Player Matchup

Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DonPatron21
Lancelot
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
985W - 1,044L
1,509 Elo+
Solo
Jormungandr
Jormungandr
LordDragonFire
Jormungandr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Awilix
Awilix
Lucifario666
Awilix
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,353 Elo+
Solo
Zhong Kui
Zhong Kui
Polikili
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,392 Elo+
Solo
Team Averages
Level 64
1,500 SR
1,451 Elo+

VS

Team Averages
Level 92
1,566 SR
1,493 Elo+
Charon
Charon
Contradicted
Charon
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bastet
Bastet
Holeran
Bastet
Level 158
God Stats
9W - 4L
1,728 SR
Queue Stats
400W - 406L
1,490 Elo+
Solo
The Morrigan
The Morrigan
JDowg187
The Morrigan
Level 138
God Stats
2W - 0L
1,661 SR
Queue Stats
45W - 30L
1,566 Elo+
Party 1
Hachiman
Hachiman
OmegaMattX
Hachiman
Level 118
God Stats
1W - 0L
1,442 SR
Queue Stats
37W - 25L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
fallasheep
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 48L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 6 / 4
8,676
723
11,116
11,021
5,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
DonPatron21
Lancelot
14
1 / 6 / 3
8,221
685
5,827
17,620
21,621
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
LordDragonFire
Jormungandr
15
4 / 8 / 3
8,824
735
11,140
18,581
20,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
14
2 / 11 / 3
8,983
749
2,419
18,193
8,306
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Polikili
Zhong Kui
15
3 / 5 / 4
8,833
736
9,965
13,118
16,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
18
5 / 3 / 25
11,390
949
9,547
13,160
15,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Holeran
Bastet
17
5 / 2 / 18
10,247
854
12,443
10,808
5,045
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
JDowg187
The Morrigan
17
6 / 3 / 21
10,608
884
14,050
8,889
4,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
OmegaMattX
Hachiman
18
10 / 3 / 12
11,162
930
18,439
10,558
5,742
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
19
10 / 2 / 19
11,532
961
16,736
12,284
5,396
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
131
11
Kills
36
36
Deaths
13
17
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
4
0.5
W
Charon
5
3
25
5.83
L
Lancelot
DonPatron21
Lancelot
1
6
3
0.42
W
Bastet
Holeran
Bastet
5
2
18
7
W
The Morrigan
JDowg187
The Morrigan
6
3
21
5.5
L
Jormungandr
LordDragonFire
Jormungandr
4
8
3
0.69
L
Awilix
2
11
3
0.32
W
Hachiman
OmegaMattX
Hachiman
10
3
12
5.33
L
Zhong Kui
Polikili
Zhong Kui
3
5
4
1
W
Nu Wa
10
2
19
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,467
Damage
71,215
78,533
Taken
55,699
72,111
Mitigated
36,257
13,043
Healing
18,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,116
1,129
954
1,194
11,021
5,114
0
6,302
4,626
31,769
0
W
Charon
9,547
1,970
137
1,247
13,160
15,788
965
7,912
4,732
17,057
0
L
Lancelot
DonPatron21
Lancelot
5,827
650
1,752
3,868
17,620
21,621
0
7,922
9,657
0
15,717
W
Bastet
Holeran
Bastet
12,443
2,135
1,744
2,438
10,808
5,045
436
4,139
6,258
0
27,083
W
The Morrigan
JDowg187
The Morrigan
14,050
2,235
3,002
2,405
8,889
4,286
1,028
4,026
4,480
27,530
0
L
Jormungandr
LordDragonFire
Jormungandr
11,140
1,177
0
980
18,581
20,359
0
10,484
7,877
32,924
0
L
Awilix
2,419
864
344
1,765
18,193
8,306
0
8,409
9,653
0
8,730
W
Hachiman
OmegaMattX
Hachiman
18,439
11,340
1,390
2,263
10,558
5,742
4,586
6,777
3,647
0
36,661
L
Zhong Kui
Polikili
Zhong Kui
9,965
1,078
139
2,047
13,118
16,711
0
7,028
5,966
22,848
0
W
Nu Wa
16,736
4,294
620
3,610
12,284
5,396
1,732
7,325
4,091
34,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,537
Gold Earned
54,939
142
Minions Killed
152
0
Camps Cleared
0
977,531
Distance Traveled
1,194,861
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,676
723
45
4
0
214,338
0
W
Charon
11,390
949
26
2
0
232,209
0
L
Lancelot
8,221
685
28
2
0
231,033
0
W
Bastet
10,247
854
35
3
0
282,812
0
W
The Morrigan
10,608
884
25
2
0
193,532
0
L
Jormungandr
8,824
735
26
2
0
184,378
0
L
Awilix
8,983
749
14
1
0
160,008
2
W
Hachiman
11,162
930
30
3
0
243,438
0
L
Zhong Kui
8,833
736
29
2
0
187,774
0
W
Nu Wa
11,532
961
36
3
0
242,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role