Player Matchup

Nike
Nike
Platinum IV
Purifyre
Nike
Platinum IV
Level 129
God Stats
11W - 4L
1,657 SR
Queue Stats
75W - 64L
1,490 MMR
Party 1
Ra
Ra
Gold IV
Syelock
Ra
Gold IV
Level 120
God Stats
1W - 2L
1,269 SR
Queue Stats
36W - 32L
1,507 MMR
Party 1
Ullr
Ullr
Gold II
YamatoSadow
Ullr
Gold II
Level 158
God Stats
1W - 1L
1,542 SR
Queue Stats
81W - 70L
1,374 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,489 SR
1,457 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 67
1,524 SR
1,409 MMR
Medusa
Medusa
Bronze III
CrueLxMenace
Medusa
Bronze III
Level 98
God Stats
3W - 4L
1,508 SR
Queue Stats
8W - 11L
1,398 MMR
Party 2
Achilles
Achilles
Silver V
DaHurt
Achilles
Silver V
Level 67
God Stats
4W - 2L
1,819 SR
Queue Stats
5W - 9L
1,329 MMR
Party 2
Olorun
Olorun
Bronze III
Low6key
Olorun
Bronze III
Level 36
God Stats
1W - 0L
1,245 SR
Queue Stats
5W - 5L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
0 / 7 / 3
10,924
643
8,664
21,163
20,331
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 3 / 0
12,463
733
13,665
10,963
5,170
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 5 / 3
11,843
697
12,033
18,470
7,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
DiscordiaAresMartichorasHachiman

VS

Bans
Baron SamediBaba YagaAtlasSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 1 / 5
13,498
794
19,493
12,779
5,931
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
DaHurt
Achilles
16
3 / 1 / 10
12,401
729
8,720
18,187
23,564
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
Low6key
Olorun
16
5 / 3 / 8
13,208
777
17,063
14,657
5,988
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
15
15
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
5
9.5
W
Achilles
DaHurt
Achilles
3
1
10
8
W
Olorun
Low6key
Olorun
5
3
8
3
L
Nike
0
7
3
0.21
L
4
3
0
1.33
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,362
Damage
45,276
50,596
Taken
45,623
32,526
Mitigated
35,483
6,729
Healing
16,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,493
9,977
0
4,113
12,779
5,931
1,744
2,854
9,925
0
76,778
W
Achilles
DaHurt
Achilles
8,720
1,409
0
4,911
18,187
23,564
215
5,577
12,610
0
27,662
W
Olorun
Low6key
Olorun
17,063
7,324
1,020
6,024
14,657
5,988
1,345
6,278
8,354
74,351
0
L
Nike
8,664
162
0
890
21,163
20,331
0
5,826
15,172
0
31,207
L
13,665
1,210
2,246
1,630
10,963
5,170
0
6,467
4,496
60,302
0
L
12,033
4,732
0
1,963
18,470
7,025
448
5,260
13,158
0
43,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,230
Gold Earned
39,107
175
Minions Killed
204
0
Camps Cleared
0
931,192
Distance Traveled
990,037
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,498
794
101
6
0
324,836
2
W
Achilles
12,401
729
18
1
0
381,690
4
W
Olorun
13,208
777
85
5
0
283,511
4
L
Nike
10,924
643
43
3
0
320,215
0
L
Ra
12,463
733
72
4
0
314,620
0
L
Ullr
11,843
697
60
4
0
296,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role