Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
AngelHealer92
Kali
Level 122
God Stats
5W - 9L
1,466 SR
Queue Stats
280W - 264L
1,476 Elo+
Solo
Mulan
Mulan
EPN19356
Mulan
Level 57
God Stats
10W - 5L
1,577 SR
Queue Stats
27W - 22L
1,533 Elo+
Party 1
Charon
Charon
I Thigh Guy I
Charon
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
78W - 91L
1,413 Elo+
Party 3
Fenrir
Fenrir
Swifzty45
Fenrir
Level 26
God Stats
10W - 6L
1,655 SR
Queue Stats
14W - 11L
1,562 Elo+
Party 1
Team Averages
Level 58
1,540 SR
1,497 Elo+

VS

Team Averages
Level 117
1,506 SR
1,505 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
KING_Fireball_1
Hades
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 76L
1,451 Elo+
Party 2
Ymir
Ymir
TerrestialHavok
Ymir
Level 126
God Stats
9W - 9L
1,378 SR
Queue Stats
548W - 549L
1,483 Elo+
Solo
Ravana
Ravana
devoteddmoney
Ravana
Level 151
God Stats
3W - 3L
1,553 SR
Queue Stats
159W - 175L
1,521 Elo+
Solo
Chang'e
Chang'e
sigea
Chang'e
Level 123
God Stats
9W - 6L
1,600 SR
Queue Stats
681W - 713L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 3 / 2
7,332
1,047
6,395
5,687
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 2
7,200
1,029
6,977
11,139
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
EPN19356
Mulan
13
1 / 1 / 3
7,503
1,072
8,907
8,129
8,321
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 1 / 4
6,995
999
6,558
7,591
4,410
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Swifzty45
Fenrir
11
0 / 0 / 0
6,175
882
0
0
0
Team 1 Tickets

301

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 4
7,544
1,078
4,791
6,557
2,643
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
4 / 1 / 2
8,443
1,206
8,728
6,728
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 6
7,643
1,092
2,483
7,848
5,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 4
7,184
1,026
7,948
6,877
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
sigea
Chang'e
13
1 / 0 / 6
7,456
1,065
5,719
4,587
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
5
Kills
8
8
Deaths
5
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
3
2
1
W
Neith
 
Neith
2
1
4
4
L
2
3
2
1
L
Mulan
EPN19356
Mulan
1
1
3
2.5
L
0
1
4
2
W
4
1
2
5
L
Fenrir
Swifzty45
Fenrir
0
0
0
0
W
0
0
6
3
W
1
3
4
1
W
Chang'e
sigea
Chang'e
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,837
Damage
29,669
32,546
Taken
32,597
19,163
Mitigated
18,374
2,100
Healing
7,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,395
190
149
210
5,687
2,078
0
2,758
2,807
14,835
0
W
Neith
 
Neith
4,791
3,606
0
120
6,557
2,643
0
1,810
4,699
0
11,235
L
6,977
3,752
0
527
11,139
4,354
0
6,007
4,871
0
11,790
L
Mulan
EPN19356
Mulan
8,907
514
137
754
8,129
8,321
0
4,447
3,514
142
27,340
L
6,558
1,254
0
323
7,591
4,410
0
3,780
3,680
13,781
631
W
8,728
385
350
1,692
6,728
3,950
0
2,202
4,354
29,276
0
L
Fenrir
Swifzty45
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
2,483
444
112
1,068
7,848
5,841
0
4,012
3,580
13,914
0
W
7,948
3,124
0
1,245
6,877
4,198
0
1,753
4,869
0
14,042
W
Chang'e
sigea
Chang'e
5,719
210
1,624
1,237
4,587
1,742
0
2,412
2,007
13,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
38,270
89
Minions Killed
133
3
Camps Cleared
6
496,030
Distance Traveled
682,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,332
1,047
10
1
0
125,295
0
W
Neith
7,544
1,078
18
3
0
124,477
0
L
Kali
7,200
1,029
11
2
1
134,332
0
L
Mulan
7,503
1,072
42
6
2
132,619
0
L
Charon
6,995
999
26
4
0
103,784
0
W
Hades
8,443
1,206
61
9
2
146,337
0
L
Fenrir
6,175
882
0
0
0
0
0
W
Ymir
7,643
1,092
25
4
2
130,254
0
W
Ravana
7,184
1,026
15
2
2
131,094
0
W
Chang'e
7,456
1,065
14
2
0
150,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role