Player Matchup

Maui
Maui
 
Maui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
CrustySock29
Heimdallr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,285 Elo+
Party 2
Set
Set
Puninstall
Set
Level 158
God Stats
16W - 13L
1,769 SR
Queue Stats
127W - 107L
1,597 Elo+
Party 2
Baron Samedi
Baron Samedi
QuazzieMotto
Baron Samedi
Level 47
God Stats
1W - 1L
1,678 SR
Queue Stats
1W - 3L
1,285 Elo+
Party 2
King Arthur
King Arthur
SSChastiefol
King Arthur
Level 121
God Stats
3W - 2L
1,537 SR
Queue Stats
21W - 16L
1,620 Elo+
Party 2
Team Averages
Level 114
1,597 SR
1,458 Elo+

VS

Team Averages
Level 130
1,481 SR
1,426 Elo+
Ix Chel
Ix Chel
ButEnthusiast
Ix Chel
Level 159
God Stats
5W - 9L
1,365 SR
Queue Stats
451W - 591L
1,387 Elo+
Party 1
Jormungandr
Jormungandr
CyanJuice-
Jormungandr
Level 100
God Stats
14W - 25L
1,431 SR
Queue Stats
177W - 328L
1,326 Elo+
Party 1
Anubis
Anubis
LiquidSodaa
Anubis
Level 88
God Stats
5W - 5L
1,473 SR
Queue Stats
258W - 365L
1,373 Elo+
Party 1
Anhur
Anhur
MindFlayer88
Anhur
Level 175
God Stats
17W - 11L
1,705 SR
Queue Stats
643W - 563L
1,552 Elo+
Solo
Ravana
Ravana
SirPicklePumpeth
Ravana
Level 127
God Stats
8W - 15L
1,432 SR
Queue Stats
214W - 198L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 2 / 3
7,281
455
3,022
11,019
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
CrustySock29
Heimdallr
12
0 / 5 / 0
7,483
468
5,779
12,783
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
5 / 3 / 1
8,459
529
10,612
12,439
6,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
QuazzieMotto
Baron Samedi
13
0 / 3 / 3
7,055
441
2,078
7,821
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
SSChastiefol
King Arthur
14
2 / 3 / 2
8,248
516
8,913
16,572
13,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
4 / 1 / 4
9,085
568
9,727
11,298
6,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
CyanJuice-
Jormungandr
14
1 / 1 / 1
8,734
546
6,190
12,658
10,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
14
1 / 4 / 6
8,359
522
6,451
10,231
4,571
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 0 / 4
10,157
635
9,171
8,380
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 2 / 4
9,712
607
7,800
7,623
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
16
16
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
3
1.25
W
Ix Chel
4
1
4
6
L
Heimdallr
CrustySock29
Heimdallr
0
5
0
0
W
Jormungandr
CyanJuice-
Jormungandr
1
1
1
1.5
W
Anubis
1
4
6
1
W
5
0
4
7
L
5
3
1
1.83
L
Baron Samedi
QuazzieMotto
Baron Samedi
0
3
3
0.5
L
King Arthur
SSChastiefol
King Arthur
2
3
2
1
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,404
Damage
39,339
60,634
Taken
50,190
35,933
Mitigated
29,057
12,345
Healing
21,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,022
288
277
2,832
11,019
8,986
0
3,893
7,034
26,029
0
W
Ix Chel
9,727
982
1,660
6,476
11,298
6,378
259
2,132
9,026
52,719
0
L
Heimdallr
CrustySock29
Heimdallr
5,779
2,915
0
3,604
12,783
3,658
20
2,589
10,118
0
59,637
W
Jormungandr
CyanJuice-
Jormungandr
6,190
1,640
0
2,723
12,658
10,665
105
138
12,305
70,918
137
W
Anubis
6,451
158
0
3,675
10,231
4,571
316
2,527
7,698
57,085
0
W
9,171
4,484
0
5,284
8,380
3,914
812
303
8,077
0
86,723
L
10,612
3,844
0
1,701
12,439
6,222
0
3,305
8,958
0
77,090
L
Baron Samedi
QuazzieMotto
Baron Samedi
2,078
170
200
1,798
7,821
3,278
0
4,401
3,420
37,359
0
L
King Arthur
SSChastiefol
King Arthur
8,913
1,084
0
1,933
16,572
13,789
0
7,814
8,405
0
61,068
W
7,800
2,801
0
1,405
7,623
3,529
124
77
7,196
0
88,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,526
Gold Earned
46,047
429
Minions Killed
545
0
Camps Cleared
0
1,496,757
Distance Traveled
1,514,713
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,281
455
38
2
0
256,534
4
W
Ix Chel
9,085
568
67
4
0
310,373
6
L
Heimdallr
7,483
468
107
7
0
283,296
5
W
Jormungandr
8,734
546
115
7
0
284,076
2
W
Anubis
8,359
522
90
6
0
264,165
1
W
Anhur
10,157
635
146
9
0
292,672
0
L
Set
8,459
529
121
8
0
348,462
0
L
Baron Samedi
7,055
441
81
5
0
297,874
0
L
King Arthur
8,248
516
82
5
0
310,591
0
W
Ravana
9,712
607
127
8
0
363,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role