Player Matchup

Chaac
Chaac
Gold II
moistsupersoaker
Chaac
Gold II
Level 156
God Stats
1W - 0L
1,799 SR
Queue Stats
105W - 97L
1,688 MMR
Party 1
Ix Chel
Ix Chel
Gold II
no_disassembIe
Ix Chel
Gold II
Level 148
God Stats
3W - 4L
1,291 SR
Queue Stats
102W - 93L
1,731 MMR
Party 1
Cerberus
Cerberus
Gold II
ulogila
Cerberus
Gold II
Level 156
God Stats
2W - 3L
1,390 SR
Queue Stats
91W - 77L
1,731 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,493 SR
1,717 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,578 SR
1,364 MMR
Achilles
Achilles
Silver IV
IcKyBoDPaINe
Achilles
Silver IV
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
133W - 201L
771 MMR
Solo
Tiamat
Tiamat
Gold I
Nv Host
Tiamat
Gold I
Level 127
God Stats
3W - 8L
1,423 SR
Queue Stats
38W - 36L
1,705 MMR
Party 2
Hou Yi
Hou Yi
Gold III
Tec Luv
Hou Yi
Gold III
Level 102
God Stats
2W - 2L
1,812 SR
Queue Stats
49W - 47L
1,615 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
11,905
794
14,120
18,591
19,109
Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 2 / 7
11,818
788
20,559
11,495
4,442
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
ulogila
Cerberus
15
5 / 4 / 6
11,758
784
9,930
22,626
25,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
HeraJanusKuzenboAo KuangGanesha

VS

Bans
BacchusSobekNe ZhaAthenaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IcKyBoDPaINe
Achilles
12
0 / 4 / 7
9,727
648
5,887
17,205
18,901
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Nv Host
Tiamat
15
4 / 4 / 3
11,304
754
14,441
15,611
11,471
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Tec Luv
Hou Yi
12
4 / 6 / 3
10,489
699
11,883
17,405
7,198
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
14
Kills
8
8
Deaths
14
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
IcKyBoDPaINe
Achilles
0
4
7
0.88
L
Tiamat
Nv Host
Tiamat
4
4
3
1.38
L
Hou Yi
Tec Luv
Hou Yi
4
6
3
0.92
W
5
2
8
4.5
W
4
2
7
3.75
W
Cerberus
ulogila
Cerberus
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,609
Damage
32,211
52,712
Taken
50,221
48,906
Mitigated
37,570
11,908
Healing
2,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
IcKyBoDPaINe
Achilles
5,887
1,770
0
921
17,205
18,901
0
11,208
5,783
0
20,551
L
Tiamat
Nv Host
Tiamat
14,441
773
0
1,587
15,611
11,471
0
10,019
5,146
52,911
549
L
Hou Yi
Tec Luv
Hou Yi
11,883
5,068
0
366
17,405
7,198
0
8,281
8,833
0
27,764
W
14,120
1,006
0
5,348
18,591
19,109
0
5,978
12,421
0
42,514
W
20,559
3,615
1,593
1,255
11,495
4,442
650
3,948
7,422
64,571
0
W
Cerberus
ulogila
Cerberus
9,930
564
0
3,712
22,626
25,355
193
4,609
17,925
28,720
968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,481
Gold Earned
31,520
190
Minions Killed
120
0
Camps Cleared
0
883,357
Distance Traveled
788,430
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,727
648
22
1
0
275,894
0
L
Tiamat
11,304
754
76
5
0
254,839
0
L
Hou Yi
10,489
699
22
1
0
257,697
0
W
Chaac
11,905
794
49
3
0
318,876
0
W
Ix Chel
11,818
788
77
5
0
280,957
1
W
Cerberus
11,758
784
64
4
0
283,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role