Player Matchup

Izanami
Izanami
BobDeBouwer2002
Izanami
Level 39
God Stats
6W - 11L
1,433 SR
Queue Stats
24W - 32L
1,414 Elo+
Party 1
Loki
Loki
Dr-Boom59
Loki
Level 149
God Stats
38W - 50L
1,460 SR
Queue Stats
230W - 231L
1,402 Elo+
Solo
Maui
Maui
Rhorima
Maui
Level 126
God Stats
11W - 17L
1,492 SR
Queue Stats
539W - 485L
1,476 Elo+
Solo
Odin
Odin
SQUALLOUFF
Odin
Level 128
God Stats
1W - 2L
1,414 SR
Queue Stats
204W - 204L
1,500 Elo+
Solo
Freya
Freya
Vigo123456
Freya
Level 15
God Stats
0W - 2L
1,416 SR
Queue Stats
12W - 14L
1,396 Elo+
Party 1
Team Averages
Level 91
1,443 SR
1,438 Elo+

VS

Team Averages
Level 118
1,548 SR
1,458 Elo+
Athena
Athena
Alcolomir
Athena
Level 129
God Stats
6W - 3L
1,936 SR
Queue Stats
468W - 439L
1,509 Elo+
Party 2
Izanami
Izanami
DKG_FrustaX
Izanami
Level 62
God Stats
15W - 2L
1,576 SR
Queue Stats
366W - 392L
1,383 Elo+
Party 3
Eset
Eset
Facked21
Eset
Level 146
God Stats
4W - 8L
1,255 SR
Queue Stats
629W - 587L
1,531 Elo+
Party 2
Lancelot
Lancelot
JViperVK
Lancelot
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 112L
1,387 Elo+
Party 3
King Arthur
King Arthur
juanhonda4
King Arthur
Level 100
God Stats
19W - 20L
1,474 SR
Queue Stats
314W - 300L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,566
557
4,343
7,155
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
12
2 / 0 / 4
6,724
672
3,101
7,886
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
Rhorima
Maui
10
3 / 0 / 4
6,164
616
2,814
7,640
6,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

8
2 / 1 / 1
5,297
530
3,261
4,770
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
11
4 / 3 / 3
6,420
642
8,696
8,795
3,416
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alcolomir
Athena
9
0 / 2 / 4
5,699
570
3,806
8,841
6,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
DKG_FrustaX
Izanami
10
2 / 2 / 0
6,101
610
4,355
6,675
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
11
1 / 4 / 1
5,878
588
6,221
6,724
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
JViperVK
Lancelot
11
3 / 2 / 2
6,135
614
4,665
8,316
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
juanhonda4
King Arthur
10
1 / 3 / 0
5,845
585
2,855
9,022
6,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
7
7
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
Alcolomir
Athena
0
2
4
1
L
2
3
1
0.83
W
Izanami
DKG_FrustaX
Izanami
2
2
0
1
L
Loki
2
0
4
4
W
Eset
1
4
1
0.38
W
Lancelot
JViperVK
Lancelot
3
2
2
2
L
Maui
Rhorima
Maui
3
0
4
5
L
2
1
1
2.5
L
Freya
4
3
3
1.83
W
King Arthur
juanhonda4
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,215
Damage
21,902
36,246
Taken
39,578
17,085
Mitigated
20,801
10,995
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Alcolomir
Athena
3,806
1,118
0
1,855
8,841
6,184
0
3,676
4,913
17,605
0
L
4,343
3,284
110
1,802
7,155
2,298
544
685
6,470
0
38,141
W
Izanami
DKG_FrustaX
Izanami
4,355
2,579
51
1,979
6,675
2,239
719
386
6,289
0
53,810
L
Loki
3,101
598
0
1,898
7,886
2,854
0
1,475
6,411
0
48,870
W
Eset
6,221
552
0
652
6,724
2,843
0
4,058
2,512
39,729
0
W
Lancelot
JViperVK
Lancelot
4,665
677
0
3,906
8,316
3,512
0
3,120
5,196
0
41,215
L
Maui
Rhorima
Maui
2,814
1,080
0
1,882
7,640
6,340
0
3,584
4,056
19,765
0
L
3,261
383
0
1,755
4,770
2,177
0
112
4,553
0
25,867
L
Freya
8,696
2,905
18
3,530
8,795
3,416
379
4,439
4,356
42,358
0
W
King Arthur
juanhonda4
King Arthur
2,855
422
0
1,280
9,022
6,023
36
98
8,924
0
38,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
29,658
282
Minions Killed
302
0
Camps Cleared
0
972,415
Distance Traveled
1,009,117
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,699
570
25
3
0
219,772
0
L
Izanami
5,566
557
68
7
0
179,785
0
W
Izanami
6,101
610
89
9
0
177,588
0
L
Loki
6,724
672
83
8
0
220,881
0
W
Eset
5,878
588
73
7
0
200,255
0
W
Lancelot
6,135
614
57
6
0
234,333
2
L
Maui
6,164
616
21
2
0
213,926
0
L
Odin
5,297
530
37
4
0
154,652
0
L
Freya
6,420
642
73
7
0
203,171
2
W
King Arthur
5,845
585
58
6
0
177,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role