morrigan
The Morrigan
Jit Max
The Morrigan
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 123L
1,551 Elo+
Party 2
Anhur
Anhur
Leonerdios
Anhur
Level 122
God Stats
1W - 1L
1,274 SR
Queue Stats
130W - 130L
1,564 Elo+
Party 2
Ymir
Ymir
Llamacito
Ymir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,679 Elo+
Solo
Achilles
Achilles
ROUGHDREAM
Achilles
Level 67
God Stats
3W - 1L
1,581 SR
Queue Stats
6W - 14L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
SoulShuto
Serqet
15
3 / 1 / 2
8,831
631
7,030
9,077
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Wakkawakka15
Achilles
14
3 / 0 / 0
8,515
608
9,285
9,957
10,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
clawz809
Discordia
13
1 / 1 / 1
7,379
527
4,046
6,072
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
exoclawz809
Izanami
14
1 / 1 / 2
7,783
556
4,237
10,004
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 2
6,223
445
4,772
4,351
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
1 / 0 / 1
8,712
622
4,396
7,156
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Jit Max
The Morrigan
12
2 / 3 / 1
7,289
521
2,153
9,877
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
11
0 / 1 / 0
6,871
491
3,775
9,614
3,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
0 / 2 / 2
6,768
483
2,819
10,360
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
ROUGHDREAM
Achilles
11
0 / 2 / 0
6,439
460
4,473
14,706
12,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
3
3
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
1
0
1
1.5
W
The Morrigan
Jit Max
The Morrigan
2
3
1
0.83
W
Anhur
0
1
0
0
W
Ymir
0
2
2
0.5
W
Achilles
ROUGHDREAM
Achilles
0
2
0
0
L
Serqet
SoulShuto
Serqet
3
1
2
4
L
Achilles
Wakkawakka15
Achilles
3
0
0
3
L
Discordia
clawz809
Discordia
1
1
1
1.5
L
Izanami
exoclawz809
Izanami
1
1
2
2
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,370
Damage
17,616
39,461
Taken
51,713
23,110
Mitigated
29,127
10,904
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
4,396
542
0
950
7,156
2,708
0
1,813
5,343
79,083
0
W
The Morrigan
Jit Max
The Morrigan
2,153
371
0
4,125
9,877
3,562
0
472
9,293
50,070
277
W
Anhur
3,775
2,140
0
3,614
9,614
3,588
1,184
3,296
6,318
0
55,902
W
Ymir
2,819
753
0
1,953
10,360
7,204
26
3,175
7,185
14,016
0
W
Achilles
ROUGHDREAM
Achilles
4,473
524
0
3,305
14,706
12,065
56
88
14,372
0
40,978
L
Serqet
SoulShuto
Serqet
7,030
1,674
0
500
9,077
4,171
0
2,218
6,653
0
78,471
L
Achilles
Wakkawakka15
Achilles
9,285
1,646
0
2,596
9,957
10,904
80
109
9,848
0
62,526
L
Discordia
clawz809
Discordia
4,046
88
0
1,308
6,072
1,913
0
3,521
2,551
61,162
0
L
Izanami
exoclawz809
Izanami
4,237
2,880
0
3,841
10,004
3,569
831
2,655
7,349
0
70,570
L
4,772
830
0
2,659
4,351
2,553
0
459
3,892
15,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,731
Gold Earned
36,079
445
Minions Killed
414
0
Camps Cleared
0
1,396,766
Distance Traveled
1,388,605
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,712
622
156
11
0
261,336
6
W
The Morrigan
7,289
521
85
6
0
296,240
1
W
Anhur
6,871
491
104
7
0
268,665
1
W
Ymir
6,768
483
18
1
0
309,454
5
W
Achilles
6,439
460
51
4
0
252,910
0
L
Serqet
8,831
631
117
8
0
357,550
0
L
Achilles
8,515
608
89
6
0
308,395
2
L
Discordia
7,379
527
101
7
0
304,125
2
L
Izanami
7,783
556
120
9
0
276,302
1
L
Charon
6,223
445
18
1
0
150,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role