Player Matchup

Hachiman
Hachiman
Chelhell
Hachiman
Level 155
God Stats
5W - 4L
1,752 SR
Queue Stats
499W - 534L
1,529 Elo+
Solo
Izanami
Izanami
R U JELLlS
Izanami
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 167L
1,597 Elo+
Solo
Maui
Maui
SmiteBanned4
Maui
Level 94
God Stats
5W - 1L
1,455 SR
Queue Stats
162W - 185L
1,513 Elo+
Solo
Ra
Ra
masterofpope
Ra
Level 127
God Stats
3W - 1L
1,518 SR
Queue Stats
262W - 227L
1,613 Elo+
Solo
Shiva
Shiva
sdconk
Shiva
Level 128
God Stats
1W - 2L
1,251 SR
Queue Stats
171W - 168L
1,551 Elo+
Solo
Team Averages
Level 131
1,495 SR
1,561 Elo+

VS

Team Averages
Level 134
1,515 SR
1,539 Elo+
Horus
Horus
Garrten
Horus
Level 148
God Stats
0W - 1L
1,304 SR
Queue Stats
31W - 28L
1,590 Elo+
Solo
Izanami
Izanami
HeaVeN XxX
Izanami
Level 158
God Stats
0W - 3L
1,595 SR
Queue Stats
49W - 48L
1,489 Elo+
Solo
Cliodhna
Cliodhna
NealCaffrey1
Cliodhna
Level 161
God Stats
4W - 10L
1,237 SR
Queue Stats
570W - 556L
1,523 Elo+
Solo
Khepri
Khepri
TobiasG27
Khepri
Level 154
God Stats
13W - 9L
1,940 SR
Queue Stats
693W - 690L
1,594 Elo+
Solo
Sol
Sol
Zhe unBREakable
Sol
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chelhell
Hachiman
19
14 / 3 / 10
12,189
938
22,044
13,393
6,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
R U JELLlS
Izanami
17
6 / 4 / 14
10,758
828
14,558
14,822
6,212
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 4 / 26
10,199
785
7,014
20,855
21,532
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 2 / 24
10,914
840
19,597
12,145
6,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
sdconk
Shiva
17
4 / 4 / 17
10,064
774
14,895
20,571
24,101
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Garrten
Horus
16
4 / 6 / 8
9,556
735
7,138
20,784
20,681
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
HeaVeN XxX
Izanami
17
5 / 5 / 7
9,930
764
11,971
13,781
9,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
NealCaffrey1
Cliodhna
17
5 / 4 / 8
10,057
774
19,236
16,693
10,238
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
TobiasG27
Khepri
16
0 / 6 / 14
8,795
677
6,251
18,735
25,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 6 / 7
8,415
647
18,213
14,961
8,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
59
27
Kills
15
17
Deaths
27
91
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Chelhell
Hachiman
14
3
10
6.33
L
Horus
Garrten
Horus
4
6
8
1.33
L
Izanami
HeaVeN XxX
Izanami
5
5
7
1.7
L
Cliodhna
NealCaffrey1
Cliodhna
5
4
8
2.25
W
Izanami
R U JELLlS
Izanami
6
4
14
3.25
W
0
4
26
3.25
L
Khepri
TobiasG27
Khepri
0
6
14
1.17
L
1
6
7
0.75
W
3
2
24
7.5
W
Shiva
sdconk
Shiva
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,108
Damage
62,809
81,786
Taken
84,954
64,958
Mitigated
73,748
35,130
Healing
29,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Chelhell
Hachiman
22,044
10,457
605
700
13,393
6,935
2,692
2,966
10,427
0
43,271
L
Horus
Garrten
Horus
7,138
2,697
11,525
6,438
20,784
20,681
52
7,674
12,625
813
9,994
L
Izanami
HeaVeN XxX
Izanami
11,971
5,567
607
1,250
13,781
9,144
977
5,164
8,393
0
33,426
L
Cliodhna
NealCaffrey1
Cliodhna
19,236
178
127
5,216
16,693
10,238
161
5,833
10,860
0
32,571
W
Izanami
R U JELLlS
Izanami
14,558
7,261
678
554
14,822
6,212
3,630
3,140
11,682
0
33,866
W
7,014
1,057
2,749
2,658
20,855
21,532
28
6,473
13,782
10,183
227
L
Khepri
TobiasG27
Khepri
6,251
216
625
1,708
18,735
25,244
41
4,575
13,953
16,206
0
L
18,213
4,589
164
2,216
14,961
8,441
839
4,590
10,232
29,612
0
W
19,597
1,025
13,486
6,977
12,145
6,178
1,082
4,259
7,248
49,922
0
W
Shiva
sdconk
Shiva
14,895
1,434
2,471
4,252
20,571
24,101
310
7,991
12,340
2,964
18,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,124
Gold Earned
46,753
157
Minions Killed
137
0
Camps Cleared
0
1,115,294
Distance Traveled
1,102,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,189
938
28
2
0
203,167
0
L
Horus
9,556
735
10
1
0
238,400
0
L
Izanami
9,930
764
50
4
0
197,838
0
L
Cliodhna
10,057
774
30
2
0
265,252
0
W
Izanami
10,758
828
45
3
0
211,292
0
W
Maui
10,199
785
8
1
0
245,939
0
L
Khepri
8,795
677
21
2
0
219,108
0
L
Sol
8,415
647
26
2
0
181,723
0
W
Ra
10,914
840
65
5
0
224,228
0
W
Shiva
10,064
774
11
1
0
230,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role