Player Matchup

Aphrodite
Aphrodite
Silver I
GeeMarcelly
Aphrodite
Silver I
Level 67
God Stats
26W - 20L
1,629 SR
Queue Stats
60W - 64L
1,354 MMR
Party 1
Freya
Freya
Bronze III
TrueCole5
Freya
Bronze III
Level 39
God Stats
0W - 1L
1,621 SR
Queue Stats
11W - 20L
1,159 MMR
Solo
Ix Chel
Ix Chel
Silver I
natpeach
Ix Chel
Silver I
Level 68
God Stats
16W - 17L
1,526 SR
Queue Stats
60W - 63L
1,413 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 58
1,592 SR
1,309 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,531 SR
1,352 MMR
Chaac
Chaac
Gold IV
ENZ0HAZE
Chaac
Gold IV
Level 158
God Stats
4W - 6L
1,495 SR
Queue Stats
887W - 921L
1,288 MMR
Solo
Sol
Sol
Silver I
HattoriHanzo406
Sol
Silver I
Level 139
God Stats
31W - 29L
1,519 SR
Queue Stats
67W - 70L
1,320 MMR
Party 2
Ymir
Ymir
Gold V
Jygg4lag
Ymir
Gold V
Level 141
God Stats
48W - 41L
1,579 SR
Queue Stats
53W - 54L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GeeMarcelly
Aphrodite
15
2 / 5 / 2
12,910
679
9,531
24,118
20,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
TrueCole5
Freya
16
3 / 5 / 3
13,793
726
15,084
18,731
7,085
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
natpeach
Ix Chel
15
1 / 4 / 3
12,826
675
15,773
15,517
7,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesAresKuzenboBaron SamediMartichoras

VS

Bans
BacchusAh Muzen CabNeithTyrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ENZ0HAZE
Chaac
16
3 / 2 / 11
13,955
734
13,346
20,509
22,197
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
7 / 2 / 7
15,762
830
28,034
17,754
8,183
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
17
4 / 2 / 10
14,002
737
8,924
21,359
29,397
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
14
14
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
ENZ0HAZE
Chaac
3
2
11
4.25
L
Aphrodite
GeeMarcelly
Aphrodite
2
5
2
0.6
W
7
2
7
5.25
W
Ymir
4
2
10
4.5
L
Freya
TrueCole5
Freya
3
5
3
0.9
L
Ix Chel
natpeach
Ix Chel
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,388
Damage
50,304
58,366
Taken
59,622
34,331
Mitigated
59,777
17,295
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ENZ0HAZE
Chaac
13,346
2,087
0
5,200
20,509
22,197
0
13,590
6,919
0
41,115
L
Aphrodite
GeeMarcelly
Aphrodite
9,531
86
5,049
8,614
24,118
20,189
546
15,936
8,182
45,239
0
W
28,034
8,333
0
9,070
17,754
8,183
2,970
14,352
3,402
110,535
0
W
Ymir
8,924
399
0
0
21,359
29,397
342
12,701
8,658
34,342
0
L
Freya
TrueCole5
Freya
15,084
4,312
0
1,731
18,731
7,085
50
11,533
7,198
50,848
0
L
Ix Chel
natpeach
Ix Chel
15,773
2,130
1,257
644
15,517
7,057
957
10,313
5,204
60,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,529
Gold Earned
43,719
176
Minions Killed
219
0
Camps Cleared
0
1,008,215
Distance Traveled
1,005,334
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,955
734
36
2
0
356,447
0
L
Aphrodite
12,910
679
56
3
0
356,719
0
W
Sol
15,762
830
160
8
0
322,555
0
W
Ymir
14,002
737
23
1
0
326,332
0
L
Freya
13,793
726
52
3
0
331,194
6
L
Ix Chel
12,826
675
68
4
0
320,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role