Player Matchup

Medusa
Medusa
MOM RUOY
Medusa
Level 79
God Stats
40W - 37L
1,457 SR
Queue Stats
114W - 122L
1,411 Elo+
Solo
Baron Samedi
Baron Samedi
MissMayhemQuinn
Baron Samedi
Level 76
God Stats
0W - 1L
1,158 SR
Queue Stats
0W - 2L
1,164 Elo+
Party 1
Cthulhu
Cthulhu
NewChareBear
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 53
1,372 SR
1,358 Elo+

VS

Team Averages
Level 95
1,500 SR
1,384 Elo+
Sun Wukong
Sun Wukong
H3r0ln_Bob90
Sun Wukong
Level 128
God Stats
58W - 48L
1,489 SR
Queue Stats
316W - 344L
1,400 Elo+
Solo
Ra
Ra
bossrob420
Ra
Level 99
God Stats
12W - 8L
1,518 SR
Queue Stats
143W - 171L
1,316 Elo+
Solo
Ne Zha
Ne Zha
xA11DAYAP28x
Ne Zha
Level 59
God Stats
54W - 55L
1,495 SR
Queue Stats
178W - 180L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MOM RUOY
Medusa
16
3 / 6 / 1
12,298
723
12,556
14,825
5,699
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MissMayhemQuinn
Baron Samedi
14
2 / 6 / 3
11,206
659
4,263
12,908
10,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
NewChareBear
Cthulhu
11
0 / 7 / 1
10,257
603
6,791
20,997
22,831
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
H3r0ln_Bob90
Sun Wukong
17
3 / 0 / 15
13,275
781
11,978
15,106
9,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 1 / 12
13,456
792
12,609
8,639
3,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
16
10 / 4 / 9
13,819
813
16,633
13,335
6,072
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
5
Kills
19
19
Deaths
5
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
H3r0ln_Bob90
Sun Wukong
3
0
15
10.5
L
Medusa
MOM RUOY
Medusa
3
6
1
0.58
L
Baron Samedi
MissMayhemQuinn
Baron Samedi
2
6
3
0.58
L
Cthulhu
NewChareBear
Cthulhu
0
7
1
0.07
W
6
1
12
12
W
Ne Zha
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,610
Damage
41,220
48,730
Taken
37,080
39,399
Mitigated
19,133
1,450
Healing
17,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
H3r0ln_Bob90
Sun Wukong
11,978
1,958
485
7,847
15,106
9,135
787
5,675
9,431
0
71,022
L
Medusa
MOM RUOY
Medusa
12,556
5,507
0
0
14,825
5,699
300
3,279
11,322
0
51,551
L
Baron Samedi
MissMayhemQuinn
Baron Samedi
4,263
366
657
691
12,908
10,869
44
2,849
9,999
34,009
0
L
Cthulhu
NewChareBear
Cthulhu
6,791
449
102
0
20,997
22,831
0
6,372
14,292
19,466
767
W
12,609
520
3,724
3,326
8,639
3,926
621
3,098
5,541
52,616
0
W
Ne Zha
16,633
8,296
0
2,353
13,335
6,072
714
2,497
9,740
0
38,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
40,550
134
Minions Killed
182
0
Camps Cleared
0
730,712
Distance Traveled
998,404
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,275
781
91
5
0
344,199
4
L
Medusa
12,298
723
69
4
0
238,604
4
L
Baron Samedi
11,206
659
31
2
0
210,834
1
L
Cthulhu
10,257
603
34
2
0
281,274
0
W
Ra
13,456
792
61
4
0
354,013
2
W
Ne Zha
13,819
813
30
2
0
300,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role