Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Eatsleftovers
Loki
Level 107
God Stats
23W - 21L
1,384 SR
Queue Stats
203W - 176L
1,440 Elo+
Solo
Vulcan
Vulcan
Pyro-Kaiser
Vulcan
Level 101
God Stats
1W - 0L
1,728 SR
Queue Stats
3W - 4L
1,393 Elo+
Party 1
Sylvanus
Sylvanus
Recyclops6282
Sylvanus
Level 42
God Stats
1W - 3L
1,798 SR
Queue Stats
42W - 51L
1,379 Elo+
Party 1
Martichoras
Martichoras
Sarzlock
Martichoras
Level 69
God Stats
23W - 28L
1,393 SR
Queue Stats
268W - 270L
1,418 Elo+
Party 1
Team Averages
Level 81
1,561 SR
1,426 Elo+

VS

Team Averages
Level 70
1,450 SR
1,363 Elo+
Cthulhu
Cthulhu
Daintysaint
Cthulhu
Level 38
God Stats
1W - 1L
1,796 SR
Queue Stats
40W - 48L
1,379 Elo+
Solo
Heimdallr
Heimdallr
EKermitE
Heimdallr
Level 84
God Stats
4W - 5L
1,509 SR
Queue Stats
140W - 151L
1,507 Elo+
Solo
Janus
Janus
FuntimeFreddy04
Janus
Level 28
God Stats
1W - 4L
1,173 SR
Queue Stats
12W - 25L
1,271 Elo+
Party 2
Anubis
Anubis
LEONIIDUS
Anubis
Level 108
God Stats
8W - 10L
1,516 SR
Queue Stats
161W - 213L
1,347 Elo+
Party 2
Thanatos
Thanatos
LazyWizardGaming
Thanatos
Level 90
God Stats
3W - 7L
1,257 SR
Queue Stats
156W - 219L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 1
7,532
685
5,262
9,130
5,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 3 / 1
7,047
641
4,681
8,985
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
11
1 / 1 / 2
6,450
586
4,498
5,621
1,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Recyclops6282
Sylvanus
10
0 / 0 / 3
6,203
564
5,356
9,867
5,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Martichoras
Sarzlock
Martichoras
10
2 / 0 / 1
5,801
527
8,152
6,779
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daintysaint
Cthulhu
8
1 / 0 / 0
5,509
501
5,838
10,358
6,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
EKermitE
Heimdallr
8
0 / 4 / 1
4,823
438
5,497
9,082
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 0
6,066
551
2,871
5,888
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
LEONIIDUS
Anubis
13
3 / 2 / 0
7,213
656
5,377
8,700
3,686
9
1 / 2 / 1
5,641
513
3,715
9,567
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
5
5
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
1
2.5
L
Cthulhu
Daintysaint
Cthulhu
1
0
0
1
L
Heimdallr
EKermitE
Heimdallr
0
4
1
0.13
W
5
3
1
1.83
L
0
2
0
0
L
Anubis
LEONIIDUS
Anubis
3
2
0
1.5
L
1
2
1
0.75
W
Vulcan
1
1
2
2
W
Sylvanus
Recyclops6282
Sylvanus
0
0
3
1.5
W
Martichoras
Sarzlock
Martichoras
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
23,298
40,382
Taken
43,595
18,456
Mitigated
18,074
13,212
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,262
1,205
0
3,643
9,130
5,272
0
4,530
4,600
0
56,862
L
Cthulhu
Daintysaint
Cthulhu
5,838
439
841
2,382
10,358
6,441
0
1,962
8,396
21,576
0
L
Heimdallr
EKermitE
Heimdallr
5,497
1,957
0
2,151
9,082
2,770
0
2,956
6,126
0
28,625
W
4,681
1,754
0
1,008
8,985
2,836
0
1,609
7,332
0
50,810
L
2,871
35
0
500
5,888
1,835
590
3,020
2,868
49,417
0
L
Anubis
LEONIIDUS
Anubis
5,377
93
0
3,313
8,700
3,686
0
13
8,687
57,801
0
L
3,715
1,098
0
4,704
9,567
3,342
0
1,999
7,568
0
37,335
W
Vulcan
4,498
2,080
0
250
5,621
1,662
0
2,527
2,938
44,640
0
W
Sylvanus
Recyclops6282
Sylvanus
5,356
1,980
2,637
4,076
9,867
5,780
162
3,111
6,756
25,245
0
W
Martichoras
Sarzlock
Martichoras
8,152
2,720
0
1,598
6,779
2,906
396
2,225
4,554
0
39,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,033
Gold Earned
29,252
359
Minions Killed
338
0
Camps Cleared
0
1,114,989
Distance Traveled
1,133,002
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,532
685
106
10
0
219,488
2
L
Cthulhu
5,509
501
35
3
0
246,203
0
L
Heimdallr
4,823
438
47
4
0
196,418
2
W
Loki
7,047
641
68
6
0
252,905
1
L
Janus
6,066
551
101
9
0
202,985
0
L
Anubis
7,213
656
100
9
0
218,094
4
L
Thanatos
5,641
513
55
5
0
269,302
0
W
Vulcan
6,450
586
85
8
0
241,994
0
W
Sylvanus
6,203
564
37
3
0
198,623
3
W
Martichoras
5,801
527
63
6
0
201,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role