Player Matchup

Hercules
Hercules
Diamond I
SantiagoJavier57
Hercules
Diamond I
Level 141
God Stats
9W - 5L
1,663 SR
Queue Stats
249W - 112L
2,476 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,663 SR
2,476 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,502 SR
1,360 MMR
Ix Chel
Ix Chel
Gold V
L109
Ix Chel
Gold V
Level 89
God Stats
2W - 3L
1,502 SR
Queue Stats
50W - 63L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 0
11,707
1,064
10,468
12,020
9,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Ah Muzen CabBakasuraSkadiKaliHou Yi

VS

Bans
ChronosPoseidonAnubisHe BoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
L109
Ix Chel
13
0 / 7 / 0
8,605
782
4,661
11,577
5,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
L109
Ix Chel
0
7
0
0
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,468
Damage
4,661
12,020
Taken
11,577
9,011
Mitigated
5,009
6,361
Healing
558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
L109
Ix Chel
4,661
232
0
558
11,577
5,009
0
178
11,399
36,880
0
W
10,468
4,949
0
6,361
12,020
9,011
2,072
5,237
6,783
0
63,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,707
Gold Earned
8,605
109
Minions Killed
87
6
Camps Cleared
4
229,695
Distance Traveled
198,291
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,605
782
87
8
4
198,291
0
W
Hercules
11,707
1,064
109
10
6
229,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role