Player Matchup

Neith
Neith
BannedMdfk
Neith
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Hachiman
Hachiman
Gr33dyGr33d
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,332 Elo+
Party 1
Ao Kuang
Ao Kuang
JakeyWooWoo8976
Ao Kuang
Level 41
God Stats
9W - 2L
1,810 SR
Queue Stats
81W - 70L
1,374 Elo+
Solo
Jormungandr
Jormungandr
LOCUST 650
Jormungandr
Level 48
God Stats
5W - 3L
1,656 SR
Queue Stats
83W - 96L
1,408 Elo+
Party 3
Atlas
Atlas
LiiimJahey
Atlas
Level 49
God Stats
1W - 1L
1,614 SR
Queue Stats
28W - 38L
1,389 Elo+
Party 1
Team Averages
Level 33
1,616 SR
1,400 Elo+

VS

Team Averages
Level 53
1,609 SR
1,425 Elo+
Shiva
Shiva
BanEvadedGG
Shiva
Level 5
God Stats
5W - 4L
1,618 SR
Queue Stats
11W - 12L
1,371 Elo+
Party 2
Ravana
Ravana
BawdyTadpole292
Ravana
Level 49
God Stats
5W - 0L
1,772 SR
Queue Stats
300W - 328L
1,388 Elo+
Party 2
Anhur
Anhur
CJL DNK
Anhur
Level 47
God Stats
14W - 8L
1,535 SR
Queue Stats
194W - 178L
1,447 Elo+
Party 4
Jormungandr
Jormungandr
FizzySummer
Jormungandr
Level 82
God Stats
12W - 7L
1,549 SR
Queue Stats
590W - 577L
1,485 Elo+
Party 2
Anubis
Anubis
GenocidalReaper7
Anubis
Level 82
God Stats
85W - 61L
1,572 SR
Queue Stats
328W - 304L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
1 / 5 / 1
4,918
447
4,863
8,989
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Gr33dyGr33d
Hachiman
9
1 / 2 / 1
4,875
443
4,411
7,327
2,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
10
0 / 7 / 1
5,600
509
3,345
12,391
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
LOCUST 650
Jormungandr
11
1 / 1 / 1
6,704
609
4,744
5,312
3,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
8
1 / 3 / 1
5,495
500
2,371
10,312
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,629
603
3,684
10,199
6,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 1 / 5
6,279
571
3,973
5,335
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
CJL DNK
Anhur
9
0 / 1 / 1
5,279
480
3,511
4,889
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
FizzySummer
Jormungandr
11
6 / 1 / 3
6,833
621
8,113
8,014
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
6 / 0 / 4
7,114
647
9,208
5,826
2,655
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
18
18
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
Neith
1
5
1
0.3
W
3
1
5
5.5
W
Anhur
CJL DNK
Anhur
0
1
1
0.5
W
Jormungandr
FizzySummer
Jormungandr
6
1
3
7.5
W
6
0
4
8
L
Hachiman
Gr33dyGr33d
Hachiman
1
2
1
0.75
L
Ao Kuang
0
7
1
0.07
L
Jormungandr
LOCUST 650
Jormungandr
1
1
1
1.5
L
Atlas
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,734
Damage
28,489
44,331
Taken
34,263
17,587
Mitigated
18,785
9,376
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,684
921
0
2,031
10,199
6,163
0
5,758
4,441
0
37,471
L
Neith
4,863
2,643
0
1,847
8,989
2,512
0
5,083
3,906
0
25,025
W
3,973
1,660
0
1,507
5,335
2,134
0
917
4,418
0
41,150
W
Anhur
CJL DNK
Anhur
3,511
1,618
0
1,790
4,889
1,635
651
917
3,936
0
31,549
W
Jormungandr
FizzySummer
Jormungandr
8,113
1,924
0
2,583
8,014
6,198
0
1,826
6,136
32,345
0
W
9,208
708
0
3,496
5,826
2,655
0
1,154
4,672
51,767
0
L
Hachiman
Gr33dyGr33d
Hachiman
4,411
3,448
0
2,406
7,327
2,203
0
2,863
4,426
0
22,271
L
Ao Kuang
3,345
984
0
3,544
12,391
3,803
0
4,173
8,142
33,651
0
L
Jormungandr
LOCUST 650
Jormungandr
4,744
1,874
0
637
5,312
3,769
150
75
5,237
50,737
0
L
Atlas
2,371
1,036
0
942
10,312
5,300
0
5,089
5,034
12,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,592
Gold Earned
32,134
243
Minions Killed
323
0
Camps Cleared
0
1,017,718
Distance Traveled
1,038,717
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,629
603
77
7
0
197,994
0
L
Neith
4,918
447
36
3
0
184,465
0
W
Ravana
6,279
571
58
5
0
224,775
0
W
Anhur
5,279
480
54
5
0
210,712
0
W
Jormungandr
6,833
621
49
4
0
199,182
0
W
Anubis
7,114
647
85
8
0
206,054
5
L
Hachiman
4,875
443
32
3
0
199,817
0
L
Ao Kuang
5,600
509
67
6
0
215,708
1
L
Jormungandr
6,704
609
100
9
0
204,067
4
L
Atlas
5,495
500
8
1
0
213,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role