Player Matchup

Ix Chel
Ix Chel
HuhXV
Ix Chel
Level 154
God Stats
1W - 2L
1,611 SR
Queue Stats
6W - 5L
1,592 Elo+
Party 1
Chiron
Chiron
MillenniumSlug
Chiron
Level 146
God Stats
1W - 2L
1,705 SR
Queue Stats
69W - 53L
1,572 Elo+
Party 1
Set
Set
OmgitsRalf
Set
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,529 Elo+
Party 1
Ymir
Ymir
Qasui
Ymir
Level 105
God Stats
3W - 9L
1,500 SR
Queue Stats
206W - 177L
1,526 Elo+
Solo
Charon
Charon
TisHoly
Charon
Level 26
God Stats
3W - 1L
1,744 SR
Queue Stats
28W - 20L
1,550 Elo+
Party 1
Team Averages
Level 112
1,612 SR
1,554 Elo+

VS

Team Averages
Level 137
1,497 SR
1,564 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ArbolinGoreo
Freya
Level 154
God Stats
13W - 8L
1,182 SR
Queue Stats
51W - 36L
1,537 Elo+
Solo
Kuzenbo
Kuzenbo
BruceWaynesz
Kuzenbo
Level 138
God Stats
38W - 32L
1,677 SR
Queue Stats
193W - 153L
1,592 Elo+
Party 2
Hun Batz
Hun Batz
IllTossYourSalad
Hun Batz
Level 140
God Stats
4W - 3L
1,627 SR
Queue Stats
153W - 123L
1,594 Elo+
Party 2
Sun Wukong
Sun Wukong
SpeedyBlazeman
Sun Wukong
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HuhXV
Ix Chel
8
1 / 3 / 0
5,552
427
3,726
7,235
3,301
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 0
7,818
601
8,460
9,423
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 0
6,567
505
3,192
10,012
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Qasui
Ymir
7
0 / 2 / 0
5,297
407
2,256
6,125
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
TisHoly
Charon
10
0 / 2 / 0
5,584
430
2,961
8,040
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 5 / 1
7,117
547
4,896
9,957
4,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 2
8,831
679
5,636
6,317
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
BruceWaynesz
Kuzenbo
11
2 / 0 / 5
7,545
580
5,163
4,863
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 2
7,788
599
5,190
9,491
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SpeedyBlazeman
Sun Wukong
13
1 / 0 / 1
7,746
596
4,108
8,200
4,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
6
Kills
10
10
Deaths
6
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
5
1
0.5
W
2
1
2
3
W
Kuzenbo
BruceWaynesz
Kuzenbo
2
0
5
4.5
L
Ix Chel
HuhXV
Ix Chel
1
3
0
0.33
W
3
0
2
4
L
4
1
0
4
L
1
2
0
0.5
L
Ymir
Qasui
Ymir
0
2
0
0
W
Sun Wukong
SpeedyBlazeman
Sun Wukong
1
0
1
1.5
L
Charon
TisHoly
Charon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,595
Damage
24,993
40,835
Taken
38,828
19,126
Mitigated
20,028
7,984
Healing
12,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,896
201
100
1,204
9,957
4,936
139
165
9,792
38,239
0
W
5,636
1,991
0
4,144
6,317
2,960
798
3,821
2,496
80,595
0
W
Kuzenbo
BruceWaynesz
Kuzenbo
5,163
2,398
0
1,616
4,863
4,618
0
1,665
3,198
24,246
0
L
Ix Chel
HuhXV
Ix Chel
3,726
323
266
1,081
7,235
3,301
0
3,495
3,740
17,570
0
W
5,190
1,154
0
1,543
9,491
3,473
629
696
8,753
0
62,692
L
8,460
3,345
111
3,283
9,423
3,591
0
3,673
5,750
0
65,183
L
3,192
1,239
0
1,275
10,012
4,854
0
3,051
6,961
0
49,837
L
Ymir
Qasui
Ymir
2,256
766
0
1,204
6,125
3,896
0
1,788
4,337
18,886
0
W
Sun Wukong
SpeedyBlazeman
Sun Wukong
4,108
457
0
3,687
8,200
4,041
212
2,368
5,558
0
54,311
L
Charon
TisHoly
Charon
2,961
457
0
764
8,040
3,484
0
3,730
4,310
32,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,818
Gold Earned
39,027
315
Minions Killed
434
0
Camps Cleared
0
1,135,908
Distance Traveled
1,315,262
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,117
547
62
5
0
240,247
0
W
Freya
8,831
679
147
11
0
249,919
4
W
Kuzenbo
7,545
580
29
2
0
273,815
2
L
Ix Chel
5,552
427
29
2
0
213,460
0
W
Hun Batz
7,788
599
98
8
0
305,143
5
L
Chiron
7,818
601
111
9
0
248,011
0
L
Set
6,567
505
81
6
0
265,047
0
L
Ymir
5,297
407
36
3
0
179,455
0
W
Sun Wukong
7,746
596
98
8
0
246,138
0
L
Charon
5,584
430
58
4
0
229,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role