Player Matchup

Danzaburou
Danzaburou
BlitzAce209
Danzaburou
Level 68
God Stats
44W - 51L
1,338 SR
Queue Stats
423W - 455L
1,341 Elo+
Solo
Ix Chel
Ix Chel
Prince-Adriel
Ix Chel
Level 126
God Stats
0W - 1L
1,167 SR
Queue Stats
29W - 35L
1,263 Elo+
Party 2
Amaterasu
Amaterasu
Veiyloxx
Amaterasu
Level 44
God Stats
0W - 1L
1,102 SR
Queue Stats
18W - 26L
1,307 Elo+
Party 2
Team Averages
Level 79
1,202 SR
1,304 Elo+

VS

Team Averages
Level 76
1,565 SR
1,399 Elo+
Geb
Geb
Beepoobap
Geb
Level 79
God Stats
12W - 5L
1,607 SR
Queue Stats
42W - 43L
1,365 Elo+
Solo
Neith
Neith
Jaida_Smith
Neith
Level 66
God Stats
24W - 23L
1,499 SR
Queue Stats
36W - 46L
1,369 Elo+
Party 1
Anubis
Anubis
JustElevatedd
Anubis
Level 84
God Stats
233W - 229L
1,590 SR
Queue Stats
259W - 275L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlitzAce209
Danzaburou
13
2 / 8 / 3
10,352
739
13,224
16,170
4,621
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
14
3 / 6 / 3
11,153
797
11,747
16,119
10,431
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Veiyloxx
Amaterasu
12
1 / 15 / 6
9,897
707
7,146
24,308
11,027
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 18
10,608
758
6,015
15,635
10,209
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
11 / 1 / 18
12,878
920
17,149
10,359
4,221
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
16 / 4 / 11
13,892
992
24,271
15,287
7,353
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
6
Kills
29
29
Deaths
8
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
2
3
18
3.67
L
Danzaburou
BlitzAce209
Danzaburou
2
8
3
0.44
W
11
1
18
20
W
16
4
11
5.38
L
Ix Chel
3
6
3
0.75
L
Amaterasu
Veiyloxx
Amaterasu
1
15
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,117
Damage
47,435
56,597
Taken
41,281
26,079
Mitigated
21,783
6,227
Healing
14,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,015
655
0
2,690
15,635
10,209
422
5,369
9,848
19,125
0
L
Danzaburou
BlitzAce209
Danzaburou
13,224
7,169
0
1,979
16,170
4,621
483
9,134
7,000
0
43,024
W
17,149
9,635
0
4,312
10,359
4,221
2,554
2,596
7,643
0
44,215
W
24,271
1,132
389
6,818
15,287
7,353
532
4,230
10,904
64,953
0
L
Ix Chel
11,747
2,235
1,992
1,812
16,119
10,431
288
9,332
6,555
44,443
0
L
Amaterasu
Veiyloxx
Amaterasu
7,146
2,462
0
444
24,308
11,027
96
12,240
12,068
0
16,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,402
Gold Earned
37,378
117
Minions Killed
148
0
Camps Cleared
0
595,433
Distance Traveled
726,220
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,608
758
12
1
0
275,763
0
L
Danzaburou
10,352
739
38
3
0
204,949
3
W
Neith
12,878
920
53
4
0
244,934
1
W
Anubis
13,892
992
83
6
0
205,523
4
L
Ix Chel
11,153
797
64
5
0
195,320
4
L
Amaterasu
9,897
707
15
1
0
195,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role