Player Matchup

Loki
Loki
Awill113287
Loki
Level 20
God Stats
19W - 14L
1,418 SR
Queue Stats
44W - 51L
1,236 Elo+
Party 1
Kuzenbo
Kuzenbo
BearEatsDonuts
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,304 Elo+
Party 1
Mercury
Mercury
CheesebBalls
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,200 Elo+
Party 1
Camazotz
Camazotz
Meier948977
Camazotz
Level 101
God Stats
0W - 3L
1,158 SR
Queue Stats
419W - 352L
1,338 Elo+
Party 1
Danzaburou
Danzaburou
WisiiicK M12
Danzaburou
Level 67
God Stats
36W - 29L
1,581 SR
Queue Stats
186W - 172L
1,446 Elo+
Solo
Team Averages
Level 43
1,432 SR
1,305 Elo+

VS

Team Averages
Level 98
1,332 SR
1,402 Elo+
Sol
Sol
Crippl3dfxk
Sol
Level 48
God Stats
12W - 10L
1,253 SR
Queue Stats
24W - 33L
1,272 Elo+
Solo
Izanami
Izanami
Fee18thAveGoon
Izanami
Level 111
God Stats
457W - 406L
1,442 SR
Queue Stats
630W - 632L
1,379 Elo+
Solo
King Arthur
King Arthur
JulesRUs5
King Arthur
Level 104
God Stats
2W - 3L
1,115 SR
Queue Stats
79W - 82L
1,448 Elo+
Solo
Khepri
Khepri
TH_FL4K
Khepri
Level 80
God Stats
5W - 4L
1,467 SR
Queue Stats
273W - 299L
1,389 Elo+
Solo
Rama
Rama
xSSGSSxGEMINIx
Rama
Level 146
God Stats
4W - 2L
1,385 SR
Queue Stats
169W - 151L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
8,028
573
4,945
10,357
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 4
6,880
491
3,792
12,984
12,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
CheesebBalls
Mercury
8
0 / 6 / 0
5,327
381
1,792
11,821
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
Meier948977
Camazotz
12
2 / 4 / 2
7,257
518
8,961
15,416
5,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
WisiiicK M12
Danzaburou
11
4 / 2 / 1
7,586
542
12,145
11,655
4,662
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
8,471
605
7,765
6,612
2,271
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 2
9,219
659
6,120
9,073
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
JulesRUs5
King Arthur
12
3 / 1 / 1
8,091
578
12,158
12,724
12,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
TH_FL4K
Khepri
11
0 / 1 / 4
7,040
503
4,384
8,540
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 3 / 2
7,769
555
8,780
11,669
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
9
Kills
16
17
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
0
2
4
1
L
Mercury
CheesebBalls
Mercury
0
6
0
0
W
5
1
1
5.5
W
5
3
2
2
W
King Arthur
JulesRUs5
King Arthur
3
1
1
3.5
L
Camazotz
Meier948977
Camazotz
2
4
2
0.75
W
Khepri
TH_FL4K
Khepri
0
1
4
2
L
Danzaburou
WisiiicK M12
Danzaburou
4
2
1
2.25
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,635
Damage
39,207
62,233
Taken
48,618
30,291
Mitigated
30,412
14,025
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,945
1,882
0
2,620
10,357
3,629
0
2,259
8,098
0
52,225
L
3,792
1,671
0
3,310
12,984
12,866
16
2,311
10,653
11,455
0
L
Mercury
CheesebBalls
Mercury
1,792
901
0
0
11,821
3,143
0
4,805
7,016
0
18,873
W
7,765
1,466
0
1,677
6,612
2,271
1,337
249
6,234
54,072
0
W
6,120
3,144
0
2,456
9,073
3,323
6,248
122
8,951
0
73,667
W
King Arthur
JulesRUs5
King Arthur
12,158
1,502
0
988
12,724
12,329
174
518
12,206
3,277
49,132
L
Camazotz
Meier948977
Camazotz
8,961
2,937
0
4,436
15,416
5,991
0
937
14,479
0
50,245
W
Khepri
TH_FL4K
Khepri
4,384
284
286
1,533
8,540
7,807
0
1,346
7,140
12,628
0
L
Danzaburou
WisiiicK M12
Danzaburou
12,145
6,776
0
3,659
11,655
4,662
0
3,136
8,459
0
49,233
W
8,780
6,845
0
4,578
11,669
4,682
776
1,296
9,831
0
59,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,078
Gold Earned
40,590
264
Minions Killed
420
0
Camps Cleared
0
1,479,167
Distance Traveled
1,245,016
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,028
573
93
7
0
335,374
0
L
Kuzenbo
6,880
491
12
1
0
295,338
0
L
Mercury
5,327
381
18
1
0
325,667
0
W
Sol
8,471
605
92
7
0
260,321
1
W
Izanami
9,219
659
126
9
0
231,361
0
W
King Arthur
8,091
578
85
6
0
263,586
0
L
Camazotz
7,257
518
78
6
0
288,281
0
W
Khepri
7,040
503
14
1
0
276,874
2
L
Danzaburou
7,586
542
63
5
0
234,507
2
W
Rama
7,769
555
103
7
0
212,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role