Player Matchup

Thanatos
Thanatos
JoseeTj
Thanatos
Level 57
God Stats
20W - 18L
1,570 SR
Queue Stats
74W - 113L
1,437 Elo+
Party 1
King Arthur
King Arthur
Scantypu
King Arthur
Level 47
God Stats
4W - 3L
1,620 SR
Queue Stats
67W - 98L
1,430 Elo+
Party 1
Anhur
Anhur
davebskt
Anhur
Level 27
God Stats
0W - 2L
1,287 SR
Queue Stats
32W - 45L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
kamaleoon
Nu Wa
Level 147
God Stats
1W - 1L
1,509 SR
Queue Stats
30W - 63L
1,338 Elo+
Party 1
Achilles
Achilles
xPachasz
Achilles
Level 105
God Stats
0W - 2L
1,427 SR
Queue Stats
67W - 97L
1,427 Elo+
Party 1
Team Averages
Level 77
1,482 SR
1,406 Elo+

VS

Team Averages
Level 90
1,520 SR
1,488 Elo+
Charon
Charon
BrandinoBrandino
Charon
Level 97
God Stats
32W - 29L
1,609 SR
Queue Stats
216W - 202L
1,465 Elo+
Solo
Achilles
Achilles
Imnotgood9078
Achilles
Level 126
God Stats
5W - 4L
1,306 SR
Queue Stats
273W - 243L
1,482 Elo+
Party 2
Sobek
Sobek
Xlnger
Sobek
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,483 Elo+
Party 2
Artemis
Artemis
datboinole
Artemis
Level 65
God Stats
3W - 2L
1,508 SR
Queue Stats
175W - 200L
1,477 Elo+
Party 2
Mercury
Mercury
luuwee
Mercury
Level 104
God Stats
12W - 8L
1,679 SR
Queue Stats
206W - 180L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JoseeTj
Thanatos
11
1 / 6 / 1
6,682
477
4,573
14,358
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Scantypu
King Arthur
10
1 / 5 / 0
6,272
448
4,549
12,382
7,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
davebskt
Anhur
10
0 / 3 / 3
5,835
417
6,009
10,035
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
kamaleoon
Nu Wa
13
1 / 4 / 0
7,768
555
12,490
7,970
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
xPachasz
Achilles
10
2 / 3 / 1
6,549
468
3,502
11,039
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,740
624
3,871
10,802
4,802
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Imnotgood9078
Achilles
15
6 / 0 / 4
9,625
688
11,211
10,828
6,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Xlnger
Sobek
11
1 / 1 / 3
7,604
543
4,916
11,829
9,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
datboinole
Artemis
12
2 / 2 / 3
7,301
522
9,556
11,372
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
luuwee
Mercury
16
9 / 1 / 5
9,984
713
7,825
14,004
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
21
21
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
W
Achilles
Imnotgood9078
Achilles
6
0
4
8
L
Thanatos
JoseeTj
Thanatos
1
6
1
0.25
L
King Arthur
Scantypu
King Arthur
1
5
0
0.2
W
Sobek
Xlnger
Sobek
1
1
3
2.5
W
Artemis
datboinole
Artemis
2
2
3
1.75
L
Anhur
davebskt
Anhur
0
3
3
0.5
L
Nu Wa
kamaleoon
Nu Wa
1
4
0
0.25
W
Mercury
luuwee
Mercury
9
1
5
11.5
L
Achilles
xPachasz
Achilles
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,123
Damage
37,379
55,784
Taken
58,835
29,444
Mitigated
29,807
15,331
Healing
19,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,871
230
0
4,102
10,802
4,802
432
5,567
5,235
63,987
0
W
Achilles
Imnotgood9078
Achilles
11,211
3,148
0
4,260
10,828
6,670
295
2,009
8,819
0
70,300
L
Thanatos
JoseeTj
Thanatos
4,573
996
0
10,611
14,358
5,442
0
1,127
13,219
0
48,119
L
King Arthur
Scantypu
King Arthur
4,549
999
0
1,596
12,382
7,961
0
2,132
10,250
0
30,776
W
Sobek
Xlnger
Sobek
4,916
205
299
5,030
11,829
9,109
0
2,440
9,297
26,821
0
W
Artemis
datboinole
Artemis
9,556
4,356
0
3,335
11,372
3,944
459
611
10,693
0
47,578
L
Anhur
davebskt
Anhur
6,009
3,072
0
710
10,035
2,978
0
1,057
8,834
0
26,977
L
Nu Wa
kamaleoon
Nu Wa
12,490
1,531
0
1,150
7,970
2,761
0
3,549
4,421
65,352
0
W
Mercury
luuwee
Mercury
7,825
4,995
0
2,073
14,004
5,282
1,869
2,608
11,172
0
86,715
L
Achilles
xPachasz
Achilles
3,502
559
0
1,264
11,039
10,302
0
1,001
10,038
0
23,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,106
Gold Earned
43,254
292
Minions Killed
442
0
Camps Cleared
0
1,419,323
Distance Traveled
1,544,516
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,740
624
100
7
0
312,461
0
W
Achilles
9,625
688
118
8
0
302,033
5
L
Thanatos
6,682
477
80
6
0
315,479
0
L
King Arthur
6,272
448
44
3
0
282,787
0
W
Sobek
7,604
543
34
2
0
300,014
0
W
Artemis
7,301
522
64
5
0
272,551
4
L
Anhur
5,835
417
28
2
0
268,170
0
L
Nu Wa
7,768
555
102
7
0
257,001
0
W
Mercury
9,984
713
126
9
0
357,457
0
L
Achilles
6,549
468
38
3
0
295,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role