Player Matchup

Fenrir
Fenrir
B4k3DisBack
Fenrir
Level 48
God Stats
36W - 31L
1,571 SR
Queue Stats
48W - 46L
1,469 Elo+
Solo
Merlin
Merlin
BenJoKo
Merlin
Level 69
God Stats
203W - 210L
1,529 SR
Queue Stats
205W - 215L
1,466 Elo+
Solo
Kukulkan
Kukulkan
KillerGuardDog
Kukulkan
Level 139
God Stats
0W - 4L
1,267 SR
Queue Stats
224W - 168L
1,520 Elo+
Solo
Charon
Charon
MIKEL
Charon
Level 135
God Stats
28W - 23L
1,502 SR
Queue Stats
57W - 61L
1,413 Elo+
Solo
Cerberus
Cerberus
NevaNodda
Cerberus
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 8L
1,226 Elo+
Solo
Team Averages
Level 88
1,474 SR
1,419 Elo+

VS

Team Averages
Level 102
1,586 SR
1,481 Elo+
Chang'e
Chang'e
Hexmedaddy2468
Chang'e
Level 128
God Stats
6W - 3L
1,497 SR
Queue Stats
203W - 213L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
LilSoldier-Boy
Danzaburou
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 132L
1,436 Elo+
Solo
Neith
Neith
RokstarGamesBan
Neith
Level 73
God Stats
16W - 15L
1,579 SR
Queue Stats
16W - 16L
1,481 Elo+
Solo
Cerberus
Cerberus
SilencedCri
Cerberus
Level 128
God Stats
10W - 4L
1,836 SR
Queue Stats
93W - 89L
1,526 Elo+
Party 1
Ah Puch
Ah Puch
Urmomzp00ter
Ah Puch
Level 63
God Stats
66W - 65L
1,519 SR
Queue Stats
198W - 208L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 2 / 3
10,126
1,013
7,289
10,138
6,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
BenJoKo
Merlin
15
2 / 2 / 2
10,282
1,028
6,720
10,753
6,686
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kukulkan
15
1 / 3 / 4
9,840
984
11,034
10,703
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
MIKEL
Charon
15
1 / 8 / 3
9,749
975
12,729
20,425
14,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
NevaNodda
Cerberus
15
0 / 8 / 4
9,297
930
12,976
22,383
8,987
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

126

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 15
10,100
1,010
15,018
14,832
7,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
LilSoldier-Boy
Danzaburou
16
1 / 3 / 17
10,111
1,011
17,170
11,157
3,990
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 1 / 8
11,063
1,106
7,263
9,605
3,999
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
SilencedCri
Cerberus
17
5 / 1 / 13
10,216
1,022
5,046
13,403
13,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
Urmomzp00ter
Ah Puch
17
7 / 0 / 15
12,077
1,208
25,473
8,427
3,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
7
Kills
23
23
Deaths
7
16
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
2
3
2.25
L
Merlin
BenJoKo
Merlin
2
2
2
1.5
W
2
2
15
4.75
L
Kukulkan
1
3
4
1
W
Danzaburou
LilSoldier-Boy
Danzaburou
1
3
17
3.17
L
Charon
MIKEL
Charon
1
8
3
0.31
L
Cerberus
NevaNodda
Cerberus
0
8
4
0.25
W
8
1
8
12
W
Cerberus
SilencedCri
Cerberus
5
1
13
11.5
W
Ah Puch
Urmomzp00ter
Ah Puch
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,748
Damage
69,970
74,402
Taken
57,424
41,726
Mitigated
32,550
5,446
Healing
17,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,289
1,713
0
1,057
10,138
6,639
0
6,284
3,692
0
18,063
L
Merlin
BenJoKo
Merlin
6,720
180
0
0
10,753
6,686
0
7,132
3,342
37,559
0
W
15,018
2,486
5,937
5,599
14,832
7,538
0
11,032
3,415
34,384
0
L
Kukulkan
11,034
52
107
163
10,703
5,065
0
6,830
3,873
32,963
0
W
Danzaburou
LilSoldier-Boy
Danzaburou
17,170
6,608
0
2,193
11,157
3,990
0
7,099
3,227
0
30,091
L
Charon
MIKEL
Charon
12,729
2,343
0
286
20,425
14,349
0
12,727
7,582
27,341
0
L
Cerberus
NevaNodda
Cerberus
12,976
575
0
3,833
22,383
8,987
0
11,886
9,952
27,158
0
W
7,263
2,724
702
1,172
9,605
3,999
0
7,986
1,619
0
21,459
W
Cerberus
SilencedCri
Cerberus
5,046
33
0
630
13,403
13,604
0
9,122
3,863
15,669
703
W
Ah Puch
Urmomzp00ter
Ah Puch
25,473
475
0
1,713
8,427
3,419
0
7,354
929
49,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,294
Gold Earned
53,567
236
Minions Killed
207
8
Camps Cleared
6
890,362
Distance Traveled
909,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,126
1,013
18
2
6
197,974
0
L
Merlin
10,282
1,028
75
8
0
178,198
0
W
Chang'e
10,100
1,010
28
3
3
180,360
0
L
Kukulkan
9,840
984
58
6
0
165,987
0
W
Danzaburou
10,111
1,011
32
3
3
170,971
0
L
Charon
9,749
975
31
3
2
167,176
0
L
Cerberus
9,297
930
54
5
0
181,027
0
W
Neith
11,063
1,106
30
3
0
166,125
0
W
Cerberus
10,216
1,022
37
4
0
193,706
0
W
Ah Puch
12,077
1,208
80
8
0
197,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role