Player Matchup

Atlas
Atlas
Century Aces
Atlas
Level 149
God Stats
17W - 13L
1,574 SR
Queue Stats
614W - 628L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
Groot Master13
Danzaburou
Level 149
God Stats
3W - 2L
1,598 SR
Queue Stats
418W - 394L
1,550 Elo+
Party 2
Bastet
Bastet
Nepaxo
Bastet
Level 158
God Stats
3W - 0L
1,549 SR
Queue Stats
65W - 55L
1,607 Elo+
Party 3
Sun Wukong
Sun Wukong
OuterStingray60
Sun Wukong
Level 142
God Stats
4W - 2L
1,568 SR
Queue Stats
65W - 49L
1,627 Elo+
Party 3
Hel
Hel
llSharp
Hel
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 13L
1,567 Elo+
Solo
Team Averages
Level 137
1,558 SR
1,574 Elo+

VS

Team Averages
Level 129
1,519 SR
1,545 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
CurbsideKey144
Charon
Level 114
God Stats
21W - 12L
1,748 SR
Queue Stats
284W - 275L
1,600 Elo+
Party 1
Jing Wei
Jing Wei
KeepUp650
Jing Wei
Level 192
God Stats
0W - 6L
1,319 SR
Queue Stats
669W - 608L
1,564 Elo+
Solo
Nu Wa
Nu Wa
MAGMA9204
Nu Wa
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,558 Elo+
Party 1
Fenrir
Fenrir
Tuggertw0
Fenrir
Level 83
God Stats
117W - 129L
1,527 SR
Queue Stats
177W - 193L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
7,439
531
5,565
10,928
8,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Groot Master13
Danzaburou
14
2 / 2 / 1
8,064
576
7,206
10,671
5,222
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Nepaxo
Bastet
14
4 / 2 / 5
7,891
564
10,669
12,931
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sun Wukong
OuterStingray60
Sun Wukong
13
2 / 1 / 0
7,673
548
7,688
11,729
12,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hel
12
3 / 3 / 4
6,849
489
7,724
10,622
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
1 / 1 / 0
8,337
596
8,204
13,259
10,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 3
7,018
501
7,818
13,151
11,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
KeepUp650
Jing Wei
12
1 / 2 / 1
7,284
520
7,162
9,475
3,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
MAGMA9204
Nu Wa
12
3 / 3 / 0
7,264
519
8,856
8,549
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Tuggertw0
Fenrir
11
1 / 4 / 0
6,540
467
3,773
12,980
5,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
6
8
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
1
0
1
W
2
0
7
5.5
L
0
3
3
0.5
W
Danzaburou
Groot Master13
Danzaburou
2
2
1
1.25
L
Jing Wei
KeepUp650
Jing Wei
1
2
1
0.75
L
Nu Wa
MAGMA9204
Nu Wa
3
3
0
1
W
Bastet
Nepaxo
Bastet
4
2
5
3.25
W
Sun Wukong
OuterStingray60
Sun Wukong
2
1
0
2
L
Fenrir
Tuggertw0
Fenrir
1
4
0
0.25
W
Hel
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,852
Damage
35,813
56,881
Taken
57,414
35,449
Mitigated
33,152
19,028
Healing
13,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
8,204
3,110
0
4,234
13,259
10,011
0
0
13,259
227
75,691
W
5,565
1,701
1,901
2,473
10,928
8,368
0
4,629
6,299
22,020
0
L
7,818
1,301
0
3,343
13,151
11,579
69
5,281
7,639
30,305
0
W
Danzaburou
Groot Master13
Danzaburou
7,206
3,172
0
4,469
10,671
5,222
1,148
1,251
9,420
0
71,296
L
Jing Wei
KeepUp650
Jing Wei
7,162
4,036
0
2,489
9,475
3,410
937
1,095
8,321
0
59,225
L
Nu Wa
MAGMA9204
Nu Wa
8,856
2,550
0
217
8,549
2,917
166
4,016
4,401
50,187
0
W
Bastet
Nepaxo
Bastet
10,669
3,523
0
4,292
12,931
5,186
0
3,362
9,313
0
72,818
W
Sun Wukong
OuterStingray60
Sun Wukong
7,688
1,935
0
1,096
11,729
12,509
0
398
11,331
0
60,107
L
Fenrir
Tuggertw0
Fenrir
3,773
1,004
0
3,100
12,980
5,235
0
2,690
10,217
0
52,134
W
Hel
7,724
257
1,946
2,851
10,622
4,164
0
7,039
3,491
52,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,916
Gold Earned
36,443
426
Minions Killed
433
0
Camps Cleared
0
1,388,108
Distance Traveled
1,340,832
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,337
596
135
10
0
255,842
6
W
Atlas
7,439
531
34
2
0
284,812
2
L
Charon
7,018
501
34
2
0
273,903
3
W
Danzaburou
8,064
576
113
8
0
241,191
3
L
Jing Wei
7,284
520
104
7
0
249,059
2
L
Nu Wa
7,264
519
74
5
0
258,355
0
W
Bastet
7,891
564
102
7
0
310,317
0
W
Sun Wukong
7,673
548
97
7
0
280,000
2
L
Fenrir
6,540
467
86
6
0
303,673
0
W
Hel
6,849
489
80
6
0
271,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role