Player Matchup

Izanami
Izanami
GORKA646
Izanami
Level 66
God Stats
2W - 2L
1,374 SR
Queue Stats
268W - 272L
1,414 Elo+
Solo
Vulcan
Vulcan
JeffTheSugarbabe
Vulcan
Level 127
God Stats
8W - 4L
1,728 SR
Queue Stats
234W - 213L
1,564 Elo+
Party 3
Cabrakan
Cabrakan
LuffyKaizoku-o
Cabrakan
Level 149
God Stats
0W - 1L
1,285 SR
Queue Stats
89W - 102L
1,437 Elo+
Party 2
Achilles
Achilles
Vegeta_y77
Achilles
Level 53
God Stats
0W - 4L
1,500 SR
Queue Stats
20W - 25L
1,449 Elo+
Party 2
Ra
Ra
VomitRat
Ra
Level 42
God Stats
20W - 19L
1,438 SR
Queue Stats
89W - 77L
1,581 Elo+
Party 3
Team Averages
Level 87
1,465 SR
1,489 Elo+

VS

Team Averages
Level 104
1,526 SR
1,498 Elo+
Jing Wei
Jing Wei
Ivanowitch
Jing Wei
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
239W - 228L
1,476 Elo+
Solo
Bakasura
Bakasura
ProSaMz123
Bakasura
Level 118
God Stats
2W - 1L
1,558 SR
Queue Stats
46W - 42L
1,503 Elo+
Party 1
Scylla
Scylla
groling
Scylla
Level 59
God Stats
4W - 2L
1,678 SR
Queue Stats
262W - 233L
1,499 Elo+
Solo
Jormungandr
Jormungandr
k-BaKeR-k
Jormungandr
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 30L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
lusimarley3
Ne Zha
Level 128
God Stats
2W - 0L
1,394 SR
Queue Stats
33W - 45L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GORKA646
Izanami
10
0 / 0 / 2
6,705
447
2,996
5,709
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 1
8,018
535
8,846
5,414
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
11
0 / 5 / 0
6,904
460
6,888
15,812
14,691
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Vegeta_y77
Achilles
11
0 / 4 / 1
6,528
435
4,918
14,598
6,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 1
8,100
540
5,263
7,280
2,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ivanowitch
Jing Wei
12
0 / 1 / 0
7,432
495
1,645
7,273
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bakasura
ProSaMz123
Bakasura
14
3 / 1 / 3
8,476
565
6,314
14,114
6,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
groling
Scylla
13
0 / 0 / 3
7,749
517
4,974
6,629
2,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
k-BaKeR-k
Jormungandr
15
7 / 0 / 0
9,106
607
13,930
14,023
10,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
12
0 / 3 / 3
7,411
494
4,488
13,884
11,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
GORKA646
Izanami
0
0
2
1
W
Jing Wei
Ivanowitch
Jing Wei
0
1
0
0
L
2
0
1
2.5
L
Cabrakan
0
5
0
0
W
Bakasura
ProSaMz123
Bakasura
3
1
3
4.5
L
Achilles
Vegeta_y77
Achilles
0
4
1
0.13
L
3
1
1
3.5
W
Scylla
groling
Scylla
0
0
3
1.5
W
Jormungandr
k-BaKeR-k
Jormungandr
7
0
0
7
W
Ne Zha
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,911
Damage
31,351
48,813
Taken
55,923
27,696
Mitigated
33,811
11,777
Healing
17,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
GORKA646
Izanami
2,996
1,677
0
1,920
5,709
1,769
737
0
5,684
0
38,869
W
Jing Wei
Ivanowitch
Jing Wei
1,645
1,143
0
1,860
7,273
2,403
1,119
3,486
3,787
0
50,805
L
8,846
3,068
0
1,746
5,414
2,148
86
2,411
2,778
68,802
0
L
Cabrakan
6,888
1,336
0
3,018
15,812
14,691
0
9,323
5,967
47,123
0
W
Bakasura
ProSaMz123
Bakasura
6,314
3,866
0
4,514
14,114
6,594
0
3,746
10,368
0
65,371
L
Achilles
Vegeta_y77
Achilles
4,918
2,229
0
1,865
14,598
6,232
0
4,736
8,999
0
45,854
L
5,263
570
900
2,328
7,280
2,856
637
1,566
5,230
48,307
0
W
Scylla
groling
Scylla
4,974
229
0
1,104
6,629
2,439
906
3,162
3,467
58,566
0
W
Jormungandr
k-BaKeR-k
Jormungandr
13,930
3,384
0
4,664
14,023
10,568
378
6,844
7,179
66,366
496
W
Ne Zha
4,488
727
0
5,718
13,884
11,807
0
3,786
10,098
0
37,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,255
Gold Earned
40,174
405
Minions Killed
440
0
Camps Cleared
0
1,357,867
Distance Traveled
1,501,378
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,705
447
90
6
0
187,816
0
W
Jing Wei
7,432
495
86
6
0
285,561
7
L
Vulcan
8,018
535
112
7
0
322,165
2
L
Cabrakan
6,904
460
73
5
0
226,829
0
W
Bakasura
8,476
565
110
7
0
344,026
4
L
Achilles
6,528
435
64
4
0
328,086
0
L
Ra
8,100
540
66
4
0
292,971
4
W
Scylla
7,749
517
116
8
0
290,983
3
W
Jormungandr
9,106
607
86
6
0
285,391
3
W
Ne Zha
7,411
494
42
3
0
295,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role