Player Matchup

Horus
Horus
AsIeep
Horus
Level 123
God Stats
15W - 16L
1,493 SR
Queue Stats
165W - 148L
1,479 Elo+
Party 1
Geb
Geb
Bubba6808
Geb
Level 63
God Stats
57W - 37L
1,413 SR
Queue Stats
233W - 214L
1,511 Elo+
Party 3
Set
Set
Kaisereich
Set
Level 104
God Stats
10W - 3L
1,500 SR
Queue Stats
458W - 412L
1,524 Elo+
Party 3
Bakasura
Bakasura
RLKJSR
Bakasura
Level 48
God Stats
11W - 10L
1,504 SR
Queue Stats
152W - 153L
1,480 Elo+
Party 1
Freya
Freya
Stank420Tank
Freya
Level 69
God Stats
44W - 32L
1,569 SR
Queue Stats
217W - 194L
1,546 Elo+
Party 3
Team Averages
Level 81
1,496 SR
1,508 Elo+

VS

Team Averages
Level 100
1,556 SR
1,536 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NHTNxo6wyAa
Hercules
Level 124
God Stats
2W - 3L
1,588 SR
Queue Stats
317W - 305L
1,570 Elo+
Party 2
Kukulkan
Kukulkan
Owgie__
Kukulkan
Level 102
God Stats
1W - 1L
1,818 SR
Queue Stats
51W - 46L
1,556 Elo+
Solo
Set
Set
TRkiller9867
Set
Level 101
God Stats
1W - 2L
1,470 SR
Queue Stats
284W - 303L
1,467 Elo+
Party 2
Artemis
Artemis
wivfe
Artemis
Level 86
God Stats
1W - 2L
1,403 SR
Queue Stats
264W - 236L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AsIeep
Horus
8
0 / 0 / 7
5,493
549
3,237
4,847
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 5 / 3
4,746
475
3,889
8,805
4,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 1 / 1
5,773
577
4,047
7,393
4,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
RLKJSR
Bakasura
11
5 / 0 / 0
6,391
639
6,034
8,447
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 0 / 1
5,785
579
4,748
7,305
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 1 / 0
6,807
681
7,637
9,441
6,173
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
NHTNxo6wyAa
Hercules
7
1 / 2 / 0
5,001
500
3,630
9,582
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Owgie__
Kukulkan
9
0 / 1 / 1
5,304
530
3,854
4,173
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,941
494
1,799
7,148
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
wivfe
Artemis
9
0 / 3 / 0
5,373
537
4,281
6,984
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
9
Kills
6
6
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
1
0
5
W
Horus
AsIeep
Horus
0
0
7
3.5
W
0
5
3
0.3
W
2
1
1
2.5
L
Hercules
NHTNxo6wyAa
Hercules
1
2
0
0.5
L
Kukulkan
Owgie__
Kukulkan
0
1
1
0.5
W
Bakasura
RLKJSR
Bakasura
5
0
0
5
W
2
0
1
2.5
L
0
2
0
0
L
Artemis
wivfe
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,955
Damage
21,201
36,797
Taken
37,328
18,975
Mitigated
17,369
12,995
Healing
9,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,637
1,566
0
3,389
9,441
6,173
0
3,314
5,917
42,532
345
W
Horus
AsIeep
Horus
3,237
982
440
2,172
4,847
3,471
0
563
4,284
0
12,567
W
3,889
746
0
1,608
8,805
4,380
0
5,943
2,862
22,052
0
W
4,047
1,870
0
1,676
7,393
4,954
0
2,926
4,467
0
40,934
L
Hercules
NHTNxo6wyAa
Hercules
3,630
832
0
2,747
9,582
5,034
0
1,786
6,904
0
15,339
L
Kukulkan
Owgie__
Kukulkan
3,854
713
0
494
4,173
1,299
21
171
3,862
40,735
0
W
Bakasura
RLKJSR
Bakasura
6,034
3,932
0
3,403
8,447
3,664
0
1,720
6,727
0
37,178
W
4,748
1,475
0
3,696
7,305
2,506
456
0
7,305
41,790
0
L
1,799
851
0
750
7,148
2,642
0
290
6,598
0
33,829
L
Artemis
wivfe
Artemis
4,281
2,150
0
1,940
6,984
2,221
0
3,090
3,814
0
38,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,188
Gold Earned
27,426
255
Minions Killed
262
0
Camps Cleared
0
1,115,866
Distance Traveled
960,711
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,807
681
65
7
0
201,298
1
W
Horus
5,493
549
17
2
0
221,625
0
W
Geb
4,746
475
25
3
0
205,525
0
W
Set
5,773
577
57
6
0
222,416
2
L
Hercules
5,001
500
11
1
0
202,802
2
L
Kukulkan
5,304
530
66
7
0
179,282
2
W
Bakasura
6,391
639
89
9
0
261,935
0
W
Freya
5,785
579
67
7
0
204,365
2
L
Set
4,941
494
46
5
0
199,847
0
L
Artemis
5,373
537
74
7
0
177,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role