Player Matchup

Nox
Nox
Jz_Vrax68
Nox
Level 66
God Stats
31W - 24L
1,408 SR
Queue Stats
368W - 389L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
NotSolim
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Nounouuh
Cthulhu
Level 81
God Stats
1W - 3L
1,363 SR
Queue Stats
4W - 10L
1,286 Elo+
Solo
Kali
Kali
Zignet
Kali
Level 129
God Stats
16W - 9L
1,648 SR
Queue Stats
239W - 238L
1,386 Elo+
Solo
Artemis
Artemis
radovanovicm092
Artemis
Level 44
God Stats
0W - 3L
1,177 SR
Queue Stats
45W - 66L
1,353 Elo+
Party 1
Team Averages
Level 65
1,419 SR
1,382 Elo+

VS

Team Averages
Level 85
1,433 SR
1,372 Elo+
Thor
Thor
arushmen69
Thor
Level 109
God Stats
21W - 21L
1,542 SR
Queue Stats
657W - 657L
1,403 Elo+
Solo
Chaac
Chaac
menebak
Chaac
Level 64
God Stats
2W - 2L
1,314 SR
Queue Stats
65W - 65L
1,355 Elo+
Solo
Sol
Sol
mkportnoyk
Sol
Level 46
God Stats
37W - 41L
1,377 SR
Queue Stats
163W - 186L
1,277 Elo+
Solo
Kuzenbo
Kuzenbo
syzzza
Kuzenbo
Level 118
God Stats
316W - 314L
1,484 SR
Queue Stats
749W - 791L
1,432 Elo+
Solo
Anubis
Anubis
xXLeMoNHaZeXx16
Anubis
Level 87
God Stats
7W - 6L
1,446 SR
Queue Stats
346W - 376L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
4,978
622
3,623
2,365
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
NotSolim
Sun Wukong
7
0 / 1 / 0
4,206
526
3,125
5,546
2,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Nounouuh
Cthulhu
1
0 / 0 / 0
3,018
377
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
Zignet
Kali
6
1 / 1 / 1
4,167
521
2,192
5,891
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
3,557
445
808
1,490
479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,442
555
1,065
5,356
1,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
menebak
Chaac
9
2 / 0 / 0
5,022
628
5,176
6,381
5,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 0
4,455
557
1,220
2,611
634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
syzzza
Kuzenbo
7
0 / 0 / 0
4,513
564
650
3,644
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 2 / 0
4,339
542
1,442
4,383
1,935

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Sun Wukong
NotSolim
Sun Wukong
0
1
0
0
L
Cthulhu
Nounouuh
Cthulhu
0
0
0
0
L
Kali
Zignet
Kali
1
1
1
1.5
W
0
0
2
1
W
Chaac
menebak
Chaac
2
0
0
2
W
0
0
0
0
L
0
0
0
0
W
Kuzenbo
syzzza
Kuzenbo
0
0
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,748
Damage
9,553
15,292
Taken
22,375
5,940
Mitigated
12,432
5,111
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,623
661
0
937
2,365
684
0
1,439
926
32,745
0
L
Sun Wukong
NotSolim
Sun Wukong
3,125
471
0
721
5,546
2,903
0
0
5,041
0
18,933
L
Cthulhu
Nounouuh
Cthulhu
0
0
72
0
0
0
0
0
0
0
0
L
Kali
Zignet
Kali
2,192
1,082
0
3,103
5,891
1,874
0
884
4,893
0
13,974
W
1,065
144
0
750
5,356
1,692
0
891
4,465
0
22,267
W
Chaac
menebak
Chaac
5,176
619
0
3,057
6,381
5,170
0
0
6,336
0
27,730
W
1,220
59
0
1,602
2,611
634
1,394
0
2,611
35,632
0
L
808
172
0
278
1,490
479
0
1,038
452
0
8,050
W
Kuzenbo
syzzza
Kuzenbo
650
359
0
1,764
3,644
3,001
184
640
3,004
11,910
0
W
1,442
102
0
1,544
4,383
1,935
54
2,106
2,277
24,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,926
Gold Earned
22,771
135
Minions Killed
189
0
Camps Cleared
0
586,015
Distance Traveled
723,308
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,978
622
67
8
0
148,278
3
L
Sun Wukong
4,206
526
29
4
0
154,488
1
L
Cthulhu
3,018
377
0
0
0
6,251
0
L
Kali
4,167
521
25
3
0
160,946
0
W
Thor
4,442
555
34
4
0
161,778
0
W
Chaac
5,022
628
39
5
0
139,381
0
W
Sol
4,455
557
49
6
0
140,897
0
L
Artemis
3,557
445
14
2
0
116,052
0
W
Kuzenbo
4,513
564
26
3
0
154,486
0
W
Anubis
4,339
542
41
5
0
126,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role