Player Matchup

He Bo
He Bo
AluKardK
He Bo
Level 45
God Stats
4W - 5L
1,495 SR
Queue Stats
18W - 26L
1,361 Elo+
Solo
Surtr
Surtr
GeRmAn8Xdf
Surtr
Level 64
God Stats
11W - 7L
1,588 SR
Queue Stats
84W - 73L
1,402 Elo+
Party 3
Zeus
Zeus
The_White_Lash93
Zeus
Level 142
God Stats
106W - 98L
1,548 SR
Queue Stats
395W - 545L
1,456 Elo+
Party 2
Ymir
Ymir
XAsasinlive_hpX
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
mody_ezz
Izanami
Level 148
God Stats
26W - 36L
1,562 SR
Queue Stats
385W - 564L
1,451 Elo+
Party 2
Team Averages
Level 81
1,539 SR
1,434 Elo+

VS

Team Averages
Level 96
1,558 SR
1,484 Elo+
Cerberus
Cerberus
HyperTantrum
Cerberus
Level 80
God Stats
2W - 3L
1,304 SR
Queue Stats
158W - 182L
1,482 Elo+
Party 1
Thor
Thor
NaRuToOoO2002
Thor
Level 64
God Stats
8W - 1L
1,710 SR
Queue Stats
243W - 296L
1,493 Elo+
Party 1
Achilles
Achilles
crazyrider2001
Achilles
Level 108
God Stats
2W - 2L
1,566 SR
Queue Stats
167W - 234L
1,461 Elo+
Party 1
Sobek
Sobek
qOkita
Sobek
Level 123
God Stats
9W - 6L
1,624 SR
Queue Stats
609W - 569L
1,455 Elo+
Solo
Freya
Freya
xFriesen77
Freya
Level 105
God Stats
14W - 8L
1,584 SR
Queue Stats
209W - 208L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AluKardK
He Bo
7
0 / 1 / 0
4,035
576
3,767
3,945
1,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
8
2 / 0 / 0
4,770
681
3,419
6,228
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 0
3,844
549
2,324
2,998
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 0
3,626
518
837
4,489
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
mody_ezz
Izanami
5
0 / 3 / 0
3,463
495
1,082
3,517
1,097
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HyperTantrum
Cerberus
7
0 / 0 / 1
3,998
571
1,874
4,944
3,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 0
3,884
555
2,018
5,666
1,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
7
0 / 1 / 0
3,943
563
2,714
5,319
3,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sobek
qOkita
Sobek
6
1 / 0 / 1
4,071
582
1,291
5,244
2,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
7
2 / 0 / 1
4,371
624
3,889
3,098
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
4
6
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
AluKardK
He Bo
0
1
0
0
L
Surtr
2
0
0
2
W
Cerberus
HyperTantrum
Cerberus
0
0
1
0.5
W
1
1
0
1
L
0
1
0
0
L
0
1
0
0
W
Achilles
0
1
0
0
L
Izanami
mody_ezz
Izanami
0
3
0
0
W
Sobek
qOkita
Sobek
1
0
1
1.5
W
Freya
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,429
Damage
11,786
21,177
Taken
24,271
7,675
Mitigated
12,147
4,620
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AluKardK
He Bo
3,767
384
0
650
3,945
1,052
0
1,467
2,478
25,065
0
L
Surtr
3,419
966
0
1,755
6,228
2,590
5
0
5,790
249
26,493
W
Cerberus
HyperTantrum
Cerberus
1,874
188
0
2,019
4,944
3,527
0
3,267
1,677
15,716
0
W
2,018
368
0
750
5,666
1,817
0
1,928
3,738
0
17,238
L
2,324
357
0
926
2,998
685
0
687
2,311
16,026
0
L
837
336
0
728
4,489
2,251
0
3,198
1,291
3,391
0
W
Achilles
2,714
697
0
2,559
5,319
3,141
0
105
5,214
0
18,530
L
Izanami
mody_ezz
Izanami
1,082
961
0
561
3,517
1,097
0
1,771
1,746
0
17,783
W
Sobek
qOkita
Sobek
1,291
378
0
2,710
5,244
2,678
0
1,144
4,100
7,826
0
W
Freya
3,889
1,841
0
2,388
3,098
984
0
637
2,461
27,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,738
Gold Earned
20,267
142
Minions Killed
140
0
Camps Cleared
0
661,593
Distance Traveled
693,411
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,035
576
35
5
0
148,887
0
L
Surtr
4,770
681
42
6
0
148,431
0
W
Cerberus
3,998
571
31
4
0
139,507
1
W
Thor
3,884
555
28
4
0
159,341
0
L
Zeus
3,844
549
30
4
0
107,945
1
L
Ymir
3,626
518
3
0
0
152,860
0
W
Achilles
3,943
563
31
4
0
132,740
0
L
Izanami
3,463
495
32
5
0
103,470
2
W
Sobek
4,071
582
7
1
0
135,194
0
W
Freya
4,371
624
43
6
0
126,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role