Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DJkamisama
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,292 Elo+
Party 3
Achilles
Achilles
Han_So_NOOO
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 73L
1,150 Elo+
Party 2
Susano
Susano
Inigo Montoya40
Susano
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 70L
1,259 Elo+
Party 2
Sylvanus
Sylvanus
espiont
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,306 Elo+
Party 3
Team Averages
Level 47
1,500 SR
1,301 Elo+

VS

Team Averages
Level 30
1,328 SR
1,103 Elo+
Poseidon
Poseidon
Cherkdbracru
Poseidon
Level 27
God Stats
2W - 4L
1,313 SR
Queue Stats
8W - 21L
1,090 Elo+
Party 1
Mulan
Mulan
JunkLOLGAMER5
Mulan
Level 39
God Stats
5W - 10L
1,110 SR
Queue Stats
8W - 15L
1,078 Elo+
Party 1
Mercury
Mercury
SolemnCrowt117
Mercury
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 18L
1,108 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SuperiorSoul489
Cu Chulainn
Level 42
God Stats
3W - 7L
1,500 SR
Queue Stats
13W - 26L
1,225 Elo+
Solo
Izanami
Izanami
drfxg15
Izanami
Level 16
God Stats
3W - 10L
1,218 SR
Queue Stats
3W - 17L
1,015 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
12 / 5 / 2
11,383
670
25,382
18,623
6,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
DJkamisama
Izanami
15
1 / 3 / 1
8,401
494
4,951
10,477
4,384
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Han_So_NOOO
Achilles
14
3 / 4 / 2
8,316
489
7,156
12,961
17,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 7 / 5
8,649
509
6,967
16,229
7,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
espiont
Sylvanus
2
0 / 0 / 0
5,365
316
0
875
249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cherkdbracru
Poseidon
15
6 / 6 / 3
10,130
596
7,565
11,437
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 2
9,198
541
10,098
18,444
15,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 5 / 5
9,491
558
9,212
16,720
6,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
SuperiorSoul489
Cu Chulainn
15
4 / 3 / 3
9,409
553
8,489
18,302
14,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
drfxg15
Izanami
14
1 / 2 / 2
8,790
517
5,036
8,892
2,930
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
17
Kills
19
19
Deaths
18
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
12
5
2
2.6
W
Poseidon
Cherkdbracru
Poseidon
6
6
3
1.25
L
Izanami
DJkamisama
Izanami
1
3
1
0.5
L
Achilles
Han_So_NOOO
Achilles
3
4
2
1
L
1
7
5
0.5
W
4
2
2
2.5
W
4
5
5
1.3
W
Cu Chulainn
SuperiorSoul489
Cu Chulainn
4
3
3
1.83
W
Izanami
drfxg15
Izanami
1
2
2
1
L
Sylvanus
espiont
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,456
Damage
40,400
59,165
Taken
73,795
35,256
Mitigated
44,397
13,629
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
25,382
13,265
0
8,441
18,623
6,343
3,432
4,458
14,105
84,962
0
W
Poseidon
Cherkdbracru
Poseidon
7,565
1,504
0
500
11,437
4,721
1,065
7,629
3,714
60,242
0
L
Izanami
DJkamisama
Izanami
4,951
2,641
0
2,056
10,477
4,384
0
0
10,477
0
65,997
L
Achilles
Han_So_NOOO
Achilles
7,156
1,933
0
2,473
12,961
17,239
108
1,669
11,272
0
33,630
L
6,967
1,436
0
420
16,229
7,041
686
1,776
14,453
0
61,548
W
10,098
588
0
4,165
18,444
15,728
818
4,531
13,864
91
61,991
W
9,212
4,047
0
745
16,720
6,966
362
7,519
8,857
0
58,019
W
Cu Chulainn
SuperiorSoul489
Cu Chulainn
8,489
1,559
0
3,606
18,302
14,052
71
6,223
11,446
460
59,312
W
Izanami
drfxg15
Izanami
5,036
3,440
0
0
8,892
2,930
4,463
702
8,141
0
54,928
L
Sylvanus
espiont
Sylvanus
0
0
227
12
875
249
0
0
875
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,114
Gold Earned
47,018
353
Minions Killed
411
0
Camps Cleared
0
1,250,828
Distance Traveled
1,637,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,383
670
103
6
0
286,373
0
W
Poseidon
10,130
596
86
5
0
317,280
0
L
Izanami
8,401
494
116
7
0
324,483
0
L
Achilles
8,316
489
41
2
0
281,462
0
L
Susano
8,649
509
93
5
0
343,035
0
W
Mulan
9,198
541
70
4
0
314,240
0
W
Mercury
9,491
558
71
4
0
395,776
0
W
Cu Chulainn
9,409
553
86
5
0
293,270
0
W
Izanami
8,790
517
98
6
0
317,061
0
L
Sylvanus
5,365
316
0
0
0
15,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role