Player Matchup

Sol
Sol
 
Sol
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Shiba13
Set
Level 54
God Stats
0W - 3L
1,198 SR
Queue Stats
79W - 76L
1,469 Elo+
Solo
Horus
Horus
ZeuSix
Horus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,468 Elo+
Solo
Agni
Agni
luffy-luffyk
Agni
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
252W - 252L
1,438 Elo+
Solo
Nemesis
Nemesis
zZzFuy
Nemesis
Level 88
God Stats
3W - 2L
1,714 SR
Queue Stats
500W - 525L
1,480 Elo+
Solo
Team Averages
Level 105
1,482 SR
1,471 Elo+

VS

Team Averages
Level 119
1,443 SR
1,420 Elo+
Thoth
Thoth
Jellytots5880
Thoth
Level 159
God Stats
4W - 9L
1,413 SR
Queue Stats
916W - 943L
1,412 Elo+
Solo
Pele
Pele
Kemuél
Pele
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 32L
1,401 Elo+
Solo
Nox
Nox
ZHaunDK
Nox
Level 148
God Stats
3W - 3L
1,264 SR
Queue Stats
99W - 121L
1,469 Elo+
Solo
Xing Tian
Xing Tian
guncel-fisek
Xing Tian
Level 157
God Stats
28W - 21L
1,536 SR
Queue Stats
3,303W - 3,410L
1,410 Elo+
Solo
Ra
Ra
xXZshahXx
Ra
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 97L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
2 / 5 / 7
10,430
745
12,925
10,833
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
10
2 / 4 / 1
8,170
584
2,673
7,383
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
ZeuSix
Horus
18
6 / 5 / 5
10,690
764
10,466
19,153
15,550
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 5 / 4
10,325
738
14,175
12,815
5,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
zZzFuy
Nemesis
18
1 / 3 / 12
9,490
678
8,286
13,723
7,090
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 11
11,533
824
13,566
10,359
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
Kemuél
Pele
20
8 / 2 / 10
12,194
871
15,801
16,183
8,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
18
5 / 2 / 9
11,836
845
14,734
9,619
5,951
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
guncel-fisek
Xing Tian
18
2 / 5 / 14
11,177
798
9,427
23,281
25,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 5 / 13
9,217
658
2,858
10,032
3,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
79
15
Kills
22
22
Deaths
17
29
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
7
1.1
W
7
3
11
4.17
W
Pele
Kemuél
Pele
8
2
10
6.5
L
Set
2
4
1
0.63
W
Nox
5
2
9
4.75
L
Horus
ZeuSix
Horus
6
5
5
1.7
W
Xing Tian
guncel-fisek
Xing Tian
2
5
14
1.8
L
4
5
4
1.2
W
0
5
13
1.3
L
Nemesis
zZzFuy
Nemesis
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,525
Damage
56,386
63,907
Taken
69,474
35,356
Mitigated
48,324
21,461
Healing
25,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,925
1,361
0
1,094
10,833
4,274
899
5,415
5,418
34,705
0
W
13,566
774
388
2,342
10,359
4,284
784
2,920
7,439
35,107
0
W
Pele
Kemuél
Pele
15,801
2,520
1,125
4,301
16,183
8,537
1,108
9,310
6,817
0
38,296
L
Set
2,673
1,022
73
811
7,383
3,001
0
5,801
1,582
0
7,726
W
Nox
14,734
719
1,027
1,136
9,619
5,951
1,219
3,358
6,261
33,993
0
L
Horus
ZeuSix
Horus
10,466
2,741
3,549
4,803
19,153
15,550
0
12,699
6,034
4,349
12,300
W
Xing Tian
guncel-fisek
Xing Tian
9,427
682
3,089
5,356
23,281
25,613
212
9,056
13,937
15,259
0
L
14,175
918
723
2,988
12,815
5,441
0
9,109
3,588
34,724
0
W
2,858
162
4,197
2,353
10,032
3,939
1,922
4,973
4,978
10,826
0
L
Nemesis
zZzFuy
Nemesis
8,286
2,256
1,768
5,652
13,723
7,090
775
7,372
6,255
0
14,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,105
Gold Earned
55,957
128
Minions Killed
170
0
Camps Cleared
0
1,129,619
Distance Traveled
1,275,699
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,430
745
64
5
0
219,789
0
W
Thoth
11,533
824
44
3
0
246,939
0
W
Pele
12,194
871
44
3
0
278,739
0
L
Set
8,170
584
14
1
0
98,265
0
W
Nox
11,836
845
50
4
0
295,018
0
L
Horus
10,690
764
6
0
0
262,610
0
W
Xing Tian
11,177
798
7
1
0
257,073
0
L
Agni
10,325
738
35
3
0
235,428
0
W
Ra
9,217
658
25
2
0
197,930
1
L
Nemesis
9,490
678
9
1
0
313,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role