Player Matchup

Osiris
Osiris
And1Calvin
Osiris
Level 42
God Stats
20W - 20L
1,126 SR
Queue Stats
48W - 61L
1,278 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LacieEYE
Morgan Le Fay
Level 47
God Stats
8W - 9L
1,450 SR
Queue Stats
216W - 223L
1,447 Elo+
Party 1
Odin
Odin
LeftWayH3Z3Y
Odin
Level 85
God Stats
11W - 3L
1,638 SR
Queue Stats
202W - 167L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
SoulReaperAzazel
Ao Kuang
Level 81
God Stats
5W - 2L
1,709 SR
Queue Stats
26W - 26L
1,514 Elo+
Solo
Zeus
Zeus
transformya2322
Zeus
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 152L
1,435 Elo+
Party 1
Team Averages
Level 67
1,485 SR
1,432 Elo+

VS

Team Averages
Level 79
1,589 SR
1,489 Elo+
Merlin
Merlin
ACID-_-JOKES
Merlin
Level 68
God Stats
24W - 19L
1,534 SR
Queue Stats
83W - 78L
1,467 Elo+
Solo
Izanami
Izanami
JakkBiRD
Izanami
Level 61
God Stats
3W - 5L
1,360 SR
Queue Stats
97W - 103L
1,378 Elo+
Solo
Cu Chulainn
Cu Chulainn
JustS2welly
Cu Chulainn
Level 106
God Stats
6W - 4L
1,811 SR
Queue Stats
165W - 118L
1,591 Elo+
Party 2
Janus
Janus
baseballbsb
Janus
Level 95
God Stats
22W - 20L
1,488 SR
Queue Stats
242W - 253L
1,427 Elo+
Solo
Ymir
Ymir
weezyweagle2
Ymir
Level 65
God Stats
1W - 1L
1,753 SR
Queue Stats
80W - 51L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
And1Calvin
Osiris
11
0 / 0 / 1
6,361
398
781
5,725
2,900
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
LacieEYE
Morgan Le Fay
12
2 / 3 / 0
7,621
476
13,570
10,766
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 1
6,791
424
4,172
12,458
9,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 5 / 0
7,611
476
6,193
13,495
6,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 5 / 2
7,352
460
11,295
12,532
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 1 / 4
8,606
538
7,169
8,856
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
JakkBiRD
Izanami
13
2 / 3 / 6
7,514
470
8,667
8,674
3,403
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
JustS2welly
Cu Chulainn
15
3 / 0 / 3
9,181
574
6,644
10,553
7,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
7 / 2 / 2
8,880
555
6,787
10,636
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 9
8,065
504
7,262
17,460
15,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
16
16
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
4
4
L
Osiris
And1Calvin
Osiris
0
0
1
0.5
W
Izanami
JakkBiRD
Izanami
2
3
6
1.67
W
Cu Chulainn
JustS2welly
Cu Chulainn
3
0
3
4.5
L
Morgan Le Fay
LacieEYE
Morgan Le Fay
2
3
0
0.67
L
0
3
1
0.17
L
2
5
0
0.4
W
7
2
2
4
L
3
5
2
0.8
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,011
Damage
36,529
54,976
Taken
56,179
28,260
Mitigated
33,123
11,960
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,169
329
0
3,326
8,856
3,363
0
6,226
2,324
62,221
0
L
Osiris
And1Calvin
Osiris
781
0
0
2,071
5,725
2,900
0
915
4,810
0
26,396
W
Izanami
JakkBiRD
Izanami
8,667
5,650
0
1,599
8,674
3,403
1,932
5,310
3,290
0
54,190
W
Cu Chulainn
JustS2welly
Cu Chulainn
6,644
953
0
499
10,553
7,411
345
4,233
6,241
2,859
59,120
L
Morgan Le Fay
LacieEYE
Morgan Le Fay
13,570
2,838
0
995
10,766
4,826
448
4,668
5,794
55,679
0
L
4,172
856
0
2,269
12,458
9,745
0
4,888
7,356
0
22,877
L
6,193
2,410
42
3,723
13,495
6,102
0
4,762
8,673
37,684
10,609
W
6,787
270
0
1,690
10,636
3,892
0
3,593
6,945
64,666
0
L
11,295
2,477
318
2,542
12,532
4,687
318
5,681
6,829
49,778
0
W
7,262
2,240
0
4,663
17,460
15,054
0
10,851
6,480
27,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,736
Gold Earned
42,246
331
Minions Killed
418
0
Camps Cleared
0
1,567,663
Distance Traveled
1,551,700
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,606
538
101
6
0
303,262
0
L
Osiris
6,361
398
52
3
0
327,131
0
W
Izanami
7,514
470
95
6
0
285,022
0
W
Cu Chulainn
9,181
574
96
6
0
330,983
2
L
Morgan Le Fay
7,621
476
99
6
0
324,932
0
L
Odin
6,791
424
35
2
0
286,938
0
L
Ao Kuang
7,611
476
75
5
0
346,501
0
W
Janus
8,880
555
97
6
0
331,705
0
L
Zeus
7,352
460
70
4
0
282,161
0
W
Ymir
8,065
504
29
2
0
300,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role