Player Matchup

Hachiman
Hachiman
JDiaz69
Hachiman
Level 103
God Stats
11W - 9L
1,910 SR
Queue Stats
148W - 166L
1,482 Elo+
Party 1
Fenrir
Fenrir
LimberGull32631
Fenrir
Level 79
God Stats
21W - 11L
1,602 SR
Queue Stats
135W - 135L
1,485 Elo+
Solo
Surtr
Surtr
NihilistGrime
Surtr
Level 121
God Stats
3W - 2L
1,637 SR
Queue Stats
121W - 122L
1,459 Elo+
Solo
Hercules
Hercules
Prof-KingArthur
Hercules
Level 126
God Stats
4W - 5L
1,596 SR
Queue Stats
101W - 109L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
ogYungCloud
Zhong Kui
Level 128
God Stats
32W - 34L
1,579 SR
Queue Stats
505W - 510L
1,441 Elo+
Solo
Team Averages
Level 111
1,665 SR
1,476 Elo+

VS

Team Averages
Level 71
1,635 SR
1,379 Elo+
Tiamat
Tiamat
LOOSER47
Tiamat
Level 89
God Stats
0W - 3L
1,646 SR
Queue Stats
41W - 53L
1,431 Elo+
Party 2
Bacchus
Bacchus
PG okclogan
Bacchus
Level 6
God Stats
2W - 2L
1,311 SR
Queue Stats
19W - 24L
1,100 Elo+
Party 2
Pele
Pele
Rat Uchiha
Pele
Level 86
God Stats
16W - 9L
1,729 SR
Queue Stats
223W - 229L
1,450 Elo+
Solo
Jormungandr
Jormungandr
Tych90
Jormungandr
Level 108
God Stats
67W - 41L
1,611 SR
Queue Stats
414W - 384L
1,452 Elo+
Solo
Ishtar
Ishtar
vyene
Ishtar
Level 67
God Stats
2W - 3L
1,880 SR
Queue Stats
112W - 105L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JDiaz69
Hachiman
14
5 / 1 / 3
9,122
537
10,138
8,837
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 4
8,228
484
9,902
15,841
6,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 2 / 0
8,326
490
9,233
16,242
9,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
13
5 / 1 / 4
9,286
546
12,468
14,361
14,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
ogYungCloud
Zhong Kui
13
1 / 1 / 0
8,024
472
5,099
11,536
9,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LOOSER47
Tiamat
13
0 / 2 / 2
7,480
440
8,926
9,918
7,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
PG okclogan
Bacchus
12
1 / 2 / 1
7,429
437
3,281
12,559
9,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 4 / 3
8,384
493
10,194
16,881
6,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Tych90
Jormungandr
16
2 / 1 / 0
9,310
548
12,022
14,858
14,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
vyene
Ishtar
12
3 / 5 / 1
7,172
422
7,570
15,280
5,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
14
Kills
9
9
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
JDiaz69
Hachiman
5
1
3
6.5
L
Tiamat
LOOSER47
Tiamat
0
2
2
0.5
W
2
4
4
1
W
1
2
0
0.5
L
Bacchus
PG okclogan
Bacchus
1
2
1
0.75
W
Hercules
5
1
4
7
L
3
4
3
1.13
L
Jormungandr
Tych90
Jormungandr
2
1
0
2
W
Zhong Kui
ogYungCloud
Zhong Kui
1
1
0
1
L
Ishtar
vyene
Ishtar
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,840
Damage
41,993
66,817
Taken
69,496
43,687
Mitigated
43,920
21,308
Healing
19,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
JDiaz69
Hachiman
10,138
6,804
0
4,542
8,837
3,710
742
1,102
7,735
0
65,661
L
Tiamat
LOOSER47
Tiamat
8,926
470
0
3,026
9,918
7,068
0
2,910
7,008
69,364
0
W
9,902
2,582
0
3,982
15,841
6,858
0
2,564
13,277
0
60,607
W
9,233
4,233
0
4,244
16,242
9,339
0
9,954
6,135
625
63,509
L
Bacchus
PG okclogan
Bacchus
3,281
889
0
3,745
12,559
9,509
0
1,543
11,016
14,448
0
W
Hercules
12,468
4,137
0
5,264
14,361
14,307
0
4,192
10,169
0
39,146
L
10,194
2,271
0
3,936
16,881
6,555
0
338
16,543
0
77,057
L
Jormungandr
Tych90
Jormungandr
12,022
2,953
0
3,021
14,858
14,854
0
293
14,565
87,099
0
W
Zhong Kui
ogYungCloud
Zhong Kui
5,099
258
0
3,276
11,536
9,473
844
6,441
5,095
60,127
0
L
Ishtar
vyene
Ishtar
7,570
4,662
0
5,650
15,280
5,934
0
370
14,910
0
42,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,986
Gold Earned
39,775
441
Minions Killed
432
0
Camps Cleared
0
1,648,525
Distance Traveled
1,609,075
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,122
537
105
6
0
327,479
0
L
Tiamat
7,480
440
120
7
0
302,791
0
W
Fenrir
8,228
484
87
5
0
372,465
0
W
Surtr
8,326
490
100
6
0
301,601
0
L
Bacchus
7,429
437
16
1
0
344,660
0
W
Hercules
9,286
546
42
2
0
357,920
3
L
Pele
8,384
493
90
5
0
367,603
0
L
Jormungandr
9,310
548
144
8
0
271,330
4
W
Zhong Kui
8,024
472
107
6
0
289,060
0
L
Ishtar
7,172
422
62
4
0
322,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role