Player Matchup

Bastet
Bastet
Av3rag3Gatsby10
Bastet
Level 46
God Stats
2W - 9L
1,286 SR
Queue Stats
94W - 140L
1,287 Elo+
Party 2
Janus
Janus
Br00Sk1_16
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 66L
1,231 Elo+
Party 2
Horus
Horus
MeekWaker
Horus
Level 28
God Stats
9W - 12L
1,705 SR
Queue Stats
102W - 131L
1,368 Elo+
Party 3
Artemis
Artemis
MistaStealYoPot
Artemis
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 147L
1,200 Elo+
Party 2
Charon
Charon
SpookieBaby
Charon
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 248L
1,383 Elo+
Party 3
Team Averages
Level 43
1,498 SR
1,294 Elo+

VS

Team Averages
Level 37
1,426 SR
1,371 Elo+
Tiamat
Tiamat
Benjatirano_VTM
Tiamat
Level 86
God Stats
34W - 39L
1,483 SR
Queue Stats
282W - 306L
1,450 Elo+
Party 1
Sun Wukong
Sun Wukong
VividSalmon14
Sun Wukong
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 37L
1,195 Elo+
Solo
Chang'e
Chang'e
adamant_bedbug6
Chang'e
Level 43
God Stats
7W - 6L
1,375 SR
Queue Stats
46W - 71L
1,376 Elo+
Solo
Bakasura
Bakasura
cabezonmati10
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,507 Elo+
Party 1
Martichoras
Martichoras
notwakala
Martichoras
Level 17
God Stats
0W - 2L
1,270 SR
Queue Stats
13W - 24L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 0
7,332
564
6,681
11,009
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
11
0 / 4 / 5
6,462
497
5,974
7,791
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
MeekWaker
Horus
14
9 / 1 / 2
8,698
669
12,201
9,462
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 2
7,011
539
8,669
7,120
2,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charon
11
1 / 4 / 6
7,030
541
5,975
14,823
11,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 1
6,549
504
5,604
7,069
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
VividSalmon14
Sun Wukong
10
2 / 7 / 0
6,584
506
2,791
11,866
7,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 2
6,472
498
6,622
10,966
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
cabezonmati10
Bakasura
12
1 / 5 / 0
6,722
517
3,349
13,661
5,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Martichoras
notwakala
Martichoras
12
3 / 1 / 1
7,526
579
7,288
12,055
4,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
18
Kills
11
11
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
0
6
L
4
2
1
2.25
W
Janus
0
4
5
0.63
W
Horus
MeekWaker
Horus
9
1
2
10
W
2
1
2
3
W
Charon
1
4
6
1
L
Sun Wukong
VividSalmon14
Sun Wukong
2
7
0
0.29
L
1
3
2
0.67
L
Bakasura
cabezonmati10
Bakasura
1
5
0
0.2
L
Martichoras
notwakala
Martichoras
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,500
Damage
25,654
50,205
Taken
55,617
29,659
Mitigated
26,041
11,854
Healing
16,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,681
2,227
0
3,575
11,009
4,133
0
1,523
9,049
0
44,366
L
5,604
192
0
1,573
7,069
4,130
0
2,696
4,182
32,280
0
W
Janus
5,974
887
0
1,260
7,791
2,961
234
3,600
4,099
41,247
0
W
Horus
MeekWaker
Horus
12,201
5,760
322
3,955
9,462
7,643
957
648
8,787
0
59,698
W
8,669
3,551
0
1,238
7,120
2,973
148
2,040
5,080
0
48,120
W
Charon
5,975
1,866
0
1,504
14,823
11,949
316
4,246
10,108
29,223
0
L
Sun Wukong
VividSalmon14
Sun Wukong
2,791
505
0
1,002
11,866
7,719
0
602
11,224
0
31,842
L
6,622
425
1,659
4,730
10,966
3,534
360
2,830
8,136
33,027
0
L
Bakasura
cabezonmati10
Bakasura
3,349
2,178
0
2,772
13,661
5,671
0
1,832
11,705
0
37,579
L
Martichoras
notwakala
Martichoras
7,288
4,009
0
5,180
12,055
4,987
233
3,582
8,385
0
53,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,533
Gold Earned
33,853
313
Minions Killed
329
0
Camps Cleared
0
1,339,805
Distance Traveled
1,251,613
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,332
564
51
4
0
294,303
1
L
Tiamat
6,549
504
53
4
0
231,956
0
W
Janus
6,462
497
74
6
0
238,339
2
W
Horus
8,698
669
80
6
0
297,350
0
W
Artemis
7,011
539
76
6
0
259,439
1
W
Charon
7,030
541
32
2
0
250,374
0
L
Sun Wukong
6,584
506
40
3
0
242,864
0
L
Chang'e
6,472
498
68
5
0
269,873
0
L
Bakasura
6,722
517
84
6
0
264,335
0
L
Martichoras
7,526
579
84
6
0
242,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role