Player Matchup

Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Glacier_Freeze22
Geb
Level 57
God Stats
7W - 6L
1,844 SR
Queue Stats
168W - 174L
1,420 Elo+
Solo
Hel
Hel
dnndkhr
Hel
Level 29
God Stats
27W - 28L
1,468 SR
Queue Stats
74W - 77L
1,427 Elo+
Party 1
Cu Chulainn
Cu Chulainn
godlynathan
Cu Chulainn
Level 69
God Stats
8W - 8L
1,275 SR
Queue Stats
511W - 482L
1,472 Elo+
Solo
Baba Yaga
Baba Yaga
unapologeticsoul
Baba Yaga
Level 109
God Stats
4W - 3L
1,664 SR
Queue Stats
204W - 196L
1,472 Elo+
Solo
Team Averages
Level 78
1,550 SR
1,458 Elo+

VS

Team Averages
Level 88
1,485 SR
1,384 Elo+
Chronos
Chronos
HammeredElmo420
Chronos
Level 123
God Stats
5W - 3L
1,717 SR
Queue Stats
156W - 170L
1,442 Elo+
Party 2
Anhur
Anhur
LilGN74
Anhur
Level 86
God Stats
0W - 3L
1,272 SR
Queue Stats
118W - 124L
1,371 Elo+
Solo
Cthulhu
Cthulhu
LrdBisquik
Cthulhu
Level 112
God Stats
3W - 5L
1,415 SR
Queue Stats
173W - 226L
1,369 Elo+
Solo
Hera
Hera
R2D2Xx99
Hera
Level 66
God Stats
7W - 11L
1,468 SR
Queue Stats
78W - 71L
1,449 Elo+
Party 2
Ao Kuang
Ao Kuang
TMAC51
Ao Kuang
Level 54
God Stats
4W - 4L
1,552 SR
Queue Stats
92W - 129L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 2
6,665
555
5,414
8,930
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 3
6,831
569
3,187
9,131
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hel
10
1 / 1 / 4
6,360
530
3,248
7,911
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cu Chulainn
godlynathan
Cu Chulainn
13
4 / 1 / 0
7,135
595
6,838
12,297
8,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
13
4 / 0 / 3
7,638
637
5,764
5,486
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,494
625
9,038
12,595
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
LilGN74
Anhur
7
1 / 2 / 0
5,156
430
5,092
5,546
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
LrdBisquik
Cthulhu
9
0 / 3 / 1
6,121
510
4,471
9,720
6,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
10
0 / 6 / 0
5,573
464
1,946
7,541
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
TMAC51
Ao Kuang
1
0 / 0 / 0
2,449
204
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
3
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
2
3
W
3
1
3
4.5
L
2
3
0
0.67
L
Anhur
LilGN74
Anhur
1
2
0
0.5
L
Cthulhu
LrdBisquik
Cthulhu
0
3
1
0.17
L
Hera
0
6
0
0
L
Ao Kuang
TMAC51
Ao Kuang
0
0
0
0
W
Hel
1
1
4
3
W
Cu Chulainn
godlynathan
Cu Chulainn
4
1
0
4
W
Baba Yaga
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,451
Damage
20,547
43,755
Taken
35,402
22,737
Mitigated
16,318
16,648
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,414
4,299
0
4,320
8,930
2,845
704
3,225
5,705
0
53,532
W
3,187
324
0
1,695
9,131
3,917
0
1,512
7,619
41,291
0
L
9,038
5,112
0
4,232
12,595
5,104
915
3,088
9,507
66,032
0
L
Anhur
LilGN74
Anhur
5,092
2,531
123
1,808
5,546
1,672
38
1,780
3,766
0
24,312
L
Cthulhu
LrdBisquik
Cthulhu
4,471
459
617
1,160
9,720
6,666
85
1,963
7,757
28,863
0
L
Hera
1,946
513
0
370
7,541
2,876
0
5,375
2,166
32,439
0
L
Ao Kuang
TMAC51
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
Hel
3,248
489
3,149
5,342
7,911
4,318
323
1,763
6,148
20,229
0
W
Cu Chulainn
godlynathan
Cu Chulainn
6,838
1,585
0
892
12,297
8,832
0
6,484
5,813
0
40,933
W
Baba Yaga
5,764
140
0
1,250
5,486
2,825
0
2,506
2,980
55,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,629
Gold Earned
26,793
292
Minions Killed
260
0
Camps Cleared
0
1,216,369
Distance Traveled
769,986
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,665
555
86
7
0
197,221
8
W
Geb
6,831
569
44
4
0
267,089
0
L
Chronos
7,494
625
111
9
0
201,588
0
L
Anhur
5,156
430
35
3
0
119,876
0
L
Cthulhu
6,121
510
60
5
0
253,657
0
L
Hera
5,573
464
54
5
0
194,865
0
L
Ao Kuang
2,449
204
0
0
0
0
0
W
Hel
6,360
530
14
1
0
252,797
0
W
Cu Chulainn
7,135
595
58
5
0
251,152
0
W
Baba Yaga
7,638
637
90
8
0
248,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role