Player Matchup

Bacchus
Bacchus
Chad1244
Bacchus
Level 122
God Stats
2W - 2L
1,173 SR
Queue Stats
40W - 42L
1,452 Elo+
Party 2
Agni
Agni
Gingerbr3dMan
Agni
Level 82
God Stats
0W - 2L
1,572 SR
Queue Stats
27W - 26L
1,480 Elo+
Party 2
Horus
Horus
XxZEPPAxX
Horus
Level 149
God Stats
5W - 6L
1,395 SR
Queue Stats
621W - 597L
1,510 Elo+
Solo
Rama
Rama
alanwarfer117
Rama
Level 161
God Stats
3W - 6L
1,610 SR
Queue Stats
79W - 80L
1,500 Elo+
Solo
Fenrir
Fenrir
crunchy romaine
Fenrir
Level 128
God Stats
7W - 12L
1,371 SR
Queue Stats
109W - 112L
1,436 Elo+
Party 2
Team Averages
Level 128
1,424 SR
1,476 Elo+

VS

Team Averages
Level 127
1,423 SR
1,475 Elo+
Sol
Sol
FreshDavid23
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,410 Elo+
Party 3
Sobek
Sobek
KingBear0987
Sobek
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 35L
1,445 Elo+
Party 1
Loki
Loki
NotProZetą
Loki
Level 107
God Stats
8W - 8L
1,366 SR
Queue Stats
117W - 125L
1,456 Elo+
Party 1
Horus
Horus
sCyanite
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 38L
1,537 Elo+
Party 3
Nu Wa
Nu Wa
spAzz_320
Nu Wa
Level 128
God Stats
6W - 3L
1,247 SR
Queue Stats
138W - 137L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chad1244
Bacchus
8
0 / 2 / 0
4,923
492
1,645
7,029
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 2
5,754
575
4,287
5,287
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
XxZEPPAxX
Horus
11
0 / 1 / 1
5,747
575
3,679
7,464
5,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 0
4,686
469
996
8,059
2,371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 3 / 1
5,716
572
4,872
10,307
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
6,686
669
7,763
3,752
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 2
5,956
596
4,127
10,216
8,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 2 / 1
6,747
675
2,562
6,989
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
sCyanite
Horus
9
1 / 0 / 5
6,016
602
3,556
5,432
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
spAzz_320
Nu Wa
10
0 / 2 / 5
5,927
593
5,258
5,998
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
12
12
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chad1244
Bacchus
0
2
0
0
W
5
0
1
5.5
L
1
3
2
0.67
W
0
1
2
1
W
6
2
1
3.25
L
Horus
XxZEPPAxX
Horus
0
1
1
0.5
L
0
3
0
0
L
2
3
1
0.83
W
Horus
sCyanite
Horus
1
0
5
3.5
W
Nu Wa
spAzz_320
Nu Wa
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,479
Damage
23,266
38,146
Taken
32,387
19,452
Mitigated
17,420
11,348
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chad1244
Bacchus
1,645
177
243
2,763
7,029
6,104
0
2,859
4,009
13,761
0
W
7,763
4,568
0
2,579
3,752
1,220
974
160
3,592
48,808
0
L
4,287
147
63
662
5,287
1,677
0
1,684
3,445
37,613
0
W
4,127
501
0
4,144
10,216
8,194
0
13
9,536
30,654
193
W
2,562
299
0
2,478
6,989
2,432
0
2,142
4,847
0
31,643
L
Horus
XxZEPPAxX
Horus
3,679
1,620
64
3,822
7,464
5,202
0
3,124
3,601
0
35,454
L
996
951
0
2,421
8,059
2,371
0
5,351
2,648
0
26,751
L
4,872
1,266
0
1,310
10,307
4,098
0
2,749
7,398
0
45,677
W
Horus
sCyanite
Horus
3,556
1,237
320
2,301
5,432
3,618
0
900
4,532
0
18,696
W
Nu Wa
spAzz_320
Nu Wa
5,258
1,009
0
750
5,998
1,956
0
2,932
3,066
36,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,826
Gold Earned
31,332
274
Minions Killed
271
0
Camps Cleared
0
1,065,565
Distance Traveled
1,122,397
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,923
492
19
2
0
206,142
0
W
Sol
6,686
669
74
7
0
225,744
2
L
Agni
5,754
575
77
8
0
201,981
0
W
Sobek
5,956
596
49
5
0
193,530
0
W
Loki
6,747
675
60
6
0
241,157
0
L
Horus
5,747
575
56
6
0
224,802
1
L
Rama
4,686
469
58
6
0
189,130
2
L
Fenrir
5,716
572
64
6
0
243,510
0
W
Horus
6,016
602
18
2
0
252,333
3
W
Nu Wa
5,927
593
70
7
0
209,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role