Player Matchup

Loki
Loki
 
Loki
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DaJoker980
Anubis
Level 62
God Stats
53W - 33L
1,555 SR
Queue Stats
89W - 80L
1,403 Elo+
Solo
Horus
Horus
LyssaKojika
Horus
Level 144
God Stats
16W - 10L
1,648 SR
Queue Stats
170W - 162L
1,483 Elo+
Solo
Sol
Sol
TButler014
Sol
Level 48
God Stats
47W - 49L
1,414 SR
Queue Stats
385W - 476L
1,407 Elo+
Solo
Discordia
Discordia
sellingdabagCEO
Discordia
Level 60
God Stats
3W - 5L
1,458 SR
Queue Stats
146W - 144L
1,435 Elo+
Solo
Team Averages
Level 82
1,515 SR
1,445 Elo+

VS

Team Averages
Level 62
1,433 SR
1,405 Elo+
Ravana
Ravana
ExcT_BraT_LyCiKa
Ravana
Level 89
God Stats
5W - 8L
1,139 SR
Queue Stats
335W - 339L
1,447 Elo+
Party 1
Medusa
Medusa
LemonsNTwigs
Medusa
Level 66
God Stats
2W - 1L
1,449 SR
Queue Stats
8W - 12L
1,331 Elo+
Solo
Ah Puch
Ah Puch
NightInfinite
Ah Puch
Level 100
God Stats
4W - 7L
1,243 SR
Queue Stats
104W - 102L
1,422 Elo+
Solo
Bacchus
Bacchus
Topskih
Bacchus
Level 29
God Stats
11W - 7L
1,656 SR
Queue Stats
104W - 102L
1,413 Elo+
Party 1
Loki
Loki
ero33
Loki
Level 26
God Stats
2W - 1L
1,680 SR
Queue Stats
12W - 16L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 0 / 0
5,637
564
2,424
7,540
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
DaJoker980
Anubis
1
0 / 1 / 0
3,489
349
0
878
229
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 0 / 4
5,530
553
2,356
7,089
4,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
5 / 2 / 0
5,788
579
5,293
6,956
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
sellingdabagCEO
Discordia
11
1 / 0 / 0
5,306
531
3,047
4,324
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,460
546
5,358
5,785
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
8
2 / 2 / 0
5,073
507
3,192
4,093
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
10
0 / 1 / 0
5,664
566
2,569
5,033
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Topskih
Bacchus
8
0 / 3 / 1
4,997
500
5,482
6,671
4,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
ero33
Loki
11
0 / 0 / 1
5,728
573
1,161
7,340
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
7
Kills
2
3
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
0
0
1
L
Anubis
DaJoker980
Anubis
0
1
0
0
W
0
1
0
0
W
Medusa
2
2
0
1
L
0
0
4
2
W
Ah Puch
0
1
0
0
L
5
2
0
2.5
W
Bacchus
Topskih
Bacchus
0
3
1
0.17
W
Loki
ero33
Loki
0
0
1
0.5
L
Discordia
sellingdabagCEO
Discordia
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,120
Damage
17,762
26,787
Taken
28,922
11,796
Mitigated
13,869
10,421
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,424
615
0
1,903
7,540
2,582
0
110
7,430
0
36,152
L
Anubis
DaJoker980
Anubis
0
0
30
176
878
229
0
0
878
1,682
0
W
5,358
1,464
0
1,488
5,785
3,553
0
0
5,785
0
38,637
W
Medusa
3,192
1,252
0
730
4,093
1,572
74
2,092
2,001
0
23,674
L
2,356
1,062
2,124
2,944
7,089
4,626
75
2,347
4,742
0
11,628
W
Ah Puch
2,569
213
0
1,645
5,033
1,880
520
2,818
2,204
40,912
0
L
5,293
2,012
0
2,034
6,956
2,818
61
3,182
3,774
31,717
5,015
W
Bacchus
Topskih
Bacchus
5,482
428
0
1,640
6,671
4,504
0
2,777
3,894
20,151
0
W
Loki
ero33
Loki
1,161
221
0
5,380
7,340
2,360
0
459
6,881
0
47,342
L
Discordia
sellingdabagCEO
Discordia
3,047
109
0
1,210
4,324
1,541
0
2,459
1,865
36,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,750
Gold Earned
26,922
213
Minions Killed
280
0
Camps Cleared
0
811,190
Distance Traveled
932,961
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,637
564
75
8
0
227,180
0
L
Anubis
3,489
349
4
0
0
12,598
0
W
Ravana
5,460
546
50
5
0
188,750
0
W
Medusa
5,073
507
39
4
0
148,865
0
L
Horus
5,530
553
10
1
0
215,363
2
W
Ah Puch
5,664
566
68
7
0
155,054
2
L
Sol
5,788
579
64
6
0
170,284
0
W
Bacchus
4,997
500
31
3
0
207,584
3
W
Loki
5,728
573
92
9
0
232,708
0
L
Discordia
5,306
531
60
6
0
185,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role