Player Matchup

Anhur
Anhur
EggyJr
Anhur
Level 69
God Stats
0W - 1L
1,773 SR
Queue Stats
342W - 323L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
PlzCuy
Kuzenbo
Level 19
God Stats
12W - 11L
1,560 SR
Queue Stats
35W - 32L
1,594 Elo+
Party 1
Thanatos
Thanatos
VuIani
Thanatos
Level 87
God Stats
5W - 10L
1,446 SR
Queue Stats
221W - 204L
1,550 Elo+
Party 1
Sun Wukong
Sun Wukong
im_Cap0ne-
Sun Wukong
Level 126
God Stats
7W - 4L
1,820 SR
Queue Stats
233W - 207L
1,540 Elo+
Party 1
Merlin
Merlin
qlorin
Merlin
Level 148
God Stats
2W - 3L
1,608 SR
Queue Stats
79W - 65L
1,598 Elo+
Party 1
Team Averages
Level 90
1,641 SR
1,565 Elo+

VS

Team Averages
Level 128
1,656 SR
1,557 Elo+
Vulcan
Vulcan
InerHookElite
Vulcan
Level 139
God Stats
101W - 59L
1,675 SR
Queue Stats
307W - 267L
1,617 Elo+
Solo
Izanami
Izanami
Purple025
Izanami
Level 129
God Stats
6W - 2L
1,602 SR
Queue Stats
343W - 320L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
Rocketjay3
Cthulhu
Level 126
God Stats
296W - 236L
1,577 SR
Queue Stats
316W - 260L
1,544 Elo+
Solo
Awilix
Awilix
Sadyah
Awilix
Level 127
God Stats
15W - 10L
1,773 SR
Queue Stats
83W - 77L
1,528 Elo+
Solo
Charon
Charon
TheCrusader555
Charon
Level 120
God Stats
12W - 8L
1,655 SR
Queue Stats
287W - 273L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
EggyJr
Anhur
11
0 / 3 / 0
6,276
483
3,210
10,277
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
PlzCuy
Kuzenbo
10
0 / 2 / 0
5,970
459
4,449
12,511
12,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
VuIani
Thanatos
9
0 / 5 / 0
5,816
447
2,467
10,844
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
im_Cap0ne-
Sun Wukong
13
0 / 1 / 0
7,422
571
7,276
14,545
10,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
qlorin
Merlin
11
0 / 1 / 0
6,218
478
3,173
6,672
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 8
7,825
602
7,311
4,681
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Purple025
Izanami
14
2 / 0 / 2
8,048
619
7,458
5,004
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Rocketjay3
Cthulhu
11
2 / 0 / 1
7,106
547
4,623
6,637
4,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Sadyah
Awilix
13
6 / 0 / 3
7,903
608
8,700
9,740
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 2
8,360
643
9,113
10,089
6,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
12
12
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
EggyJr
Anhur
0
3
0
0
W
1
0
8
5
L
Kuzenbo
PlzCuy
Kuzenbo
0
2
0
0
W
Izanami
Purple025
Izanami
2
0
2
3
W
Cthulhu
Rocketjay3
Cthulhu
2
0
1
2.5
W
Awilix
Sadyah
Awilix
6
0
3
7.5
W
1
0
2
2
L
Thanatos
VuIani
Thanatos
0
5
0
0
L
Sun Wukong
im_Cap0ne-
Sun Wukong
0
1
0
0
L
Merlin
qlorin
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
37,205
54,849
Taken
36,151
31,806
Mitigated
18,363
17,184
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
EggyJr
Anhur
3,210
2,318
0
3,704
10,277
2,928
0
1,779
8,436
0
52,205
W
7,311
1,286
0
500
4,681
1,691
0
849
3,770
59,470
0
L
Kuzenbo
PlzCuy
Kuzenbo
4,449
1,917
0
2,275
12,511
12,363
0
4,101
8,273
18,421
0
W
Izanami
Purple025
Izanami
7,458
6,223
0
1,828
5,004
1,893
557
569
4,435
0
82,798
W
Cthulhu
Rocketjay3
Cthulhu
4,623
233
1,728
2,673
6,637
4,015
0
3,089
3,214
25,481
0
W
Awilix
Sadyah
Awilix
8,700
3,353
0
1,773
9,740
3,790
0
2,555
6,934
0
55,008
W
9,113
2,073
0
3,950
10,089
6,974
0
0
10,089
68,326
224
L
Thanatos
VuIani
Thanatos
2,467
775
0
5,021
10,844
3,758
0
2,505
8,159
0
38,100
L
Sun Wukong
im_Cap0ne-
Sun Wukong
7,276
1,961
0
5,434
14,545
10,345
0
7,817
6,027
0
69,124
L
Merlin
qlorin
Merlin
3,173
184
0
750
6,672
2,412
0
3,264
3,106
53,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,702
Gold Earned
39,242
403
Minions Killed
531
0
Camps Cleared
0
1,242,371
Distance Traveled
1,418,986
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,276
483
89
7
0
228,443
0
W
Vulcan
7,825
602
133
10
0
302,154
3
L
Kuzenbo
5,970
459
28
2
0
291,575
0
W
Izanami
8,048
619
142
11
0
243,759
0
W
Cthulhu
7,106
547
42
3
0
299,685
7
W
Awilix
7,903
608
80
6
0
320,745
1
W
Charon
8,360
643
134
10
0
252,643
0
L
Thanatos
5,816
447
57
4
0
191,498
0
L
Sun Wukong
7,422
571
123
9
0
268,342
0
L
Merlin
6,218
478
106
8
0
262,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role