Player Matchup

Ares
Ares
Masters
 
Ares
Masters
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Masters
 
Neith
Masters
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Dashboarřd
Merlin
Masters
Level 294
God Stats
64W - 69L
1,619 SR
Queue Stats
1,597W - 1,572L
3,126 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
Gh9st
Sun Wukong
Masters
Level 142
God Stats
64W - 48L
1,734 SR
Queue Stats
346W - 298L
3,054 MMR
Solo
He Bo
He Bo
Masters
Stages
He Bo
Masters
Level 159
God Stats
17W - 13L
1,768 SR
Queue Stats
335W - 304L
3,083 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 199
1,624 SR
2,453 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,685 SR
3,045 MMR
Hachiman
Hachiman
Grandmaster
BMBobby420
Hachiman
Grandmaster
Level 241
God Stats
20W - 16L
1,790 SR
Queue Stats
297W - 213L
3,397 MMR
Party 2
Yemoja
Yemoja
Masters
Evermed
Yemoja
Masters
Level 195
God Stats
34W - 23L
1,699 SR
Queue Stats
253W - 226L
3,421 MMR
Party 2
Lancelot
Lancelot
Masters
Piyks
Lancelot
Masters
Level 143
God Stats
2W - 10L
1,399 SR
Queue Stats
266W - 202L
2,770 MMR
Solo
Janus
Janus
Masters
PuroDOGGGGGGG
Janus
Masters
Level 97
God Stats
13W - 8L
1,684 SR
Queue Stats
327W - 282L
2,788 MMR
Solo
Shiva
Shiva
Masters
TwinkPillowbiter
Shiva
Masters
Level 81
God Stats
2W - 1L
1,851 SR
Queue Stats
102W - 61L
2,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
0 / 2 / 0
3,333
667
451
4,168
2,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
 
Neith
5
0 / 2 / 0
3,294
659
653
3,297
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
6
3 / 4 / 0
3,808
762
3,030
3,654
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Gh9st
Sun Wukong
7
0 / 0 / 0
3,968
794
2,707
4,724
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
Stages
He Bo
6
0 / 2 / 2
3,482
696
333
3,050
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
SusanoSetThorBaba Yaga

VS

Bans
JormungandrMartichorasAo KuangGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BMBobby420
Hachiman
7
1 / 0 / 4
3,722
744
2,398
2,614
785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Evermed
Yemoja
1
0 / 0 / 0
942
188
0
0
0
Lancelot
Piyks
Lancelot
7
2 / 0 / 1
3,958
792
1,836
3,675
1,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
4 / 3 / 3
4,266
853
1,428
3,403
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 0
3,596
719
1,921
4,782
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
7
10
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
2
0
0
W
Neith
 
Neith
0
2
0
0
L
Hachiman
BMBobby420
Hachiman
1
0
4
3
W
Merlin
3
4
0
0.75
L
Yemoja
Evermed
Yemoja
0
0
0
0
W
Sun Wukong
Gh9st
Sun Wukong
0
0
0
0
L
Lancelot
Piyks
Lancelot
2
0
1
2.5
L
4
3
3
1.83
W
He Bo
Stages
He Bo
0
2
2
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,174
Damage
7,583
18,893
Taken
14,474
6,995
Mitigated
4,843
4,892
Healing
5,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
451
0
0
858
4,168
2,174
0
229
3,911
9,588
0
W
Neith
 
Neith
653
113
0
902
3,297
951
75
223
3,006
0
19,364
L
Hachiman
BMBobby420
Hachiman
2,398
972
0
1,126
2,614
785
0
844
1,770
0
17,109
W
Merlin
3,030
700
0
350
3,654
810
0
543
3,089
17,983
0
L
Yemoja
Evermed
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
Gh9st
Sun Wukong
2,707
603
0
1,778
4,724
2,427
0
0
4,724
0
27,071
L
Lancelot
Piyks
Lancelot
1,836
503
0
1,860
3,675
1,206
0
627
3,008
0
16,912
L
1,428
219
0
280
3,403
1,086
0
2,331
1,072
15,574
0
W
He Bo
Stages
He Bo
333
41
0
1,004
3,050
633
0
331
2,679
10,408
0
L
1,921
259
0
1,740
4,782
1,766
0
0
4,782
0
22,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,885
Gold Earned
16,484
149
Minions Killed
138
0
Camps Cleared
0
502,152
Distance Traveled
411,952
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,333
667
8
2
0
99,429
2
W
Neith
3,294
659
42
8
0
91,067
0
L
Hachiman
3,722
744
28
6
0
86,418
0
W
Merlin
3,808
762
22
4
0
96,224
0
L
Yemoja
942
188
0
0
0
0
0
W
Sun Wukong
3,968
794
56
11
0
112,979
0
L
Lancelot
3,958
792
31
6
0
118,752
0
L
Janus
4,266
853
36
7
0
95,325
0
W
He Bo
3,482
696
21
4
0
102,453
0
L
Shiva
3,596
719
43
9
0
111,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role