Player Matchup

Raijin
Raijin
Dweeberz
Raijin
Level 138
God Stats
2W - 4L
1,430 SR
Queue Stats
339W - 361L
1,471 Elo+
Solo
Zeus
Zeus
Mistorylovely
Zeus
Level 69
God Stats
5W - 4L
1,592 SR
Queue Stats
334W - 325L
1,544 Elo+
Solo
Hades
Hades
OnyxProjectz
Hades
Level 33
God Stats
1W - 1L
1,743 SR
Queue Stats
54W - 46L
1,533 Elo+
Party 1
Ymir
Ymir
PunishingWrath
Ymir
Level 148
God Stats
1W - 3L
1,322 SR
Queue Stats
162W - 149L
1,529 Elo+
Party 1
Tyr
Tyr
Thorhyde614
Tyr
Level 214
God Stats
4W - 5L
1,644 SR
Queue Stats
1,012W - 969L
1,521 Elo+
Solo
Team Averages
Level 120
1,546 SR
1,520 Elo+

VS

Team Averages
Level 117
1,621 SR
1,518 Elo+
Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FaeFlake
Charon
Level 128
God Stats
8W - 5L
1,858 SR
Queue Stats
655W - 636L
1,473 Elo+
Solo
Ne Zha
Ne Zha
HexStark
Ne Zha
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 38L
1,433 Elo+
Solo
Yu Huang
Yu Huang
KableGear
Yu Huang
Level 148
God Stats
5W - 4L
1,555 SR
Queue Stats
266W - 276L
1,496 Elo+
Solo
Chiron
Chiron
Yeetimus2000
Chiron
Level 124
God Stats
6W - 2L
1,691 SR
Queue Stats
137W - 83L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dweeberz
Raijin
15
2 / 5 / 4
8,229
748
9,197
9,400
3,923
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 6
8,538
776
9,006
8,084
3,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 3
8,454
769
4,528
12,796
13,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 5 / 1
7,140
649
5,164
13,827
15,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

17
5 / 3 / 6
9,522
866
13,951
16,879
19,920
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 2 / 14
8,505
773
6,141
14,214
15,829
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
FaeFlake
Charon
16
3 / 2 / 17
10,215
929
11,502
13,870
14,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
HexStark
Ne Zha
14
3 / 5 / 14
8,840
804
9,209
12,270
6,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
KableGear
Yu Huang
17
3 / 0 / 16
9,528
866
11,496
7,045
3,773
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chiron
18
11 / 3 / 7
10,773
979
18,390
10,187
5,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
90
12
Kills
22
22
Deaths
12
20
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
2
14
4.5
L
Raijin
Dweeberz
Raijin
2
5
4
0.8
W
Charon
FaeFlake
Charon
3
2
17
5.75
W
Ne Zha
HexStark
Ne Zha
3
5
14
2
W
Yu Huang
KableGear
Yu Huang
3
0
16
11
L
2
5
6
1
L
2
4
3
0.88
L
1
5
1
0.3
L
5
3
6
2.67
W
Chiron
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,846
Damage
56,738
60,986
Taken
57,586
55,776
Mitigated
46,313
17,025
Healing
15,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,141
1,125
1,467
3,621
14,214
15,829
450
6,282
7,116
0
12,314
L
Raijin
Dweeberz
Raijin
9,197
338
21
999
9,400
3,923
0
4,604
4,668
23,634
0
W
Charon
FaeFlake
Charon
11,502
1,204
915
2,790
13,870
14,626
242
6,833
6,179
16,835
0
W
Ne Zha
HexStark
Ne Zha
9,209
1,559
729
2,603
12,270
6,556
58
5,431
6,368
0
20,956
W
Yu Huang
KableGear
Yu Huang
11,496
900
534
682
7,045
3,773
979
3,785
2,761
20,940
0
L
9,006
626
633
318
8,084
3,466
0
2,555
5,409
28,773
0
L
4,528
466
1,427
2,191
12,796
13,368
238
4,983
7,250
9,914
0
L
5,164
1,015
856
2,030
13,827
15,099
0
4,348
9,431
6,077
0
L
13,951
1,849
1,454
7,096
16,879
19,920
0
5,261
10,608
0
21,148
W
Chiron
18,390
11,716
895
1,511
10,187
5,529
2,029
3,813
5,885
0
38,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,883
Gold Earned
47,861
132
Minions Killed
127
0
Camps Cleared
0
935,899
Distance Traveled
1,082,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,505
773
13
1
0
228,565
0
L
Raijin
8,229
748
44
4
0
189,056
0
W
Charon
10,215
929
15
1
0
219,526
0
W
Ne Zha
8,840
804
18
2
0
231,944
0
W
Yu Huang
9,528
866
33
3
0
220,435
0
L
Zeus
8,538
776
45
4
0
163,852
0
L
Hades
8,454
769
22
2
0
184,779
0
L
Ymir
7,140
649
4
0
0
172,320
0
L
Tyr
9,522
866
17
2
0
225,892
0
W
Chiron
10,773
979
48
4
0
182,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role