Player Matchup

Charybdis
Charybdis
CranSizzle
Charybdis
Level 118
God Stats
3W - 3L
1,490 SR
Queue Stats
299W - 320L
1,456 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Deadshooter5566
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
FadedOnDaGas
Medusa
Level 109
God Stats
8W - 10L
1,391 SR
Queue Stats
376W - 377L
1,507 Elo+
Solo
Cthulhu
Cthulhu
GuardianKingXP
Cthulhu
Level 109
God Stats
2W - 1L
1,982 SR
Queue Stats
144W - 153L
1,460 Elo+
Party 1
Arachne
Arachne
horseman
Arachne
Level 144
God Stats
0W - 2L
1,285 SR
Queue Stats
114W - 112L
1,497 Elo+
Party 1
Team Averages
Level 101
1,529 SR
1,484 Elo+

VS

Team Averages
Level 141
1,323 SR
1,512 Elo+
Serqet
Serqet
BLASphemy671
Serqet
Level 158
God Stats
2W - 2L
1,468 SR
Queue Stats
356W - 405L
1,492 Elo+
Solo
Medusa
Medusa
BeastTechnique
Medusa
Level 157
God Stats
2W - 1L
1,334 SR
Queue Stats
160W - 114L
1,590 Elo+
Party 2
Cabrakan
Cabrakan
Lady PenGwen
Cabrakan
Level 212
God Stats
1W - 4L
1,176 SR
Queue Stats
525W - 550L
1,447 Elo+
Solo
Merlin
Merlin
Sarawhbear
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 53L
1,587 Elo+
Party 2
Nike
Nike
Zeroknife13
Nike
Level 150
God Stats
5W - 11L
1,138 SR
Queue Stats
418W - 452L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CranSizzle
Charybdis
15
0 / 4 / 5
7,672
767
8,556
9,588
4,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Deadshooter5566
Ah Muzen Cab
11
1 / 6 / 2
6,670
667
3,390
10,621
5,013
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
17
4 / 7 / 3
9,054
905
10,746
12,246
5,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 2
6,870
687
7,900
13,085
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
horseman
Arachne
11
1 / 7 / 3
6,738
674
4,283
13,335
7,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 2 / 18
9,085
909
3,336
7,518
10,646
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
16 / 1 / 11
10,719
1,072
22,725
9,719
5,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Lady PenGwen
Cabrakan
14
3 / 3 / 19
9,239
924
6,473
13,487
20,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Sarawhbear
Merlin
16
2 / 1 / 19
9,085
909
7,298
6,268
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 1 / 19
9,783
978
13,956
11,864
15,241
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
115
7
Kills
29
29
Deaths
8
15
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Serqet
2
2
18
5.5
W
16
1
11
21.5
L
Charybdis
CranSizzle
Charybdis
0
4
5
0.63
L
Ah Muzen Cab
Deadshooter5566
Ah Muzen Cab
1
6
2
0.33
L
Medusa
4
7
3
0.79
L
1
5
2
0.4
W
Cabrakan
Lady PenGwen
Cabrakan
3
3
19
4.17
W
Merlin
Sarawhbear
Merlin
2
1
19
11.5
W
6
1
19
15.5
L
Arachne
horseman
Arachne
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,875
Damage
53,788
58,875
Taken
48,856
34,571
Mitigated
55,511
6,964
Healing
20,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
3,336
526
1,168
1,258
7,518
10,646
517
1,186
6,332
0
7,239
W
22,725
8,599
2,608
1,411
9,719
5,666
1,754
1,763
7,936
0
39,283
L
Charybdis
CranSizzle
Charybdis
8,556
4,192
0
0
9,588
4,358
0
2,179
7,409
0
23,609
L
Ah Muzen Cab
Deadshooter5566
Ah Muzen Cab
3,390
1,446
34
202
10,621
5,013
0
1,532
8,766
0
6,912
L
Medusa
10,746
4,438
1,296
815
12,246
5,776
0
2,857
9,223
0
28,154
L
7,900
172
1,008
2,038
13,085
11,735
0
3,666
9,327
10,270
0
W
Cabrakan
Lady PenGwen
Cabrakan
6,473
544
1,455
3,451
13,487
20,758
78
1,898
11,549
11,283
0
W
Merlin
Sarawhbear
Merlin
7,298
1,419
1,637
1,250
6,268
3,200
536
1,426
4,842
24,156
0
W
13,956
1,023
2,873
3,407
11,864
15,241
228
1,710
10,100
1,798
23,631
L
Arachne
horseman
Arachne
4,283
2,409
249
1,322
13,335
7,689
0
4,692
8,385
0
6,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,004
Gold Earned
47,911
98
Minions Killed
164
0
Camps Cleared
0
851,208
Distance Traveled
1,008,555
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,085
909
18
2
0
188,043
0
W
Medusa
10,719
1,072
54
5
0
191,758
0
L
Charybdis
7,672
767
36
4
0
174,270
0
L
Ah Muzen Cab
6,670
667
5
1
0
148,436
0
L
Medusa
9,054
905
38
4
0
176,425
0
L
Cthulhu
6,870
687
14
1
0
181,064
0
W
Cabrakan
9,239
924
19
2
0
195,479
0
W
Merlin
9,085
909
45
5
0
187,689
0
W
Nike
9,783
978
28
3
0
245,586
4
L
Arachne
6,738
674
5
1
0
171,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role