Player Matchup

Shiva
Shiva
Calaamity
Shiva
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 31L
1,475 Elo+
Party 1
Xbalanque
Xbalanque
FakeBeret227011
Xbalanque
Level 129
God Stats
114W - 95L
1,611 SR
Queue Stats
242W - 229L
1,512 Elo+
Solo
Scylla
Scylla
lonelyherbivore
Scylla
Level 128
God Stats
4W - 3L
1,648 SR
Queue Stats
142W - 122L
1,601 Elo+
Party 1
Thanatos
Thanatos
sergguy
Thanatos
Level 151
God Stats
4W - 3L
1,582 SR
Queue Stats
102W - 81L
1,610 Elo+
Party 1
Eset
Eset
tsubasabless
Eset
Level 129
God Stats
6W - 1L
1,779 SR
Queue Stats
143W - 131L
1,596 Elo+
Party 1
Team Averages
Level 121
1,624 SR
1,559 Elo+

VS

Team Averages
Level 109
1,612 SR
1,567 Elo+
Nu Wa
Nu Wa
DrunkMandy
Nu Wa
Level 124
God Stats
181W - 167L
1,580 SR
Queue Stats
272W - 272L
1,595 Elo+
Party 2
Zhong Kui
Zhong Kui
SmiteRandomsSuck
Zhong Kui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,600 Elo+
Party 2
Set
Set
Wheelduece6s
Set
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 249L
1,524 Elo+
Solo
Danzaburou
Danzaburou
rojasdominator
Danzaburou
Level 123
God Stats
15W - 9L
1,755 SR
Queue Stats
190W - 205L
1,531 Elo+
Party 2
Shiva
Shiva
v4ni114gori114
Shiva
Level 167
God Stats
10W - 8L
1,727 SR
Queue Stats
196W - 148L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Calaamity
Shiva
11
0 / 0 / 0
6,015
501
3,317
8,477
6,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Xbalanque
FakeBeret227011
Xbalanque
11
1 / 1 / 4
6,135
511
3,432
5,491
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 2 / 1
5,986
499
4,183
6,716
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
sergguy
Thanatos
13
3 / 0 / 3
7,181
598
6,670
10,052
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 4
6,394
533
4,422
6,460
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
8
0 / 1 / 2
5,360
447
1,925
1,896
556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
10
2 / 5 / 1
6,202
517
7,942
10,775
8,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 1
5,995
500
3,577
10,974
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
rojasdominator
Danzaburou
11
0 / 1 / 1
6,071
506
2,513
6,050
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 0
7,714
643
5,382
8,591
5,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
4
4
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
Calaamity
Shiva
0
0
0
0
L
Nu Wa
0
1
2
1
W
Xbalanque
FakeBeret227011
Xbalanque
1
1
4
3
L
Zhong Kui
2
5
1
0.5
L
1
2
1
0.75
W
4
2
1
2.25
L
Danzaburou
rojasdominator
Danzaburou
0
1
1
0.5
W
Thanatos
sergguy
Thanatos
3
0
3
4.5
W
1
1
4
3
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,024
Damage
21,339
37,196
Taken
38,286
20,839
Mitigated
20,126
15,348
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Calaamity
Shiva
3,317
241
192
1,192
8,477
6,846
0
301
8,104
1,284
39,365
L
Nu Wa
1,925
373
0
0
1,896
556
115
382
1,514
22,424
0
W
Xbalanque
FakeBeret227011
Xbalanque
3,432
1,002
0
1,905
5,491
2,041
945
1,828
3,607
0
41,440
L
Zhong Kui
7,942
160
0
1,287
10,775
8,131
0
3,501
7,274
40,871
0
L
3,577
1,455
0
1,052
10,974
4,355
0
2,826
8,148
0
43,055
W
4,183
595
0
500
6,716
2,662
0
3,478
3,186
43,241
0
L
Danzaburou
rojasdominator
Danzaburou
2,513
757
0
2,580
6,050
2,007
0
1,238
4,812
0
41,654
W
Thanatos
sergguy
Thanatos
6,670
2,720
0
9,445
10,052
4,304
0
2,239
7,729
0
62,599
W
4,422
544
374
1,740
6,460
4,986
0
1,745
4,641
25,548
0
L
5,382
715
0
2,048
8,591
5,077
0
1,293
7,298
0
67,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
31,342
354
Minions Killed
349
0
Camps Cleared
0
1,277,767
Distance Traveled
1,164,709
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,015
501
79
7
0
262,291
0
L
Nu Wa
5,360
447
41
3
0
106,412
0
W
Xbalanque
6,135
511
66
6
0
230,302
0
L
Zhong Kui
6,202
517
67
6
0
250,000
2
L
Set
5,995
500
72
6
0
281,139
0
W
Scylla
5,986
499
72
6
0
242,034
2
L
Danzaburou
6,071
506
62
5
0
252,221
3
W
Thanatos
7,181
598
103
9
0
302,500
0
W
Eset
6,394
533
34
3
0
240,640
1
L
Shiva
7,714
643
107
9
0
274,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role