Player Matchup

Jing Wei
Jing Wei
Poodaaaa
Jing Wei
Level 96
God Stats
4W - 0L
1,667 SR
Queue Stats
145W - 146L
1,414 Elo+
Party 4
Ymir
Ymir
Supahninjaz
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
939 Elo+
Party 2
Izanami
Izanami
iiomoii
Izanami
Level 74
God Stats
16W - 8L
1,659 SR
Queue Stats
25W - 32L
1,389 Elo+
Party 2
Arachne
Arachne
justineisgood
Arachne
Level 89
God Stats
3W - 4L
1,508 SR
Queue Stats
27W - 34L
1,389 Elo+
Party 2
Olorun
Olorun
ttvHeimsDemise
Olorun
Level 44
God Stats
1W - 0L
1,481 SR
Queue Stats
69W - 86L
1,371 Elo+
Party 4
Team Averages
Level 61
1,563 SR
1,301 Elo+

VS

Team Averages
Level 61
1,458 SR
1,360 Elo+
Nike
Nike
EarthRare
Nike
Level 18
God Stats
1W - 2L
1,499 SR
Queue Stats
78W - 86L
1,212 Elo+
Party 3
Olorun
Olorun
K_stroka
Olorun
Level 5
God Stats
0W - 2L
1,580 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thor
Thor
NUGGET4037
Thor
Level 66
God Stats
2W - 5L
1,471 SR
Queue Stats
194W - 167L
1,380 Elo+
Party 3
Baron Samedi
Baron Samedi
Solarian_7777
Baron Samedi
Level 127
God Stats
1W - 1L
1,238 SR
Queue Stats
5W - 8L
1,283 Elo+
Party 1
Chernobog
Chernobog
selus wolf
Chernobog
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 156L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Poodaaaa
Jing Wei
12
2 / 0 / 3
7,745
553
7,087
9,050
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 7
7,179
513
5,086
11,699
9,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
iiomoii
Izanami
12
2 / 1 / 2
7,708
551
5,496
3,596
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
13
6 / 1 / 1
8,067
576
6,380
12,071
7,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
8 / 0 / 1
8,804
629
11,040
5,511
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 2 / 0
6,677
477
2,310
10,590
8,003
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
K_stroka
Olorun
11
0 / 3 / 0
6,407
458
3,408
7,404
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 6 / 1
7,399
529
7,724
14,150
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Solarian_7777
Baron Samedi
10
0 / 4 / 3
6,341
453
5,881
10,041
8,654
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
selus wolf
Chernobog
12
2 / 3 / 1
6,975
498
4,532
10,151
3,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
18
Kills
5
5
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
0
2
0
0
L
Olorun
K_stroka
Olorun
0
3
0
0
L
3
6
1
0.58
W
Jing Wei
Poodaaaa
Jing Wei
2
0
3
3.5
L
Baron Samedi
Solarian_7777
Baron Samedi
0
4
3
0.38
W
0
3
7
1.17
W
Izanami
iiomoii
Izanami
2
1
2
3
W
Arachne
6
1
1
6.5
L
Chernobog
selus wolf
Chernobog
2
3
1
0.83
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,089
Damage
23,855
41,927
Taken
52,336
23,958
Mitigated
29,317
13,551
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
2,310
186
0
2,430
10,590
8,003
0
2,137
8,453
6,748
25,469
L
Olorun
K_stroka
Olorun
3,408
2,055
90
1,028
7,404
3,362
0
4,564
2,840
35,916
0
L
7,724
1,842
0
1,561
14,150
5,564
152
2,255
11,841
0
48,842
W
Jing Wei
Poodaaaa
Jing Wei
7,087
6,047
0
2,397
9,050
2,978
73
130
8,856
0
42,875
L
Baron Samedi
Solarian_7777
Baron Samedi
5,881
1,401
434
3,121
10,041
8,654
0
3,628
6,355
28,351
0
W
5,086
1,134
270
2,126
11,699
9,985
281
4,509
6,911
23,521
0
W
Izanami
iiomoii
Izanami
5,496
3,988
0
1,390
3,596
1,179
816
631
2,965
0
44,920
W
Arachne
6,380
4,850
0
5,604
12,071
7,352
779
2,873
9,174
0
52,884
L
Chernobog
selus wolf
Chernobog
4,532
2,302
0
2,305
10,151
3,734
0
3,657
6,494
0
46,420
W
11,040
6,326
0
1,764
5,511
2,464
442
1,400
4,111
55,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,503
Gold Earned
33,799
337
Minions Killed
319
0
Camps Cleared
0
1,372,803
Distance Traveled
1,225,837
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,677
477
56
4
0
225,260
0
L
Olorun
6,407
458
63
5
0
228,741
0
L
Thor
7,399
529
75
5
0
279,059
0
W
Jing Wei
7,745
553
70
5
0
261,913
0
L
Baron Samedi
6,341
453
30
2
0
240,547
4
W
Ymir
7,179
513
27
2
0
255,680
5
W
Izanami
7,708
551
81
6
0
269,463
4
W
Arachne
8,067
576
78
6
0
313,013
0
L
Chernobog
6,975
498
95
7
0
252,230
2
W
Olorun
8,804
629
81
6
0
272,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role