Player Matchup

Mercury
Mercury
INSALUBRE 84
Mercury
Level 84
God Stats
15W - 21L
1,362 SR
Queue Stats
96W - 87L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
TacoDGuisao
Danzaburou
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 80L
1,539 Elo+
Party 2
Ra
Ra
The Ohmar
Ra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,722 Elo+
Party 2
Charon
Charon
ayan2200
Charon
Level 64
God Stats
11W - 7L
1,760 SR
Queue Stats
29W - 25L
1,592 Elo+
Party 2
Janus
Janus
chahlee__wonton
Janus
Level 159
God Stats
52W - 64L
1,490 SR
Queue Stats
457W - 455L
1,465 Elo+
Solo
Team Averages
Level 97
1,523 SR
1,562 Elo+

VS

Team Averages
Level 133
1,573 SR
1,518 Elo+
Cu Chulainn
Cu Chulainn
DxRK7158
Cu Chulainn
Level 146
God Stats
37W - 29L
1,585 SR
Queue Stats
1,156W - 1,070L
1,561 Elo+
Party 1
Janus
Janus
HeyItsRyno
Janus
Level 127
God Stats
7W - 1L
1,580 SR
Queue Stats
135W - 137L
1,462 Elo+
Party 1
Bacchus
Bacchus
NiftyJack
Bacchus
Level 136
God Stats
34W - 27L
1,592 SR
Queue Stats
243W - 246L
1,573 Elo+
Party 1
Artemis
Artemis
Nixon231
Artemis
Level 138
God Stats
21W - 18L
1,509 SR
Queue Stats
335W - 321L
1,537 Elo+
Party 1
Set
Set
lFenr1rI
Set
Level 120
God Stats
10W - 6L
1,598 SR
Queue Stats
168W - 155L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
INSALUBRE 84
Mercury
10
2 / 3 / 0
6,439
429
5,379
10,484
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
TacoDGuisao
Danzaburou
11
0 / 2 / 1
6,807
454
6,790
11,051
3,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

13
1 / 2 / 0
7,205
480
2,739
8,494
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
ayan2200
Charon
9
0 / 2 / 1
6,572
438
5,067
12,548
7,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 0 / 0
7,723
515
2,688
8,933
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DxRK7158
Cu Chulainn
16
2 / 0 / 1
9,527
635
7,415
7,940
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
12
1 / 0 / 1
7,660
511
5,848
3,353
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
NiftyJack
Bacchus
11
1 / 1 / 6
7,496
500
7,010
12,744
10,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Nixon231
Artemis
14
0 / 1 / 6
8,037
536
10,393
10,614
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 1 / 0
8,379
559
6,823
12,817
5,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
9
9
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DxRK7158
Cu Chulainn
2
0
1
2.5
W
Janus
1
0
1
1.5
L
Mercury
INSALUBRE 84
Mercury
2
3
0
0.67
W
Bacchus
NiftyJack
Bacchus
1
1
6
4
W
Artemis
Nixon231
Artemis
0
1
6
3
L
Danzaburou
TacoDGuisao
Danzaburou
0
2
1
0.25
L
1
2
0
0.5
L
Charon
ayan2200
Charon
0
2
1
0.25
L
0
0
0
0
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,663
Damage
37,489
51,510
Taken
47,468
21,893
Mitigated
26,955
13,247
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DxRK7158
Cu Chulainn
7,415
338
0
2,296
7,940
4,915
0
1,804
5,620
265
80,275
W
Janus
5,848
226
0
564
3,353
1,194
81
890
2,463
52,914
0
L
Mercury
INSALUBRE 84
Mercury
5,379
2,338
0
629
10,484
3,643
0
2,036
8,176
0
33,664
W
Bacchus
NiftyJack
Bacchus
7,010
641
1,635
3,288
12,744
10,191
0
3,351
9,315
24,310
0
W
Artemis
Nixon231
Artemis
10,393
2,970
0
3,999
10,614
4,720
0
2,372
8,232
0
75,719
L
Danzaburou
TacoDGuisao
Danzaburou
6,790
2,610
0
2,212
11,051
3,795
250
3,126
7,885
0
52,482
L
2,739
283
372
1,824
8,494
3,783
0
3,142
5,148
50,663
0
L
Charon
ayan2200
Charon
5,067
1,282
1,707
2,911
12,548
7,407
125
3,082
9,352
19,510
0
L
2,688
0
0
3,592
8,933
3,265
0
1,170
7,723
63,453
0
W
6,823
3,126
0
1,090
12,817
5,935
872
2,191
10,560
0
69,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,746
Gold Earned
41,099
375
Minions Killed
480
0
Camps Cleared
0
1,525,028
Distance Traveled
1,580,830
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,527
635
134
9
0
327,266
2
W
Janus
7,660
511
112
7
0
326,952
4
L
Mercury
6,439
429
50
3
0
326,567
0
W
Bacchus
7,496
500
23
2
0
314,520
4
W
Artemis
8,037
536
113
8
0
255,805
0
L
Danzaburou
6,807
454
91
6
0
292,875
3
L
Ra
7,205
480
97
6
0
296,801
6
L
Charon
6,572
438
14
1
0
272,713
0
L
Janus
7,723
515
123
8
0
336,072
3
W
Set
8,379
559
98
7
0
356,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role