Player Matchup

Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
BobcatBuns
Yemoja
Level 108
God Stats
2W - 1L
1,285 SR
Queue Stats
41W - 42L
1,431 Elo+
Solo
Merlin
Merlin
SirFrohst
Merlin
Level 77
God Stats
18W - 14L
1,580 SR
Queue Stats
472W - 452L
1,418 Elo+
Solo
Da Ji
Da Ji
SolMattGuy
Da Ji
Level 126
God Stats
3W - 2L
1,472 SR
Queue Stats
75W - 70L
1,468 Elo+
Solo
Hercules
Hercules
god_of_gods_7u7
Hercules
Level 103
God Stats
9W - 10L
1,419 SR
Queue Stats
181W - 189L
1,359 Elo+
Party 2
Team Averages
Level 107
1,451 SR
1,435 Elo+

VS

Team Averages
Level 48
1,343 SR
1,296 Elo+
Ymir
Ymir
DaddyE95
Ymir
Level 3
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 5L
1,220 Elo+
Party 1
Merlin
Merlin
Oh_Zick
Merlin
Level 3
God Stats
0W - 4L
1,275 SR
Queue Stats
6W - 11L
1,220 Elo+
Party 1
Hera
Hera
ThermalAsp45
Hera
Level 109
God Stats
3W - 10L
1,314 SR
Queue Stats
65W - 74L
1,445 Elo+
Solo
Anubis
Anubis
VorxSlumpedU
Anubis
Level 60
God Stats
14W - 9L
1,575 SR
Queue Stats
117W - 128L
1,460 Elo+
Solo
Awilix
Awilix
reivanflash123
Awilix
Level 67
God Stats
0W - 3L
1,275 SR
Queue Stats
13W - 17L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
11 / 0 / 0
8,194
630
11,257
7,432
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
BobcatBuns
Yemoja
10
0 / 0 / 6
6,769
521
1,626
8,733
5,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
SirFrohst
Merlin
13
0 / 2 / 1
7,276
560
4,992
5,637
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
12
1 / 0 / 1
7,065
543
908
10,796
4,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
13
6 / 2 / 0
8,450
650
6,036
10,627
8,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 6 / 0
5,524
425
2,007
12,037
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Oh_Zick
Merlin
8
0 / 8 / 0
4,911
378
2,003
7,527
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 0
7,491
576
6,375
7,041
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
2 / 0 / 0
7,685
591
6,033
7,220
3,487
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 1 / 1
5,946
457
989
9,042
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
18
Kills
4
4
Deaths
19
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
0
0
11
W
Yemoja
BobcatBuns
Yemoja
0
0
6
3
L
Ymir
0
6
0
0
L
Merlin
Oh_Zick
Merlin
0
8
0
0
W
Merlin
SirFrohst
Merlin
0
2
1
0.25
W
Da Ji
1
0
1
1.5
L
2
4
0
0.5
L
Anubis
2
0
0
2
W
Hercules
6
2
0
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,819
Damage
17,407
43,225
Taken
42,867
22,897
Mitigated
22,293
19,511
Healing
8,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,257
4,347
0
2,921
7,432
3,054
1,898
2,638
4,794
0
55,609
W
Yemoja
BobcatBuns
Yemoja
1,626
621
2,369
2,812
8,733
5,262
395
3,464
5,269
15,941
0
L
Ymir
2,007
979
0
306
12,037
10,777
0
542
11,383
20,375
0
L
Merlin
Oh_Zick
Merlin
2,003
728
0
250
7,527
2,330
114
1,022
6,457
12,464
0
W
Merlin
SirFrohst
Merlin
4,992
156
0
600
5,637
1,611
0
2,771
2,866
59,989
0
W
Da Ji
908
90
0
6,892
10,796
4,166
417
1,283
9,513
0
53,057
L
6,375
2,795
0
1,345
7,041
2,619
399
0
6,986
48,408
0
L
Anubis
6,033
109
0
5,465
7,220
3,487
276
3,914
2,856
64,887
0
W
Hercules
6,036
2,098
0
3,917
10,627
8,804
392
6,411
4,216
0
58,676
L
989
522
0
1,125
9,042
3,080
0
521
8,491
0
38,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,754
Gold Earned
31,557
404
Minions Killed
310
0
Camps Cleared
0
1,215,021
Distance Traveled
1,151,906
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,194
630
74
6
0
200,849
0
W
Yemoja
6,769
521
25
2
0
209,771
0
L
Ymir
5,524
425
21
2
0
215,588
0
L
Merlin
4,911
378
19
1
0
202,285
0
W
Merlin
7,276
560
109
8
0
253,400
0
W
Da Ji
7,065
543
88
7
0
286,465
2
L
Hera
7,491
576
83
6
0
219,911
0
L
Anubis
7,685
591
128
10
0
248,014
0
W
Hercules
8,450
650
108
8
0
264,536
0
L
Awilix
5,946
457
59
5
0
266,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role