Player Matchup

Skadi
Skadi
Adarcia
Skadi
Level 156
God Stats
1W - 1L
1,319 SR
Queue Stats
76W - 62L
1,546 Elo+
Party 1
He Bo
He Bo
AnavarEnjoyer
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 56L
1,584 Elo+
Party 1
Cthulhu
Cthulhu
RainedOut
Cthulhu
Level 127
God Stats
2W - 0L
1,676 SR
Queue Stats
50W - 28L
1,547 Elo+
Party 1
Chaac
Chaac
ThePapiSenpai
Chaac
Level 169
God Stats
3W - 5L
1,740 SR
Queue Stats
232W - 245L
1,472 Elo+
Party 4
Anubis
Anubis
stay_Lifted_2117
Anubis
Level 122
God Stats
12W - 6L
1,602 SR
Queue Stats
504W - 503L
1,465 Elo+
Party 4
Team Averages
Level 136
1,567 SR
1,523 Elo+

VS

Team Averages
Level 91
1,405 SR
1,559 Elo+
Izanami
Izanami
ArchieTheHawk
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,619 Elo+
Party 3
Scylla
Scylla
BLACK THANATOR
Scylla
Level 144
God Stats
0W - 1L
1,267 SR
Queue Stats
6W - 6L
1,555 Elo+
Party 2
Cliodhna
Cliodhna
Gesolrolmar
Cliodhna
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
TofuWofu
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,584 Elo+
Party 2
Charon
Charon
warrior4Goblins
Charon
Level 107
God Stats
0W - 1L
1,257 SR
Queue Stats
13W - 24L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Adarcia
Skadi
16
8 / 2 / 12
9,662
966
12,828
8,303
3,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 2 / 16
10,284
1,028
15,841
10,994
4,840
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
RainedOut
Cthulhu
15
3 / 3 / 17
9,438
944
9,807
10,457
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 16
7,872
787
7,648
10,494
11,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
9 / 2 / 14
9,888
989
14,735
9,085
5,068
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
4 / 9 / 4
8,237
824
6,210
13,326
4,355
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 6 / 3
8,523
852
8,403
10,736
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
Gesolrolmar
Cliodhna
14
2 / 4 / 2
7,577
758
6,647
8,976
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
TofuWofu
Ne Zha
13
2 / 7 / 7
7,792
779
8,171
14,690
10,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
1 / 2 / 6
7,383
738
6,137
17,839
10,924
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
34
28
Kills
12
13
Deaths
28
75
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
Adarcia
Skadi
8
2
12
7
W
8
2
16
8
L
Izanami
4
9
4
0.67
L
3
6
3
0.75
L
Cliodhna
Gesolrolmar
Cliodhna
2
4
2
0.75
W
Cthulhu
RainedOut
Cthulhu
3
3
17
3.83
W
0
4
16
2
L
Ne Zha
TofuWofu
Ne Zha
2
7
7
0.79
W
9
2
14
8
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,859
Damage
35,568
49,333
Taken
65,567
34,940
Mitigated
33,406
17,523
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Adarcia
Skadi
12,828
5,928
1,188
2,084
8,303
3,964
1,160
1,735
6,392
0
22,512
W
15,841
1,247
2,128
2,907
10,994
4,840
1,559
2,869
7,859
29,328
0
L
Izanami
6,210
3,569
1,196
806
13,326
4,355
0
8,384
4,785
0
8,399
L
8,403
517
151
995
10,736
3,945
56
6,290
4,284
22,741
0
L
Cliodhna
Gesolrolmar
Cliodhna
6,647
205
130
1,108
8,976
3,471
0
5,668
3,186
0
12,393
W
Cthulhu
RainedOut
Cthulhu
9,807
806
2,003
1,925
10,457
10,035
656
2,344
8,049
16,641
0
W
7,648
428
153
2,252
10,494
11,033
493
2,853
7,431
0
10,844
L
Ne Zha
TofuWofu
Ne Zha
8,171
934
390
1,384
14,690
10,711
0
8,612
5,756
0
15,113
W
14,735
467
895
1,988
9,085
5,068
1,274
3,982
4,921
28,320
0
L
6,137
895
663
6,986
17,839
10,924
0
11,167
6,390
14,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,144
Gold Earned
39,512
118
Minions Killed
90
0
Camps Cleared
0
981,400
Distance Traveled
919,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,662
966
28
3
0
207,466
0
W
He Bo
10,284
1,028
45
5
0
228,482
0
L
Izanami
8,237
824
6
1
0
161,672
0
L
Scylla
8,523
852
46
5
0
173,853
0
L
Cliodhna
7,577
758
13
1
0
196,613
0
W
Cthulhu
9,438
944
6
1
0
205,930
0
W
Chaac
7,872
787
7
1
0
145,632
0
L
Ne Zha
7,792
779
2
0
0
182,737
0
W
Anubis
9,888
989
32
3
0
193,890
0
L
Charon
7,383
738
23
2
0
204,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role