Player Matchup

Mercury
Mercury
 
Mercury
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Houstone76
Kukulkan
Level 158
God Stats
2W - 5L
1,215 SR
Queue Stats
363W - 364L
1,479 Elo+
Solo
Geb
Geb
Puncake mix6
Geb
Level 47
God Stats
3W - 2L
1,474 SR
Queue Stats
271W - 260L
1,545 Elo+
Solo
Athena
Athena
mindless slave7
Athena
Level 149
God Stats
13W - 6L
1,705 SR
Queue Stats
756W - 762L
1,505 Elo+
Solo
Mulan
Mulan
phlips on it
Mulan
Level 157
God Stats
4W - 8L
1,042 SR
Queue Stats
1,330W - 1,310L
1,543 Elo+
Solo
Team Averages
Level 131
1,387 SR
1,514 Elo+

VS

Team Averages
Level 166
1,446 SR
1,461 Elo+
He Bo
He Bo
Hunds0me
He Bo
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
303W - 296L
1,496 Elo+
Solo
Freya
Freya
I Horn3 I
Freya
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
KENNY5782
Da Ji
Level 154
God Stats
0W - 4L
1,231 SR
Queue Stats
300W - 304L
1,471 Elo+
Solo
Thor
Thor
TheWo1verine92
Thor
Level 255
God Stats
2W - 4L
1,499 SR
Queue Stats
431W - 438L
1,555 Elo+
Solo
Vamana
Vamana
Young Reggie537
Vamana
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
7 / 4 / 11
9,421
942
13,166
10,940
6,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Houstone76
Kukulkan
15
6 / 1 / 10
9,166
917
8,996
4,371
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 14
9,116
912
10,560
10,617
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
4 / 4 / 14
8,955
896
8,560
19,313
15,121
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 3 / 12
8,869
887
7,954
11,732
11,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Hunds0me
He Bo
14
3 / 6 / 3
8,641
864
7,969
8,897
3,610
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
I Horn3 I
Freya
14
3 / 5 / 4
7,826
783
8,900
11,522
5,270
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
KENNY5782
Da Ji
7
0 / 2 / 1
5,849
585
2,330
4,125
2,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 6 / 4
7,293
729
12,466
11,400
5,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 5
7,850
785
6,314
18,285
9,735
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
27
23
Kills
10
13
Deaths
23
61
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
4
11
3.13
W
Kukulkan
Houstone76
Kukulkan
6
1
10
11
L
He Bo
Hunds0me
He Bo
3
6
3
0.75
L
Freya
I Horn3 I
Freya
3
5
4
1
L
Da Ji
KENNY5782
Da Ji
0
2
1
0.25
W
3
1
14
10
L
2
6
4
0.67
L
2
4
5
1.13
W
4
4
14
2.75
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,236
Damage
37,979
56,973
Taken
54,229
44,070
Mitigated
26,237
16,504
Healing
14,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,166
7,074
827
1,453
10,940
6,059
3,151
2,894
7,995
0
24,542
W
Kukulkan
Houstone76
Kukulkan
8,996
804
254
480
4,371
2,077
2,060
1,578
2,771
28,518
0
L
He Bo
Hunds0me
He Bo
7,969
363
146
528
8,897
3,610
0
3,274
5,232
13,939
0
L
Freya
I Horn3 I
Freya
8,900
2,630
120
3,317
11,522
5,270
0
6,957
4,081
15,476
0
L
Da Ji
KENNY5782
Da Ji
2,330
278
562
821
4,125
2,522
0
2,198
1,627
0
2,954
W
10,560
779
2,374
4,457
10,617
9,158
616
4,002
6,424
17,280
34
L
12,466
2,166
0
1,105
11,400
5,100
0
5,304
5,696
0
21,287
L
6,314
1,931
381
7,268
18,285
9,735
0
9,257
8,356
364
15,823
W
8,560
1,847
133
5,252
19,313
15,121
775
4,030
15,039
11,785
0
W
7,954
1,942
0
1,274
11,732
11,655
580
4,301
7,210
0
14,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,527
Gold Earned
37,459
95
Minions Killed
65
0
Camps Cleared
0
968,973
Distance Traveled
718,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,421
942
17
2
0
216,489
0
W
Kukulkan
9,166
917
38
4
0
175,082
0
L
He Bo
8,641
864
18
2
0
146,258
0
L
Freya
7,826
783
13
1
0
165,729
0
L
Da Ji
5,849
585
2
0
0
68,882
0
W
Geb
9,116
912
23
2
0
204,149
0
L
Thor
7,293
729
18
2
0
151,640
0
L
Vamana
7,850
785
14
1
0
186,130
0
W
Athena
8,955
896
6
1
0
195,711
0
W
Mulan
8,869
887
11
1
0
177,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role