Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
AaronOfTheLEAF
Nox
Level 102
God Stats
1W - 0L
1,580 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
Clovenbat5660
Medusa
Level 137
God Stats
9W - 8L
1,618 SR
Queue Stats
350W - 331L
1,475 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,495 Elo+

VS

Team Averages
Level 142
1,550 SR
1,487 Elo+
Thoth
Thoth
 
Thoth
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BST0NE
Hou Yi
Level 140
God Stats
23W - 25L
1,550 SR
Queue Stats
109W - 126L
1,499 Elo+
Solo
Achilles
Achilles
LunaTheTurtle
Achilles
Level 129
God Stats
4W - 6L
1,587 SR
Queue Stats
304W - 312L
1,483 Elo+
Solo
Jormungandr
Jormungandr
toon-the-army
Jormungandr
Level 186
God Stats
1W - 3L
1,611 SR
Queue Stats
37W - 43L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
1 / 0 / 2
4,811
962
2,283
2,049
1,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
 
Thor
9
1 / 1 / 1
4,711
942
2,282
3,699
1,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Shiva
 
Shiva
9
0 / 0 / 3
4,475
895
3,974
4,931
3,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 0
5,140
1,028
1,452
2,506
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 2
4,471
894
1,518
2,296
888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 2 / 1
4,442
888
3,459
3,359
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
 
Thanatos
9
0 / 0 / 0
4,139
828
1,331
1,531
741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
BST0NE
Hou Yi
10
0 / 2 / 0
4,386
877
2,291
4,655
1,841
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
LunaTheTurtle
Achilles
7
0 / 0 / 0
4,034
807
281
907
632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
toon-the-army
Jormungandr
10
1 / 1 / 0
4,553
911
3,592
4,023
3,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
5
Kills
1
1
Deaths
5
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
2
2
W
Thor
 
Thor
1
1
1
1.5
W
Shiva
 
Shiva
0
0
3
1.5
L
Thoth
 
Thoth
0
2
1
0.25
L
Thanatos
 
Thanatos
0
0
0
0
W
2
0
0
2
L
Hou Yi
BST0NE
Hou Yi
0
2
0
0
W
1
0
2
2
L
Achilles
LunaTheTurtle
Achilles
0
0
0
0
L
Jormungandr
toon-the-army
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,509
Damage
10,954
15,481
Taken
14,475
7,677
Mitigated
7,370
4,463
Healing
2,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,283
441
1,167
326
2,049
1,005
0
664
1,350
7,126
0
W
Thor
 
Thor
2,282
886
0
1,250
3,699
1,377
0
2,369
1,208
0
10,964
W
Shiva
 
Shiva
3,974
1,145
73
1,247
4,931
3,441
0
1,440
3,376
0
11,767
L
Thoth
 
Thoth
3,459
0
0
430
3,359
1,069
0
759
2,600
13,264
0
L
Thanatos
 
Thanatos
1,331
199
0
1,083
1,531
741
0
388
1,143
0
5,254
W
1,452
219
0
0
2,506
966
68
1,738
641
13,316
0
L
Hou Yi
BST0NE
Hou Yi
2,291
985
0
714
4,655
1,841
0
732
3,923
0
12,322
W
1,518
265
0
400
2,296
888
0
409
1,810
0
10,122
L
Achilles
LunaTheTurtle
Achilles
281
60
0
164
907
632
0
31
876
0
1,695
L
Jormungandr
toon-the-army
Jormungandr
3,592
1,074
0
240
4,023
3,087
0
1,868
2,155
11,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,608
Gold Earned
21,554
115
Minions Killed
89
0
Camps Cleared
0
572,961
Distance Traveled
481,050
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,811
962
21
4
0
105,742
0
W
Thor
4,711
942
26
5
0
118,794
0
W
Shiva
4,475
895
26
5
0
121,242
0
L
Thoth
4,442
888
24
5
0
111,651
0
L
Thanatos
4,139
828
13
3
0
122,091
0
W
Nox
5,140
1,028
28
6
0
125,083
0
L
Hou Yi
4,386
877
25
5
0
98,958
0
W
Medusa
4,471
894
14
3
0
102,100
0
L
Achilles
4,034
807
4
1
0
35,757
0
L
Jormungandr
4,553
911
23
5
0
112,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role