Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ALLHAILR1NG
Aphrodite
Level 111
God Stats
343W - 274L
1,581 SR
Queue Stats
790W - 770L
1,453 Elo+
Solo
Chaac
Chaac
Tsukuyomi223
Chaac
Level 114
God Stats
10W - 5L
1,694 SR
Queue Stats
107W - 111L
1,415 Elo+
Solo
Team Averages
Level 108
1,592 SR
1,456 Elo+

VS

Team Averages
Level 135
1,505 SR
1,316 Elo+
Charon
Charon
Izumi Kurtis
Charon
Level 136
God Stats
8W - 13L
1,445 SR
Queue Stats
156W - 186L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PoWer2ThaPLaya
Morgan Le Fay
Level 128
God Stats
0W - 3L
1,555 SR
Queue Stats
21W - 23L
1,122 Elo+
Solo
Thor
Thor
THAUMATURGE3022
Thor
Level 142
God Stats
122W - 116L
1,514 SR
Queue Stats
909W - 954L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 2
8,162
816
5,379
10,098
6,868
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
ALLHAILR1NG
Aphrodite
11
1 / 1 / 5
7,731
773
4,703
5,396
2,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 3 / 6
7,248
725
5,758
11,195
6,433
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
0 / 2 / 4
7,068
707
6,055
8,689
7,762
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
PoWer2ThaPLaya
Morgan Le Fay
11
2 / 1 / 2
7,533
753
10,515
5,196
2,165
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
2 / 4 / 2
7,215
722
3,587
9,123
3,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
7
Kills
4
4
Deaths
7
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Aphrodite
ALLHAILR1NG
Aphrodite
1
1
5
3.5
L
Charon
0
2
4
1
L
Morgan Le Fay
PoWer2ThaPLaya
Morgan Le Fay
2
1
2
3
L
2
4
2
0.75
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,840
Damage
20,157
26,689
Taken
23,008
15,578
Mitigated
13,211
10,863
Healing
277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,379
1,069
0
1,440
10,098
6,868
92
5,523
4,535
0
14,413
W
Aphrodite
ALLHAILR1NG
Aphrodite
4,703
40
3,271
3,762
5,396
2,277
588
2,974
2,378
39,526
0
L
Charon
6,055
906
0
0
8,689
7,762
40
2,717
5,972
19,159
0
L
Morgan Le Fay
PoWer2ThaPLaya
Morgan Le Fay
10,515
580
0
97
5,196
2,165
0
1,312
3,884
35,024
0
L
3,587
174
0
180
9,123
3,284
142
1,973
7,150
0
21,591
W
5,758
551
0
2,390
11,195
6,433
19
8,405
2,790
1,125
18,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,141
Gold Earned
21,816
109
Minions Killed
89
0
Camps Cleared
0
596,348
Distance Traveled
525,359
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,162
816
21
2
0
213,521
0
W
Aphrodite
7,731
773
68
7
0
185,474
1
L
Charon
7,068
707
16
2
0
193,318
4
L
Morgan Le Fay
7,533
753
47
5
0
179,941
0
L
Thor
7,215
722
26
3
0
152,100
0
W
Chaac
7,248
725
20
2
0
197,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role