Player Matchup

Jormungandr
Jormungandr
Ewokis213
Jormungandr
Level 102
God Stats
13W - 11L
1,599 SR
Queue Stats
760W - 902L
1,445 Elo+
Party 2
Sun Wukong
Sun Wukong
Jmoney4180
Sun Wukong
Level 69
God Stats
2W - 0L
1,737 SR
Queue Stats
28W - 24L
1,595 Elo+
Solo
Scylla
Scylla
ReneeJR
Scylla
Level 69
God Stats
16W - 16L
1,524 SR
Queue Stats
100W - 91L
1,490 Elo+
Solo
Thor
Thor
kingtuttttt
Thor
Level 86
God Stats
15W - 22L
1,380 SR
Queue Stats
481W - 633L
1,459 Elo+
Party 2
Izanami
Izanami
ryanmci
Izanami
Level 69
God Stats
3W - 1L
1,640 SR
Queue Stats
5W - 5L
1,400 Elo+
Solo
Team Averages
Level 79
1,576 SR
1,478 Elo+

VS

Team Averages
Level 43
1,537 SR
1,452 Elo+
Janus
Janus
 
Janus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
FiireM
Susano
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 56L
1,552 Elo+
Solo
Izanami
Izanami
Fmeun
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,340 Elo+
Party 1
Mulan
Mulan
Pitbull4759
Mulan
Level 27
God Stats
3W - 3L
1,750 SR
Queue Stats
28W - 36L
1,427 Elo+
Party 1
Bacchus
Bacchus
TTV Capt
Bacchus
Level 61
God Stats
1W - 1L
1,437 SR
Queue Stats
29W - 30L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ewokis213
Jormungandr
15
3 / 2 / 5
8,620
479
12,519
13,378
11,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Jmoney4180
Sun Wukong
16
3 / 1 / 6
10,111
562
14,319
17,042
15,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
ReneeJR
Scylla
15
8 / 2 / 4
9,921
551
11,768
12,232
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 3
9,813
545
3,213
13,209
5,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ryanmci
Izanami
15
3 / 0 / 3
9,245
514
8,765
7,994
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 6 / 1
7,767
432
7,373
11,061
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
FiireM
Susano
13
2 / 6 / 1
7,903
439
6,336
16,211
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Fmeun
Izanami
12
1 / 4 / 2
7,460
414
5,336
13,614
5,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 0
8,903
495
11,384
18,062
12,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
TTV Capt
Bacchus
13
1 / 0 / 3
8,614
479
7,978
13,434
14,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
19
Kills
7
7
Deaths
19
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
1
0.25
W
Jormungandr
Ewokis213
Jormungandr
3
2
5
2.75
L
Susano
FiireM
Susano
2
6
1
0.42
L
Izanami
Fmeun
Izanami
1
4
2
0.5
W
Sun Wukong
Jmoney4180
Sun Wukong
3
1
6
6
L
2
3
0
0.67
W
Scylla
ReneeJR
Scylla
8
2
4
5
L
Bacchus
TTV Capt
Bacchus
1
0
3
2.5
W
2
2
3
1.75
W
Izanami
ryanmci
Izanami
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,584
Damage
38,407
63,855
Taken
72,382
40,802
Mitigated
42,693
14,478
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,373
487
0
1,802
11,061
3,991
0
4,875
6,186
44,016
0
W
Jormungandr
Ewokis213
Jormungandr
12,519
2,806
138
2,066
13,378
11,162
60
3,092
10,286
51,599
0
L
Susano
FiireM
Susano
6,336
1,116
0
1,254
16,211
6,484
26
5,757
10,454
0
62,602
L
Izanami
Fmeun
Izanami
5,336
3,478
0
4,546
13,614
5,047
906
5,195
8,419
0
49,405
W
Sun Wukong
Jmoney4180
Sun Wukong
14,319
2,059
0
5,370
17,042
15,929
85
1,956
14,978
0
82,639
L
11,384
1,077
0
4,625
18,062
12,598
0
4,516
13,546
386
51,802
W
Scylla
ReneeJR
Scylla
11,768
815
0
3,677
12,232
4,435
567
5,223
6,547
59,739
0
L
Bacchus
TTV Capt
Bacchus
7,978
789
0
3,158
13,434
14,573
216
3,988
9,446
35,232
0
W
3,213
405
0
500
13,209
5,964
143
1,659
11,418
0
81,837
W
Izanami
ryanmci
Izanami
8,765
6,636
0
2,727
7,994
3,312
308
3,207
4,743
0
68,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,710
Gold Earned
40,647
493
Minions Killed
387
0
Camps Cleared
0
1,765,429
Distance Traveled
1,713,332
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,767
432
83
5
0
266,547
0
W
Jormungandr
8,620
479
57
3
0
378,356
2
L
Susano
7,903
439
80
4
0
388,737
0
L
Izanami
7,460
414
93
5
0
324,339
0
W
Sun Wukong
10,111
562
111
6
0
376,746
4
L
Mulan
8,903
495
89
5
0
328,965
1
W
Scylla
9,921
551
86
5
0
310,493
6
L
Bacchus
8,614
479
42
2
0
404,744
2
W
Thor
9,813
545
118
7
0
345,407
1
W
Izanami
9,245
514
121
7
0
354,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role