Player Matchup

Susano
Susano
Demon_Teneria
Susano
Level 47
God Stats
2W - 4L
1,483 SR
Queue Stats
30W - 40L
1,368 Elo+
Solo
King Arthur
King Arthur
EEVI1
King Arthur
Level 74
God Stats
67W - 56L
1,506 SR
Queue Stats
277W - 281L
1,418 Elo+
Solo
Cthulhu
Cthulhu
Finger_FairY
Cthulhu
Level 62
God Stats
2W - 2L
1,546 SR
Queue Stats
53W - 57L
1,421 Elo+
Party 2
Izanami
Izanami
LeVEL07
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,190 Elo+
Party 2
Scylla
Scylla
Om3gA_SpAzZE
Scylla
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 149L
1,438 Elo+
Solo
Team Averages
Level 55
1,507 SR
1,367 Elo+

VS

Team Averages
Level 98
1,542 SR
1,415 Elo+
Ravana
Ravana
DR 103
Ravana
Level 100
God Stats
8W - 7L
1,368 SR
Queue Stats
166W - 171L
1,445 Elo+
Solo
Fenrir
Fenrir
Tiagaoo
Fenrir
Level 198
God Stats
5W - 1L
1,803 SR
Queue Stats
293W - 275L
1,503 Elo+
Solo
Rama
Rama
Zoombi
Rama
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 96L
1,287 Elo+
Solo
Hachiman
Hachiman
elviciaolol
Hachiman
Level 59
God Stats
5W - 6L
1,407 SR
Queue Stats
88W - 67L
1,444 Elo+
Party 1
Janus
Janus
sargento_manu3
Janus
Level 87
God Stats
8W - 5L
1,630 SR
Queue Stats
160W - 156L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,241
437
1,683
9,987
2,827
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

King Arthur
EEVI1
King Arthur
11
1 / 0 / 0
5,839
487
1,403
8,432
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Finger_FairY
Cthulhu
7
0 / 3 / 1
5,239
437
4,777
10,419
6,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
LeVEL07
Izanami
8
1 / 4 / 0
4,983
415
2,942
7,593
2,314
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
7
0 / 3 / 0
4,750
396
790
5,052
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DR 103
Ravana
12
0 / 1 / 0
6,799
567
3,640
4,694
3,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Tiagaoo
Fenrir
13
3 / 0 / 2
7,605
634
3,333
10,757
4,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
Zoombi
Rama
10
2 / 2 / 3
6,064
505
3,548
6,401
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
elviciaolol
Hachiman
9
2 / 0 / 3
5,678
473
5,803
7,145
2,361
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
9 / 0 / 3
8,332
694
11,965
5,212
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
16
16
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ravana
DR 103
Ravana
0
1
0
0
L
1
6
0
0.17
L
King Arthur
EEVI1
King Arthur
1
0
0
1
L
Cthulhu
Finger_FairY
Cthulhu
0
3
1
0.17
L
Izanami
LeVEL07
Izanami
1
4
0
0.25
L
Scylla
0
3
0
0
W
Fenrir
Tiagaoo
Fenrir
3
0
2
4
W
Rama
Zoombi
Rama
2
2
3
1.75
W
Hachiman
elviciaolol
Hachiman
2
0
3
3.5
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,595
Damage
28,289
41,483
Taken
34,209
19,603
Mitigated
14,782
7,010
Healing
10,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
DR 103
Ravana
3,640
1,135
0
1,409
4,694
3,865
0
0
4,584
0
45,747
L
1,683
275
0
0
9,987
2,827
0
5,157
4,492
0
20,321
L
King Arthur
EEVI1
King Arthur
1,403
340
0
2,850
8,432
7,186
0
0
8,432
0
27,219
L
Cthulhu
Finger_FairY
Cthulhu
4,777
234
814
1,570
10,419
6,229
0
2,577
7,710
18,621
0
L
Izanami
LeVEL07
Izanami
2,942
1,826
0
426
7,593
2,314
0
1,747
5,732
0
26,467
L
Scylla
790
52
0
1,350
5,052
1,047
0
1,810
3,122
14,467
0
W
Fenrir
Tiagaoo
Fenrir
3,333
1,058
0
3,907
10,757
4,849
342
743
10,014
0
73,031
W
Rama
Zoombi
Rama
3,548
2,099
0
1,570
6,401
1,935
1,277
2,058
4,343
0
25,025
W
Hachiman
elviciaolol
Hachiman
5,803
3,517
0
2,715
7,145
2,361
0
2,440
4,573
0
28,682
W
11,965
582
0
625
5,212
1,772
290
396
4,816
63,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,052
Gold Earned
34,478
187
Minions Killed
367
0
Camps Cleared
0
1,038,778
Distance Traveled
1,101,818
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,799
567
73
6
0
191,831
0
L
Susano
5,241
437
37
3
0
213,261
0
L
King Arthur
5,839
487
46
4
0
211,091
0
L
Cthulhu
5,239
437
38
3
0
231,572
0
L
Izanami
4,983
415
37
3
0
219,712
0
L
Scylla
4,750
396
29
2
0
163,142
2
W
Fenrir
7,605
634
111
9
0
234,085
0
W
Rama
6,064
505
42
4
0
195,138
0
W
Hachiman
5,678
473
30
3
0
232,039
0
W
Janus
8,332
694
111
9
0
248,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role