Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MAD-MD7
Tyr
Level 106
God Stats
18W - 24L
1,464 SR
Queue Stats
84W - 109L
1,395 Elo+
Party 1
Ne Zha
Ne Zha
irra_99
Ne Zha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,431 Elo+
Solo
Hel
Hel
lll9mohanadlll75
Hel
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
157W - 199L
1,437 Elo+
Party 1
Neith
Neith
shira1985
Neith
Level 171
God Stats
7W - 5L
1,499 SR
Queue Stats
517W - 509L
1,395 Elo+
Solo
Team Averages
Level 104
1,493 SR
1,432 Elo+

VS

Team Averages
Level 117
1,480 SR
1,482 Elo+
Anhur
Anhur
AlexColesy
Anhur
Level 156
God Stats
17W - 30L
1,410 SR
Queue Stats
634W - 561L
1,591 Elo+
Solo
Thor
Thor
GoodGas
Thor
Level 122
God Stats
3W - 4L
1,842 SR
Queue Stats
39W - 41L
1,503 Elo+
Solo
Aphrodite
Aphrodite
Kefffff
Aphrodite
Level 62
God Stats
15W - 13L
1,450 SR
Queue Stats
98W - 110L
1,409 Elo+
Solo
Cu Chulainn
Cu Chulainn
NierAutomata2B
Cu Chulainn
Level 157
God Stats
7W - 8L
1,379 SR
Queue Stats
42W - 24L
1,491 Elo+
Solo
Agni
Agni
natataxd_
Agni
Level 86
God Stats
1W - 1L
1,317 SR
Queue Stats
6W - 4L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 2 / 0
5,787
413
2,683
12,734
6,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
12
1 / 1 / 0
7,154
511
10,971
10,601
6,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
irra_99
Ne Zha
7
0 / 7 / 0
5,175
370
2,253
12,186
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 0
7,158
511
5,103
11,542
4,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
shira1985
Neith
13
0 / 2 / 0
6,914
494
5,127
8,686
2,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
7 / 0 / 0
8,759
626
11,700
9,792
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
GoodGas
Thor
13
5 / 0 / 2
7,948
568
5,193
9,186
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Aphrodite
Kefffff
Aphrodite
12
1 / 0 / 7
7,797
557
6,993
11,157
5,328
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
NierAutomata2B
Cu Chulainn
12
0 / 1 / 1
6,828
488
4,821
14,109
6,436
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
13
3 / 1 / 4
7,765
555
7,998
8,176
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
16
16
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Anhur
7
0
0
7
W
Thor
GoodGas
Thor
5
0
2
6
W
Aphrodite
Kefffff
Aphrodite
1
0
7
4.5
L
Tyr
1
1
0
1
W
Cu Chulainn
NierAutomata2B
Cu Chulainn
0
1
1
0.5
L
Ne Zha
irra_99
Ne Zha
0
7
0
0
L
1
4
0
0.25
W
Agni
3
1
4
5
L
Neith
shira1985
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,137
Damage
36,705
55,749
Taken
52,420
23,300
Mitigated
22,502
13,159
Healing
28,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,683
983
0
3,013
12,734
6,352
0
1,874
10,848
0
12,234
W
Anhur
11,700
8,041
0
5,659
9,792
3,913
2,753
157
9,603
0
77,369
W
Thor
GoodGas
Thor
5,193
1,076
0
3,238
9,186
3,560
0
859
8,327
0
63,748
W
Aphrodite
Kefffff
Aphrodite
6,993
1,145
4,721
8,222
11,157
5,328
681
298
10,797
30,919
0
L
Tyr
10,971
751
0
2,235
10,601
6,398
0
3,022
7,579
0
53,713
W
Cu Chulainn
NierAutomata2B
Cu Chulainn
4,821
934
0
5,121
14,109
6,436
69
0
14,109
0
46,961
L
Ne Zha
irra_99
Ne Zha
2,253
554
0
1,025
12,186
3,388
0
3,255
8,931
0
22,747
L
5,103
724
115
4,470
11,542
4,247
0
5,056
6,486
53,379
0
W
Agni
7,998
255
0
1,546
8,176
3,265
504
3,838
4,338
51,881
0
L
Neith
shira1985
Neith
5,127
1,502
0
2,301
8,686
2,915
0
1,867
6,819
0
69,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,188
Gold Earned
39,097
339
Minions Killed
400
0
Camps Cleared
0
1,361,298
Distance Traveled
1,337,922
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,787
413
12
1
0
295,476
3
W
Anhur
8,759
626
109
8
0
254,145
0
W
Thor
7,948
568
88
6
0
294,455
4
W
Aphrodite
7,797
557
53
4
0
272,027
0
L
Tyr
7,154
511
96
7
0
293,504
2
W
Cu Chulainn
6,828
488
74
5
0
260,929
4
L
Ne Zha
5,175
370
30
2
0
281,481
0
L
Hel
7,158
511
86
6
0
238,014
0
W
Agni
7,765
555
76
5
0
256,366
4
L
Neith
6,914
494
115
8
0
252,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role