Player Matchup

Kuzenbo
Kuzenbo
ImmuneCreeper89
Kuzenbo
Level 34
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 40L
1,487 Elo+
Party 2
Da Ji
Da Ji
OozyAirplane83
Da Ji
Level 63
God Stats
3W - 0L
1,700 SR
Queue Stats
38W - 39L
1,450 Elo+
Party 2
Bellona
Bellona
godttv1
Bellona
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,442 Elo+
Party 2
Team Averages
Level 40
1,567 SR
1,460 Elo+

VS

Team Averages
Level 46
1,521 SR
1,442 Elo+
Charon
Charon
BoozieBird23
Charon
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 128L
1,536 Elo+
Solo
He Bo
He Bo
FinLectus
He Bo
Level 46
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 37L
1,395 Elo+
Party 1
Hou Yi
Hou Yi
Monstaman20
Hou Yi
Level 63
God Stats
7W - 3L
1,564 SR
Queue Stats
101W - 100L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
10,911
839
7,240
16,208
22,475
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 5 / 8
11,100
854
12,627
11,511
5,371
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
godttv1
Bellona
14
6 / 1 / 7
11,237
864
9,174
12,700
11,429
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
1 / 2 / 4
9,706
747
9,866
10,995
10,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
FinLectus
He Bo
13
4 / 8 / 0
10,175
783
10,749
12,483
4,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
11
1 / 6 / 4
9,255
712
8,478
10,582
4,048
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
16
Kills
6
6
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charon
1
2
4
1.5
L
He Bo
FinLectus
He Bo
4
8
0
0.5
W
5
0
9
9.5
L
Hou Yi
1
6
4
0.5
W
5
5
8
1.8
W
Bellona
godttv1
Bellona
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,041
Damage
29,093
40,419
Taken
34,060
39,275
Mitigated
18,820
4,791
Healing
1,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
9,866
1,333
0
500
10,995
10,518
0
2,136
8,371
34,570
0
L
He Bo
FinLectus
He Bo
10,749
1,601
0
0
12,483
4,254
0
2,270
10,098
35,526
0
W
7,240
1,794
0
1,914
16,208
22,475
852
8,640
7,568
27,873
537
L
Hou Yi
8,478
3,918
0
500
10,582
4,048
0
2,452
8,130
0
26,457
W
12,627
2,530
0
370
11,511
5,371
188
6,539
4,907
0
34,818
W
Bellona
godttv1
Bellona
9,174
2,963
0
2,507
12,700
11,429
519
6,607
6,093
0
36,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,248
Gold Earned
29,136
109
Minions Killed
118
0
Camps Cleared
0
753,741
Distance Traveled
640,324
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,706
747
38
3
0
228,320
0
L
He Bo
10,175
783
53
4
0
206,788
0
W
Kuzenbo
10,911
839
26
2
0
258,526
3
L
Hou Yi
9,255
712
27
2
0
205,216
0
W
Da Ji
11,100
854
28
2
0
234,213
0
W
Bellona
11,237
864
55
4
0
261,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role